I've made some progress on Well Town and its environmental story telling! What story is this scene telling you now?
https://www.youtube.com/watch?v=usCuSn-YfSA
https://redd.it/1i89oab
@r_Unity3D
https://www.youtube.com/watch?v=usCuSn-YfSA
https://redd.it/1i89oab
@r_Unity3D
YouTube
Well Town Village
Friends!
Im really really excited to share the most recent clips from WELL TOWN!
Growing up on Studio Ghibli films, I have a deep love for lived in worlds and environmental story telling.
EVERY asset you will ever see in LUCID is 'hand crafted' with a…
Im really really excited to share the most recent clips from WELL TOWN!
Growing up on Studio Ghibli films, I have a deep love for lived in worlds and environmental story telling.
EVERY asset you will ever see in LUCID is 'hand crafted' with a…
how do i get the position of my object into the code (error:(29,37):error CS1513:Agrument 1:cannot convert from UnityEngine.Transform to UnityEngine.Vector2
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class interacting : MonoBehaviour
{
public Transform InteractorPos;
public float InteractionRadius;
public GameObject[\] ObjectsInRadius;
public GameObject NearestObject;
float distance;
float nearestDistance = 1000;
public float CheckingRadius;
public GameObject obj;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Physics2D.OverlapCircle(obj.GetComponent<Transform>(),CheckingRadius) >= 1)
{
Debug.Log("funktioniert");
}
}
}
https://redd.it/1i89lxo
@r_Unity3D
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class interacting : MonoBehaviour
{
public Transform InteractorPos;
public float InteractionRadius;
public GameObject[\] ObjectsInRadius;
public GameObject NearestObject;
float distance;
float nearestDistance = 1000;
public float CheckingRadius;
public GameObject obj;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Physics2D.OverlapCircle(obj.GetComponent<Transform>(),CheckingRadius) >= 1)
{
Debug.Log("funktioniert");
}
}
}
https://redd.it/1i89lxo
@r_Unity3D
Reddit
From the Unity2D community on Reddit
Explore this post and more from the Unity2D community
2 weeks statistics of my steam site
Hello!!!
As I personally enjoy reading such posts myself, I have decided to share with you the 2 week statistics of my “Just Cube” page,
Steam page is from 08.01.2025
Wishlists: 42
Impressions: 7686
Visits: 1913
Here a graph of views and visits: https://imgur.com/a/GGXvzTh
And here the data from where impressions/visits came from: https://imgur.com/a/vI8u6Nu
Marketing efforts to date:
Posts on Reddit
Discord servers
Youtube
X (twitter)
This week I didn't do as much as the previous week, only putting posts on twitter, and despite the low activity on social media there is still some traffic, although it is much less than when I posted on Reddit.
Observations:
Most of the traffic came from posts on Reddit.
Discord servers may have brought some visits, but I couldn't find specific information (probably in the “Other” category).
X: I published posts almost every day and also used #screenshotsaturday, which did not bring displays, but yesterday I used #WishlistWednesday, and published a post on my page and there were displays (even one profile reposted my post). I currently have 3 followers gained during this week, so X gives some visibility.
Youtube: So far I haven't posted anything new so no change.
Half of the impressions come from the Tag Page section, but the number of visits is very low. I'm curious if this is normal for 2D platformers, of which there are plenty, or if it's just a bad choice of tags.
I'd like to know the stats of your Steam pages, the games you've released and how you've approached marketing them. Any advice or insights would be appreciated!
Greetings and have a great day.
https://redd.it/1i8eg1o
@r_Unity3D
Hello!!!
As I personally enjoy reading such posts myself, I have decided to share with you the 2 week statistics of my “Just Cube” page,
Steam page is from 08.01.2025
Wishlists: 42
Impressions: 7686
Visits: 1913
Here a graph of views and visits: https://imgur.com/a/GGXvzTh
And here the data from where impressions/visits came from: https://imgur.com/a/vI8u6Nu
Marketing efforts to date:
Posts on Reddit
Discord servers
Youtube
X (twitter)
This week I didn't do as much as the previous week, only putting posts on twitter, and despite the low activity on social media there is still some traffic, although it is much less than when I posted on Reddit.
Observations:
Most of the traffic came from posts on Reddit.
Discord servers may have brought some visits, but I couldn't find specific information (probably in the “Other” category).
X: I published posts almost every day and also used #screenshotsaturday, which did not bring displays, but yesterday I used #WishlistWednesday, and published a post on my page and there were displays (even one profile reposted my post). I currently have 3 followers gained during this week, so X gives some visibility.
Youtube: So far I haven't posted anything new so no change.
Half of the impressions come from the Tag Page section, but the number of visits is very low. I'm curious if this is normal for 2D platformers, of which there are plenty, or if it's just a bad choice of tags.
I'd like to know the stats of your Steam pages, the games you've released and how you've approached marketing them. Any advice or insights would be appreciated!
Greetings and have a great day.
https://redd.it/1i8eg1o
@r_Unity3D
Steampowered
Save 10% on Just Cube on Steam
Get ready for a challenge! Discover 12 unique locations full of obstacles, epic boss fights and dynamic action. Test your skills, reflexes and determination to complete the game in record time!
160 item icons for my solo project. What do y'all think about their design, variety and recognizability?
https://redd.it/1i8fc96
@r_Unity3D
https://redd.it/1i8fc96
@r_Unity3D
Reddit
From the Unity2D community on Reddit: 160 item icons for my solo project. What do y'all think about their design, variety and …
Explore this post and more from the Unity2D community
Media is too big
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To add crater deformations to my rather low res procedural infinite terrain, I solved the problem by doing an actual mesh deformation and instead of recalculating the normals, used a normal map to imply a lot more detail than actually present.
https://redd.it/1i8g40p
@r_Unity3D
https://redd.it/1i8g40p
@r_Unity3D
Media is too big
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View from Enemy drone with AI, not player, is quite interesting. What do you think?
https://redd.it/1i8msra
@r_Unity3D
https://redd.it/1i8msra
@r_Unity3D
Rate my game 1-10 and tell me what I should change(I'm a new programmer)
https://totoriel.itch.io/solarsandbox
I made this post about 1 month ago and added a few things that you wanted
Added:
Atmosphere
Temperature
Tidal heating
Materials (carbon, carbon dioxide, hydrogen, oxygen , iron, silicone)
Text to update dynamically
Zones for the Temperature (too hot, habitable, too cold)
https://redd.it/1i8rted
@r_Unity3D
https://totoriel.itch.io/solarsandbox
I made this post about 1 month ago and added a few things that you wanted
Added:
Atmosphere
Temperature
Tidal heating
Materials (carbon, carbon dioxide, hydrogen, oxygen , iron, silicone)
Text to update dynamically
Zones for the Temperature (too hot, habitable, too cold)
https://redd.it/1i8rted
@r_Unity3D
itch.io
Solar Sandbox by totoriel
Physics Sandbox Simulation. Play in your browser
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Hi, I'm sharing a new clip from my first game: The Two Thinkers. You can visit its Steam page now and add it to your wishlist.
https://redd.it/1i8sp5y
@r_Unity3D
https://redd.it/1i8sp5y
@r_Unity3D
Media is too big
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Infinite Grass - A Fully Procedural and Dynamic Grass for Unity URP (Project link in comments)
https://redd.it/1i8uq2e
@r_Unity3D
https://redd.it/1i8uq2e
@r_Unity3D
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The process of creating the environment for my game about adventures in a scrapyard of discarded robots.
https://redd.it/1i8vfgc
@r_Unity3D
https://redd.it/1i8vfgc
@r_Unity3D
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Just got the final animations for our pause menu done! What do you think?
https://redd.it/1i8w346
@r_Unity3D
https://redd.it/1i8w346
@r_Unity3D
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Just got the final animations for our pause menu done! What do you think?
https://redd.it/1i8w24o
@r_Unity3D
https://redd.it/1i8w24o
@r_Unity3D
Media is too big
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Only fragments of a signal in the form of text symbols convey the tragic events from the distant space colony "Last Hope." Playtesting begins in February.
https://redd.it/1i8toa5
@r_Unity3D
https://redd.it/1i8toa5
@r_Unity3D