r/Unity3D – Telegram
r/Unity3D
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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I was disappointed by the lack of star wars vr games so I decided to make my own.

https://redd.it/1jxwcor
@r_Unity3D
What is the target customer for Synty Sidekick?


I am using synty models for my survival game and since I would like to use mid poly models for main character and npc, the synty sidekick product would be the obvious choice, but then I noticed its pricing model.. a subnoscription..

I am fully supportive with the concept that good assets should be paid for, if you are serious with your own game, but 18$/m seems really steep for a solo indie dev.

I mean I could pay 100$ for a single fully rigged model, and that’s it, even if you go beyond that, I would be spending for other 3 npc.. so price goes up to 400 but it’s a one off, I am not sure with what should happen once you start the sub with Synty, you create the characters and start using those in your game, I would expect one should keep the sub going to have its characters licensed.. once the game is released you still have to pay Synty for the sub? I mean it’s a lot of money without doing anything after the first “making character” phase.

Unless I am missing something?


https://redd.it/1jy136b
@r_Unity3D
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Got character movement and basic camera working in my first game (still cubes, still learning)

https://redd.it/1jy0tt3
@r_Unity3D
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Working on an underwater game where an anglerfish is the last hope of a dying ocean. What do you think?

https://redd.it/1jy3e1u
@r_Unity3D
How does Steam Remote Play together work from code perspective?

Hey all, does Steam remote play together work like real couch coop without the need to implement real networking code like RPCs and Network Variables or is it just a nice name for a relay service? Is there a way to test it for free? Thanks in advance :)

https://redd.it/1jy62ru
@r_Unity3D
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I've switched from Godot to Unity URP for my 3D game 'Divine Intervention' - and today I announce its Steam page

https://redd.it/1jy7jr4
@r_Unity3D
Moving noscripts... but Miscellaneous Files

Hi,

I created a Scripts folder to clean things up, but when I move the files instead of 'Assembly-CSharp' all I see is 'Miscellaneous Files' on vscode. From there on theres no autofill (and probably other things gone). My External Script Manager is set to VS2022. Its there an simple way to do this or are my files destined to remain a mess?

Please help me out if you can!

Thanks

https://redd.it/1jyauzh
@r_Unity3D
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I made a 3D terrain grid and vegetation system supporting large maps with Jobs and ECS.

https://redd.it/1jy7s6b
@r_Unity3D
Do you prefer tutorials or explanations?

Hello there,

I'm a 28-year-old engineering student and game developer.

I’ve noticed a huge overlap between engineering and game development - especially when it comes to building mechanics like movement, aiming, or jumping. Many tutorials show what code to write, but don’t always explain why it works - or worse, they work only in specific setups and fall apart elsewhere.

I’d love to fill that gap.

My idea is to make tutorials that teach the underlying math and physics behind common mechanics \- like coordinate systems, vectors, dot/cross products, and motion laws - so you can design your own solutions and tweak them confidently.

I already teach engineering at university and love doing it. Now I want to bring that same passion to YouTube, but I want to make sure there's real interest first.

Would you rather:

A) Watch quick code-focused tutorials for each mechanic?
B) Learn the concepts behind them, so you can build anything from scratch?

Any feedback or thoughts are super appreciated!

Cheers!

https://redd.it/1jycud0
@r_Unity3D