r/Unity3D – Telegram
r/Unity3D
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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Working on an underwater game where an anglerfish is the last hope of a dying ocean. What do you think?

https://redd.it/1jy3e1u
@r_Unity3D
How does Steam Remote Play together work from code perspective?

Hey all, does Steam remote play together work like real couch coop without the need to implement real networking code like RPCs and Network Variables or is it just a nice name for a relay service? Is there a way to test it for free? Thanks in advance :)

https://redd.it/1jy62ru
@r_Unity3D
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I've switched from Godot to Unity URP for my 3D game 'Divine Intervention' - and today I announce its Steam page

https://redd.it/1jy7jr4
@r_Unity3D
Moving noscripts... but Miscellaneous Files

Hi,

I created a Scripts folder to clean things up, but when I move the files instead of 'Assembly-CSharp' all I see is 'Miscellaneous Files' on vscode. From there on theres no autofill (and probably other things gone). My External Script Manager is set to VS2022. Its there an simple way to do this or are my files destined to remain a mess?

Please help me out if you can!

Thanks

https://redd.it/1jyauzh
@r_Unity3D
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I made a 3D terrain grid and vegetation system supporting large maps with Jobs and ECS.

https://redd.it/1jy7s6b
@r_Unity3D
Do you prefer tutorials or explanations?

Hello there,

I'm a 28-year-old engineering student and game developer.

I’ve noticed a huge overlap between engineering and game development - especially when it comes to building mechanics like movement, aiming, or jumping. Many tutorials show what code to write, but don’t always explain why it works - or worse, they work only in specific setups and fall apart elsewhere.

I’d love to fill that gap.

My idea is to make tutorials that teach the underlying math and physics behind common mechanics \- like coordinate systems, vectors, dot/cross products, and motion laws - so you can design your own solutions and tweak them confidently.

I already teach engineering at university and love doing it. Now I want to bring that same passion to YouTube, but I want to make sure there's real interest first.

Would you rather:

A) Watch quick code-focused tutorials for each mechanic?
B) Learn the concepts behind them, so you can build anything from scratch?

Any feedback or thoughts are super appreciated!

Cheers!

https://redd.it/1jycud0
@r_Unity3D