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r/Unity3D
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Why Won’t My Dialogue Box Animations Play?

I have an Issue in unity and I am turning desperate.

I'm running into an issue with my dialogue system in Unity where the "DialogueBoxOpen" and "CloseDialogueBox" animations aren't playing, even though the Animator clearly transitions into the correct states (though It looks weird in the Animator). I’ve confirmed this with debug logs, and I can see the Animator switching states at the right times.


\- I’m using "animator.CrossFade()", tried a few other ways to write it but also didn't work.

\- The "DialogueBoxParent" GameObject is active when the animations should play.

\- Root Motion is disabled.

\- I’ve double-checked the Animator Controller setup - the states and transitions all look correct.

\- When I play the game and go into the Dialogue, the animation bar (in the animator) is like one tenth blue and the rest is grey. No clue why it's doing that.

Despite all that, the animations just don’t visually play. I’m wondering if this could be related to:

\- Incorrect animation clip settings?

\- Some kind of conflict with another noscript or setting I’m overlooking?




Has anyone run into a similar issue or have suggestions for other things I should check? (I need to note that I am a beginner and I have never encountered this issue before.)


Tell me if I should specify more



https://redd.it/1jyh5lr
@r_Unity3D
project getting 99% open then stops. Am I screwed?

I can see the hierarchy, the scene view loads, but the project window doesn't show any content and I can't click on anything. Version 2019.4.36f1


I've let it run for a couple hours and it never changes. it is a big project and always took a few minutes to load, and I didn't open the project for about 6 months between it working and not working now. Is there anything I can do other than revert to an older version?

https://redd.it/1jydvyw
@r_Unity3D
Why are the marked lines smaller (the sprite is properly set up being No fiter / compression and with the right PPU)

https://preview.redd.it/425ckhqrzoue1.png?width=422&format=png&auto=webp&s=4f93cd8421df7e6d597c689b2cbfe7650e2458e4



https://redd.it/1jylu4z
@r_Unity3D
Devlog: My Unity arena roguelike “Chains on Sand” – inspired by DF combat, early mockups + systems inside

Hi all!

I’m working solo on a Unity project called *Chains on Sand*, a dark fantasy arena roguelike inspired by the chaotic beauty of Dwarf Fortress’s combat engine.

The core loop is:

* Start as a weak, unequipped gladiator
* Fight in tactical, turn-based combat
* Win XP, loot enemies, gear up
* Lose and die permanently
* Climb in fame… or fall forgotten

I’m coding systems like limb targeting, knockdowns, blood loss, gear durability, traits, and a popularity mechanic that changes how the crowd reacts to your decisions (e.g., spare or kill a defeated opponent).

The art is still mostly mockups, but I’ve started shaping a visual style using AI placeholders and stylized UI concepts. I’d love any feedback — especially from other solo Unity devs!

[Itch.io page](https://tabulagames.itch.io/chains-on-sand) Happy to answer questions or swap dev tips!

https://redd.it/1jyohop
@r_Unity3D
My first game compared to my last game!
https://redd.it/1jyn73m
@r_Unity3D
How could I make these blend into the sky like actual celestial bodies in the daytime sky? Keep in mind these are actual models
https://redd.it/1jygclg
@r_Unity3D
Upgrading unity

I'm still on unity 2023.1.7. Is it worth upgrading to unity 6? I'm about 3/4 way through a project I built around the 2023 version and worried that I will have to change a lot to make it work with the new version. Is it worth it?

https://redd.it/1jyt0eg
@r_Unity3D
Media is too big
VIEW IN TELEGRAM
After 4 years of development, our game Clonizer is officially out today!

https://redd.it/1jytuf8
@r_Unity3D
how do i put ground_spr on top of skybox_spr? the tutorial i was following referred to something called 'sorting layers' but my version of unity is different from theirs.

https://redd.it/1jyv4wt
@r_Unity3D