I'm making a floating island generator in unity as a project for college using layered marching squares.
https://redd.it/1jyk6wj
@r_Unity3D
https://redd.it/1jyk6wj
@r_Unity3D
Reddit
From the Unity3D community on Reddit: I'm making a floating island generator in unity as a project for college using layered marching…
Explore this post and more from the Unity3D community
Devlog: My Unity arena roguelike “Chains on Sand” – inspired by DF combat, early mockups + systems inside
Hi all!
I’m working solo on a Unity project called *Chains on Sand*, a dark fantasy arena roguelike inspired by the chaotic beauty of Dwarf Fortress’s combat engine.
The core loop is:
* Start as a weak, unequipped gladiator
* Fight in tactical, turn-based combat
* Win XP, loot enemies, gear up
* Lose and die permanently
* Climb in fame… or fall forgotten
I’m coding systems like limb targeting, knockdowns, blood loss, gear durability, traits, and a popularity mechanic that changes how the crowd reacts to your decisions (e.g., spare or kill a defeated opponent).
The art is still mostly mockups, but I’ve started shaping a visual style using AI placeholders and stylized UI concepts. I’d love any feedback — especially from other solo Unity devs!
[Itch.io page](https://tabulagames.itch.io/chains-on-sand) Happy to answer questions or swap dev tips!
https://redd.it/1jyohop
@r_Unity3D
Hi all!
I’m working solo on a Unity project called *Chains on Sand*, a dark fantasy arena roguelike inspired by the chaotic beauty of Dwarf Fortress’s combat engine.
The core loop is:
* Start as a weak, unequipped gladiator
* Fight in tactical, turn-based combat
* Win XP, loot enemies, gear up
* Lose and die permanently
* Climb in fame… or fall forgotten
I’m coding systems like limb targeting, knockdowns, blood loss, gear durability, traits, and a popularity mechanic that changes how the crowd reacts to your decisions (e.g., spare or kill a defeated opponent).
The art is still mostly mockups, but I’ve started shaping a visual style using AI placeholders and stylized UI concepts. I’d love any feedback — especially from other solo Unity devs!
[Itch.io page](https://tabulagames.itch.io/chains-on-sand) Happy to answer questions or swap dev tips!
https://redd.it/1jyohop
@r_Unity3D
itch.io
Chains on Sand by tabulagames
Tactical arena combat meets permadeath and blood-soaked legacy.
It's hard finding time while on active duty, but my hobby project is coming along.
https://redd.it/1jyqfrw
@r_Unity3D
https://redd.it/1jyqfrw
@r_Unity3D
Reddit
From the Unity2D community on Reddit: It's hard finding time while on active duty, but my hobby project is coming along.
Explore this post and more from the Unity2D community
How could I make these blend into the sky like actual celestial bodies in the daytime sky? Keep in mind these are actual models
https://redd.it/1jygclg
@r_Unity3D
https://redd.it/1jygclg
@r_Unity3D
Upgrading unity
I'm still on unity 2023.1.7. Is it worth upgrading to unity 6? I'm about 3/4 way through a project I built around the 2023 version and worried that I will have to change a lot to make it work with the new version. Is it worth it?
https://redd.it/1jyt0eg
@r_Unity3D
I'm still on unity 2023.1.7. Is it worth upgrading to unity 6? I'm about 3/4 way through a project I built around the 2023 version and worried that I will have to change a lot to make it work with the new version. Is it worth it?
https://redd.it/1jyt0eg
@r_Unity3D
Reddit
From the Unity2D community on Reddit
Explore this post and more from the Unity2D community
Media is too big
VIEW IN TELEGRAM
After 4 years of development, our game Clonizer is officially out today!
https://redd.it/1jytuf8
@r_Unity3D
https://redd.it/1jytuf8
@r_Unity3D
how do i put ground_spr on top of skybox_spr? the tutorial i was following referred to something called 'sorting layers' but my version of unity is different from theirs.
https://redd.it/1jyv4wt
@r_Unity3D
https://redd.it/1jyv4wt
@r_Unity3D
Reddit
From the Unity2D community on Reddit: how do i put ground_spr on top of skybox_spr? the tutorial i was following referred to something…
Explore this post and more from the Unity2D community