How to make shadows for a 2d topdown game using the lighting system and tilemaps?
https://redd.it/1k2hx3y
@r_Unity3D
https://redd.it/1k2hx3y
@r_Unity3D
Reddit
From the Unity2D community on Reddit: How to make shadows for a 2d topdown game using the lighting system and tilemaps?
Explore this post and more from the Unity2D community
I’m making roguelike deckbuilder where the cards are blank slates that you build however you want - That Time I Found A Box - Demo just released
https://youtu.be/FppMq_yeJyY
https://redd.it/1k2i2mo
@r_Unity3D
https://youtu.be/FppMq_yeJyY
https://redd.it/1k2i2mo
@r_Unity3D
YouTube
That Time I Found a Box - Demo Release Trailer
Wishlist at https://store.steampowered.com/app/3481360/That_Time_I_Found_A_Box/
Demo available on Steam at https://store.steampowered.com/app/3522940/That_Time_I_Found_A_Box_Demo/
Release on Steam - Est. July 2025
“That Time I Found A Box” is a roguelike…
Demo available on Steam at https://store.steampowered.com/app/3522940/That_Time_I_Found_A_Box_Demo/
Release on Steam - Est. July 2025
“That Time I Found A Box” is a roguelike…
I finally have my special effect working!
https://i.redd.it/l9pxrd2w4pve1.gif
I've loved seeing this effect around! I wanted to add it to my game but was super intimidated by shader graphs.
Well, with the help of a tutorial, I finally have it to use for a special attack! Thanks, https://www.youtube.com/@sasquatchbgames !
https://redd.it/1k2lbqz
@r_Unity3D
https://i.redd.it/l9pxrd2w4pve1.gif
I've loved seeing this effect around! I wanted to add it to my game but was super intimidated by shader graphs.
Well, with the help of a tutorial, I finally have it to use for a special attack! Thanks, https://www.youtube.com/@sasquatchbgames !
https://redd.it/1k2lbqz
@r_Unity3D
should my game start from an empty scene with a single object?
I've been working with Unity 2D for a while and have always started my games having some elements on screen such as hp bars, basic menu elements and such, but a few days back i ran into a guy making games from a single game object that acts as the game manager and creates everything that he might need on runtime. I'm talking about creating empty game objects (sometimes prefabs with children transforms and objects but no components) and adding everything as the game boots up with AddComponent, setting variables through code from noscriptable objects and such. I'm genuinely amazed by his workflow, but it got me wondering if I've been doing things wrong for the past 5 years
https://redd.it/1k2lxrq
@r_Unity3D
I've been working with Unity 2D for a while and have always started my games having some elements on screen such as hp bars, basic menu elements and such, but a few days back i ran into a guy making games from a single game object that acts as the game manager and creates everything that he might need on runtime. I'm talking about creating empty game objects (sometimes prefabs with children transforms and objects but no components) and adding everything as the game boots up with AddComponent, setting variables through code from noscriptable objects and such. I'm genuinely amazed by his workflow, but it got me wondering if I've been doing things wrong for the past 5 years
https://redd.it/1k2lxrq
@r_Unity3D
Reddit
From the Unity2D community on Reddit
Explore this post and more from the Unity2D community