r/Unity3D – Telegram
r/Unity3D
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What would the best FREE networking system for my game?

I'm creating a game that will rely decently on physics and rigidbodies.

The game's goal is to knock other players down (they are similar to cars, and the way to knock them down is to ram into them)

I tried using Netcode for game objects, and so far it hasnt worked that well for this.. I could be using it wrong though, if I am I'll look more into it.

For now, since I have no budget for this game, I'd prefer it to be able to run off of a host instead of servers across the world since those normally cost money.

I'd like to add support to devices other than PC as well.

https://redd.it/1k8vu95
@r_Unity3D
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Learning Compute shaders and created this inspired from Tarodev. 5 million cubes

https://redd.it/1k94aa0
@r_Unity3D
Broke Main Menu

Started today thinking I’d just “tweak a few things.”
Twelve hours later, I’ve redesigned half the level, added new enemy behavior, and somehow broke the main menu.

No plan survives contact with the project. But honestly? I live for this chaos. Every little improvement makes the world feel more alive.

How often do your “small tweaks” turn into full-on work sessions?

https://redd.it/1k95clr
@r_Unity3D
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Another update on TrueTrace, my free/open source Unity Compute Shader Pathtracer - info and links in replies

https://redd.it/1k9b0jo
@r_Unity3D
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Casually browsing all my Prefabs and their Components as a spreadsheet
https://redd.it/1k9geef
@r_Unity3D