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r/Unity3D
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How Do You Manage Lots of Different Scenes in Unity? Any Tips or Tricks?

Hey everyone,

I’m currently working on a Unity project with a lot of different scenes, and I’m starting to wonder how to keep everything organized and manageable. With so many scenes to handle, it’s easy to feel overwhelmed.

How do you guys manage multiple scenes? Do you use any specific strategies or tools to stay organized? Any tips on keeping everything running smoothly without things getting chaotic?

Would love to hear your tricks and best practices!

Thanks!

https://redd.it/1k9des5
@r_Unity3D
FREE 2D Sandbox Template (Terraria-like) for Unity

Hey everyone!

I’m working on a 2D Sandbox Template in Unity, inspired by games like Terraria, and I’m making it completely free for anyone who wants to use it or build on top of it.
The goal is to give you a solid foundation with modular, easy-to-reuse systems that you can drop into your own projects.

This is a simple template I put together in about 2–3 days. It's still early and not close to being a full game like Terraria — there’s a lot left to do if you want to expand it into something bigger.
Think of it more as a starting point that can save you time when building your own game.

What’s already included:

Inventory system with hotbar
Building system
Different types of items (Consumables, Tools, Blocks, etc.)
Day and Night cycle
Basic terrain generation
Basic 2D player controller
Health, Food, and Hydration systems
2D lighting and dynamic shadows (with torches)
Inventory sorting system

Coming soon:

Advanced terrain generation
Crafting system
Armor equipment slots
5 enemy types
Combat system

Everything is designed to be clean, modular, and easy to customize or expand for your own projects.

Project Link: https://zedtix.itch.io/terraria-template
Other Projects: https://zedtix.itch.io

Would love to hear any feedback, ideas, or suggestions!

https://redd.it/1k961rt
@r_Unity3D
My new indie game - BEACON
https://redd.it/1k9nbmg
@r_Unity3D
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We just dropped a Grass Shader package for your projects, 100% CC0
https://redd.it/1k9r1oq
@r_Unity3D
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Here's how the comic book style is done in my game

https://redd.it/1k9rlyc
@r_Unity3D
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DEMO: Realtime Fluid Simulation asset Fluid Frenzy (Download link in comments!)

https://redd.it/1k9s8yr
@r_Unity3D
Hiring 2D Artist (Illustration + UI) | Web3 Game Studio | Remote + Paid Trial

We’re building something big — the DeWorld Ecosystem — and we need a creative powerhouse to join our core team.

Looking for:
Strong 2D illustrator + UI design skills
Experience with Figma or similar
Able to deliver dev-ready assets (layered, labeled, clean)
Bonus: animation-ready PSDs (Spine/Live2D)

🛠️ Web3/NFT experience is a bonus, not a requirement.
🧪 Paid test assignment (5–7 days) before full-time offer.
💬 Daily updates + async collaboration required.

This is not a freelance gig — it’s a builder’s seat. Ready to work like a founder?
Join the core team.

🔗 DM me or apply via email:**droprojec@gmail.com**



https://redd.it/1k9ush9
@r_Unity3D
Take a look at our Penelope concept! Let us know what you think about it!
https://redd.it/1k9tgdn
@r_Unity3D
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Our artist created a new animation for when you get upgrades in our roguelike
https://redd.it/1k9x5zz
@r_Unity3D
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Built a kingdom city defense deckbuilder over the last 2 years, can’t believe it’s finally live!

https://redd.it/1k9ujo8
@r_Unity3D
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I added a solar eclipse in my procedural/dynamic skybox for my standalone VR sailing game

https://redd.it/1k9vlhk
@r_Unity3D
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I made a dynamic paper burning system for our game project in Unity (Shaders + VFX)

https://redd.it/1ka1t1s
@r_Unity3D
I somehow broke I-frames by messing with sprites?

This is really confusing me. I had a system working that would ignore collisions between the player and enemy layers if the player was dashing. Then I made placeholder art for the player sprite and attached it, thought it looked like ass, and deleted it. Then dashing didn't work. I'm not sure if messing with sprites caused it, but I'm at a loss.

Player settings

Enemy settings

Here's the code that handles the player taking damage by touching the enemy

void Update()

{

if (isDashing)

{

Physics2D.IgnoreLayerCollision(10, 11, true);

}

else

Physics.IgnoreLayerCollision(10,11, false);

}



private void OnCollisionEnter2D(Collision2D collision)

{



if(collision.gameObject.tag == "Player")

{

playerHealth.TakeDamage(damage);

}

}

https://redd.it/1ka2ylr
@r_Unity3D
Is this game in 3D or in 2D? Just getting back into game dev, and need some help

I'm just getting back into game dev after years of not working in Unity and I'm trying to make a 2D game where right now I have the player shooting a shotgun, and I want to have the shells kind of spring in the air and go on the floor like this: https://www.youtube.com/watch?v=dh2uVHgKKWA&t=234s

Is this achievable in 2D or is that game made in 3D you think?

I'm thinking it's 3D because the yellow and green shell when a bullet is shot spring in the air and they even have a shadow before they fall on the floor so to me it seems like that would be done in 3D but I could totally be wrong.

Can someone explain it and if there would be a way to make that same effect in a 2D unity project?

Thank you!

https://redd.it/1ka12kf
@r_Unity3D
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Working on animated enemy slimes for 2D games – feedback appreciated!
https://redd.it/1ka5pc2
@r_Unity3D
Cinemachine to Follow Selected Target?

So I'm building a 2D Top Down game where the player can summon, select and then control new characters.

Using private bool selected; and later setting selected = true; on the OnMouseDown() target I'm able to move the character that is selected.

I'm trying to get Cinemachine to use similar logic and follow the selected target. Is this possible?

https://redd.it/1ka7rtj
@r_Unity3D
Just finished creating my first 2D platformer game for university - but can't get it to build.

I have no prior experience in game dev with engines, and I am quite early on in uni, so please understand when replying that I do not have much pre-existing knowledge about building software. The console seems to clear automatically as soon as the textbox disappears following the build failure, so I cannot read the error messages.

Would anyone be able to download my game and help me resolve the build issue please. I'm just trying to build for Windows only. I'll post the download link below (completely legal, every asset is copyright-free or covered by Unity EULA, and no data being collected whatsoever by myself). Editor version is 6000.0.34f1, no add-ons used. Developed in Windows 11 with VSCode.

https://drive.google.com/file/d/1PwVICNvnkimkQg6UDj2BoYqLl73AztM1/view?usp=sharing

TIA!

https://redd.it/1ka827s
@r_Unity3D