buttons disappearing in game view
I'm making a pretty simply 2d top-down game and am working on the pause menu right now, and for whatever reason the buttons that I've made for the menu are not visible in the game view even though they look totally fine in scene view. help?
https://redd.it/1kcmglt
@r_Unity3D
I'm making a pretty simply 2d top-down game and am working on the pause menu right now, and for whatever reason the buttons that I've made for the menu are not visible in the game view even though they look totally fine in scene view. help?
https://redd.it/1kcmglt
@r_Unity3D
Reddit
From the Unity2D community on Reddit
Explore this post and more from the Unity2D community
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Thanks to overwhelming positive feedback, I have corrected the particle effect for the cannon. Please let me know your thoughts
https://redd.it/1kcilk8
@r_Unity3D
https://redd.it/1kcilk8
@r_Unity3D
Devlog 5
https://youtube.com/watch?v=zdoKFZueU0A&si=yOmLIXTzuTztH1bi
https://redd.it/1kcubfs
@r_Unity3D
https://youtube.com/watch?v=zdoKFZueU0A&si=yOmLIXTzuTztH1bi
https://redd.it/1kcubfs
@r_Unity3D
YouTube
Devlog 5
Ashes & Blood, Unity Turn-Based Strategy Game Devlog – Projectiles, Animation State Machine & Audio System!
Welcome back to another weekly Unity devlog for my turn-based tactical RPG, inspired by classics like Final Fantasy Tactics or Tactics Ogre! This week…
Welcome back to another weekly Unity devlog for my turn-based tactical RPG, inspired by classics like Final Fantasy Tactics or Tactics Ogre! This week…
Replicating plays in between turns?
I'm creating a card game for local mobile multiplayer. Since both players would be playing on the same device, I don't want players to be able to see each other's cards, so I'd like to add a replay system that recreates all cards players during the last turn so the other player knows what's going on without having to peek. How could I achieve that? Is there any way Unity can recall a specific state of the game and register the input it was done afterwads so it can be repeated automatically?
https://redd.it/1kcu6a1
@r_Unity3D
I'm creating a card game for local mobile multiplayer. Since both players would be playing on the same device, I don't want players to be able to see each other's cards, so I'd like to add a replay system that recreates all cards players during the last turn so the other player knows what's going on without having to peek. How could I achieve that? Is there any way Unity can recall a specific state of the game and register the input it was done afterwads so it can be repeated automatically?
https://redd.it/1kcu6a1
@r_Unity3D
Reddit
From the Unity2D community on Reddit
Explore this post and more from the Unity2D community
What do you think of my Pokemon remake's progress so far?
https://youtu.be/6bYUuLhGMHM
https://redd.it/1kcwn3t
@r_Unity3D
https://youtu.be/6bYUuLhGMHM
https://redd.it/1kcwn3t
@r_Unity3D
YouTube
Pokemon Overworld Test #1
Still some bugs with the billboard renderer and also why squirtle attacks first...?
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Visual improvements for Roulette Dungeon! (Roulette-based Roguelike Deckbuilder)
https://redd.it/1kcxdxn
@r_Unity3D
https://redd.it/1kcxdxn
@r_Unity3D
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Working on a Tower Defense game — here’s a look at the menu UI where players manage character cards.
https://redd.it/1kcyv9y
@r_Unity3D
https://redd.it/1kcyv9y
@r_Unity3D
I Learned Unity and C# in a Year and Just Launched My First Steam Page!
https://redd.it/1kczmug
@r_Unity3D
https://redd.it/1kczmug
@r_Unity3D
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The Steam page of our game, which we have been working on for a few months, is live.
https://redd.it/1kd18z4
@r_Unity3D
https://redd.it/1kd18z4
@r_Unity3D
90% of indie games don’t get finished
Not because the idea was bad. Not because the tools failed. Usually, it’s because the scope grew, motivation dropped, and no one knew how to pull the project back on track.
I’ve hit that wall before. The first 20% feels great, but the middle drags. You keep tweaking systems instead of closing loops. Weeks go by, and the finish line doesn’t get any closer.
I made a short video about why this happens so often. It’s not a tutorial. Just a straight look at the patterns I’ve seen and been stuck in myself.
Video link if you're interested
What’s the part of game dev where you notice yourself losing momentum most?
https://redd.it/1kd45lg
@r_Unity3D
Not because the idea was bad. Not because the tools failed. Usually, it’s because the scope grew, motivation dropped, and no one knew how to pull the project back on track.
I’ve hit that wall before. The first 20% feels great, but the middle drags. You keep tweaking systems instead of closing loops. Weeks go by, and the finish line doesn’t get any closer.
I made a short video about why this happens so often. It’s not a tutorial. Just a straight look at the patterns I’ve seen and been stuck in myself.
Video link if you're interested
What’s the part of game dev where you notice yourself losing momentum most?
https://redd.it/1kd45lg
@r_Unity3D
YouTube
Why 90% of Indie Developers Never Finish Their Game
Why do 90% of indie game devs never finish their games? In this video, I share the honest truth—from perfectionism to burnout—and how you can finally break the cycle and finish yours.
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My First reveal on Reddit, been working on this for almost a year now.
https://redd.it/1kd4qg1
@r_Unity3D
https://redd.it/1kd4qg1
@r_Unity3D
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1 or 2 which one should I choose. It's a frog climber game and there is only one mechanic; charge and jump.
https://redd.it/1kd7z10
@r_Unity3D
https://redd.it/1kd7z10
@r_Unity3D
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Tease Of My First Indie Game In Action. In Development. Jungle Shadow...a stealthy warrior.
https://redd.it/1kdcgiq
@r_Unity3D
https://redd.it/1kdcgiq
@r_Unity3D