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New minor updates for Sprite Slicer Editor

Hello, I made some minor updates on my editor that I shared here before and I wanted to share it in its new form. For those who see it for the first time, this editor is a helpful tool where you can slice all of your sprites of the same size in one go.

New Updates:

A warning message now appears when trying to add the same sprite again.

A "Default" button has been added to the Pivot section.

Predefined slice width and height values are now selectable by the user, and they can also manually input their own values if desired.

Helpful tooltips have been added to the Sprite settings section to explain the function of certain options.

A new option has been added to the Settings section that appends "(Sliced)" to the names of sliced sprites.

The Slice and Clear All buttons have been visually enhanced with color.

Itch io link = https://mehmet-alihan-aydin.itch.io/sprite-slicer-editor

Github link = https://github.com/Alihan-4108/Sprite-Slicer-Editor

https://redd.it/1kce113
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Race Jam - A small indie team's first noscript is set to release later this month!
https://redd.it/1kcg8yk
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Working on fire propagation for our voxel survival game

https://redd.it/1kch7fb
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buttons disappearing in game view

I'm making a pretty simply 2d top-down game and am working on the pause menu right now, and for whatever reason the buttons that I've made for the menu are not visible in the game view even though they look totally fine in scene view. help?

https://redd.it/1kcmglt
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Thanks to overwhelming positive feedback, I have corrected the particle effect for the cannon. Please let me know your thoughts

https://redd.it/1kcilk8
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Replicating plays in between turns?

I'm creating a card game for local mobile multiplayer. Since both players would be playing on the same device, I don't want players to be able to see each other's cards, so I'd like to add a replay system that recreates all cards players during the last turn so the other player knows what's going on without having to peek. How could I achieve that? Is there any way Unity can recall a specific state of the game and register the input it was done afterwads so it can be repeated automatically?

https://redd.it/1kcu6a1
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Visual improvements for Roulette Dungeon! (Roulette-based Roguelike Deckbuilder)

https://redd.it/1kcxdxn
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Working on a Tower Defense game — here’s a look at the menu UI where players manage character cards.
https://redd.it/1kcyv9y
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I Learned Unity and C# in a Year and Just Launched My First Steam Page!
https://redd.it/1kczmug
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The Steam page of our game, which we have been working on for a few months, is live.

https://redd.it/1kd18z4
@r_Unity3D
90% of indie games don’t get finished

Not because the idea was bad. Not because the tools failed. Usually, it’s because the scope grew, motivation dropped, and no one knew how to pull the project back on track.

I’ve hit that wall before. The first 20% feels great, but the middle drags. You keep tweaking systems instead of closing loops. Weeks go by, and the finish line doesn’t get any closer.

I made a short video about why this happens so often. It’s not a tutorial. Just a straight look at the patterns I’ve seen and been stuck in myself.

Video link if you're interested

What’s the part of game dev where you notice yourself losing momentum most?

https://redd.it/1kd45lg
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