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r/Unity3D
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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Creating a 2D top down game's "level" ?

Hey y'all, I'll like to do a top down 2D game as my first game, either RPG or Sim, I'll figure it out later

I know the basics of C# and Unity code wise

But I'm stuck on creating levels with Unity

I have a bunch of free assets but I can't find a good tutorial to create the "level" part of the game

Like, putting tiles, creating a level, etc.

I know I can "paint" the canvas but it looks so weird to put the entire level pixel by pixel

Am I really supposed to do that for a whole top down world ?

And I can't find any tutorial about how to properly use the tools to create a level

Could anyone guide me towards a website or something that would help with that please ?

I've searched but I can't seem to find

Thank you and take care !

https://redd.it/1keyt37
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Fluid Frenzy + Curved World = From Dust on Planets!

https://redd.it/1kf7tny
@r_Unity3D
Unity Technologies releases new Unity Vehicles package.

Unity Technologies has released the new Unity Vehicles package. 'Unity Vehicles aims to be a universal vehicle controller for ECS that covers a wide range of vehicle types and configurations. The package targets a medium level of vehicle physics realism, striking a balance between performance and fidelity.'

https://discussions.unity.com/t/unity-vehicles-experimental-package-now-available/1636923

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https://redd.it/1kf9bli
@r_Unity3D
Learning C# for Unity when I am somewhat familiar with C

I am trying to learn Unity and apart from some tutorial projects I managed to make tic-tac-toe on my own. I am already familiar with C by learning on my own at first, then using it in intro to C programming at colllege and for numerical methods. I'm trying to do more advanced stuff and struggling with the noscripting because there are a lot of new concepts mostly related to OOP. I can handle the logic decently but using the logic to manipulate the objects in the scene is difficult. I can't find a good tutorial because most of them either don't focus on the noscripting side of things or try to teach C# from the absolute fundamentals, which I don't need. So is there a tutorial catered towards those new in Unity C# that are already somewhat familiar with functional programming?

https://redd.it/1kfch2w
@r_Unity3D
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Creating my first visual novel with turn-based combat, city building and an unusual plot - almost alone with the help of friends. I'm learning the engine as I go, drawing animations, writing code and voicing the main character. I hope you won't judge the result too harshly.

https://redd.it/1kf89cb
@r_Unity3D
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Does this level select screen make you feel like flying through space?

https://redd.it/1kffr56
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