r/Unity3D – Telegram
r/Unity3D
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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Trying to add snow to my game but it looks like spilled milk on the ground, any idea on how to improve it ?
https://redd.it/1kg8qtg
@r_Unity3D
Can you tell if visual noscripting was used based on build files?

I'm still quite new to Unity, having only taken an intro to C# class. However, in my current game mechanics class our instructor is only allowing us to use visual noscripting and my god it's killing me. If I were to make my game by coding in C#, would the instructor be able to tell based on the build files I submit? The games we're making are extremely simple with just things like key and door mechanics, NPC dialogue etc.

I'm an artist and I really thought visual noscripting would be easier for me than C# but it's just so visually overwhelming and I don't find it intuitive at all. :(

https://redd.it/1kgpyfu
@r_Unity3D
As a solo dev with zero experience, I finally launched my first mobile game — and people are actually playing it.
https://redd.it/1kgr615
@r_Unity3D
I just quit my job to pursue my dream game

That’s it — I’ve taken the leap. As the noscript says, I’m now working full-time on my dream game. I wanted to share how I got here, what the journey has been like, and what’s coming next.

Two years ago: Installing Unity for the first time
I knew absolutely nothing about game development — no clue about assets, graphics, C#, URP… but it was fun! I learned through dozens of tutorials during the first two months, just as a hobby. That’s when I started working on my dream game: ZRoad.

Developing my game as a hobby
I began implementing basic gameplay mechanics, a progression system, different weapons, ability skills, and more — all during my free time outside of work.
The game grew slowly but steadily. Over time, it became more than just a fun project. I started seeing it as a potential real product.

Turning the hobby into a side job
The difference between hobbyist game dev and doing it seriously comes down to one thing: you need to make a living out of it.
That means thinking about monetization, meeting production standards for various platforms, and complying with laws around analytics and user tracking.
It’s still game development, but not the “fun gameplay design” part — it’s the business side. And while it’s less exciting, it’s definitely part of the job.

One month ago: The opportunity
Out of nowhere, the company announced a voluntary departure plan: anyone who quit would receive \~1.5 years of salary.
By then, my game was already in a pretty polished state. I figured — why not? I have a solid runway to see if my game can generate income. If it works, amazing! If not, I can always go back to a regular job.

Today: I'm all in
I’m now working full-time on my project and I absolutely love it. I get to organize my schedule however I want, and I literally do what I love, all day, every day.

What’s next?
First, finish the game — more content, more polish. In its current state, it’s not ready to be a “big success,” but I believe it could be marketing-ready this summer!
Then comes real marketing: since it’s a free mobile game, I’ll invest in paid ads to get users. I’m also launching a TikTok and YouTube Shorts channel to try “free” marketing — I’ve already prepared some videos, no clue how they’ll perform 😅

If you want to support me or are just curious about the game, here it is:
ANDROID: https://apps.apple.com/fr/app/zroad-survival/id6584530506?l=en-GB
iOS: https://play.google.com/store/apps/details?id=com.SkyJackInteractive.ZRoad

 

https://redd.it/1kgt54d
@r_Unity3D
Media is too big
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Not sure if I’m making a survival crafting game or a Mars Trucking Simulator at this point.

https://redd.it/1kgtf6j
@r_Unity3D
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Finally finished my Roguelike Deckbuilder, It is all about building crazy combos to fire hundreds of skills.

https://redd.it/1kguex4
@r_Unity3D
Unity Help

Hey just trying to do some really basic 2D tile mapping but I’m struggling with the sprite editing. I can’t seem the get the pixel size right in the editor and have no clue what to do.
Any help would be appreciated

Follow up… I just don’t know the resolution of the sprits and can’t slice them properly essentially.

https://redd.it/1kgy08x
@r_Unity3D
How can I make the alignment more proper within a panel? I used the grid system and layout but I didn't get the result I wanted. Should all the text be of equal size and spacing? What do you think about color harmony?
https://redd.it/1kh0dar
@r_Unity3D
WIP Tavern Interior pixel art - Immortal Chronicles
https://redd.it/1kh2v28
@r_Unity3D
Version Control (plastic scm)

Version Control (plastic scm) is currently not working as of today. Is it down for everyone? Do i need to upgrade to Dev ops? Can someone pls help me understand.

https://redd.it/1kh57j8
@r_Unity3D
250+ Pixel art planets
https://redd.it/1kh6822
@r_Unity3D
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