Trying to add snow to my game but it looks like spilled milk on the ground, any idea on how to improve it ?
https://redd.it/1kg8qtg
@r_Unity3D
https://redd.it/1kg8qtg
@r_Unity3D
Can you tell if visual noscripting was used based on build files?
I'm still quite new to Unity, having only taken an intro to C# class. However, in my current game mechanics class our instructor is only allowing us to use visual noscripting and my god it's killing me. If I were to make my game by coding in C#, would the instructor be able to tell based on the build files I submit? The games we're making are extremely simple with just things like key and door mechanics, NPC dialogue etc.
I'm an artist and I really thought visual noscripting would be easier for me than C# but it's just so visually overwhelming and I don't find it intuitive at all. :(
https://redd.it/1kgpyfu
@r_Unity3D
I'm still quite new to Unity, having only taken an intro to C# class. However, in my current game mechanics class our instructor is only allowing us to use visual noscripting and my god it's killing me. If I were to make my game by coding in C#, would the instructor be able to tell based on the build files I submit? The games we're making are extremely simple with just things like key and door mechanics, NPC dialogue etc.
I'm an artist and I really thought visual noscripting would be easier for me than C# but it's just so visually overwhelming and I don't find it intuitive at all. :(
https://redd.it/1kgpyfu
@r_Unity3D
Reddit
From the Unity3D community on Reddit
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As a solo dev with zero experience, I finally launched my first mobile game — and people are actually playing it.
https://redd.it/1kgr615
@r_Unity3D
https://redd.it/1kgr615
@r_Unity3D
I just quit my job to pursue my dream game
That’s it — I’ve taken the leap. As the noscript says, I’m now working full-time on my dream game. I wanted to share how I got here, what the journey has been like, and what’s coming next.
Two years ago: Installing Unity for the first time
I knew absolutely nothing about game development — no clue about assets, graphics, C#, URP… but it was fun! I learned through dozens of tutorials during the first two months, just as a hobby. That’s when I started working on my dream game: ZRoad.
Developing my game as a hobby
I began implementing basic gameplay mechanics, a progression system, different weapons, ability skills, and more — all during my free time outside of work.
The game grew slowly but steadily. Over time, it became more than just a fun project. I started seeing it as a potential real product.
Turning the hobby into a side job
The difference between hobbyist game dev and doing it seriously comes down to one thing: you need to make a living out of it.
That means thinking about monetization, meeting production standards for various platforms, and complying with laws around analytics and user tracking.
It’s still game development, but not the “fun gameplay design” part — it’s the business side. And while it’s less exciting, it’s definitely part of the job.
One month ago: The opportunity
Out of nowhere, the company announced a voluntary departure plan: anyone who quit would receive \~1.5 years of salary.
By then, my game was already in a pretty polished state. I figured — why not? I have a solid runway to see if my game can generate income. If it works, amazing! If not, I can always go back to a regular job.
Today: I'm all in
I’m now working full-time on my project and I absolutely love it. I get to organize my schedule however I want, and I literally do what I love, all day, every day.
What’s next?
First, finish the game — more content, more polish. In its current state, it’s not ready to be a “big success,” but I believe it could be marketing-ready this summer!
Then comes real marketing: since it’s a free mobile game, I’ll invest in paid ads to get users. I’m also launching a TikTok and YouTube Shorts channel to try “free” marketing — I’ve already prepared some videos, no clue how they’ll perform 😅
If you want to support me or are just curious about the game, here it is:
ANDROID: https://apps.apple.com/fr/app/zroad-survival/id6584530506?l=en-GB
iOS: https://play.google.com/store/apps/details?id=com.SkyJackInteractive.ZRoad
https://redd.it/1kgt54d
@r_Unity3D
That’s it — I’ve taken the leap. As the noscript says, I’m now working full-time on my dream game. I wanted to share how I got here, what the journey has been like, and what’s coming next.
Two years ago: Installing Unity for the first time
I knew absolutely nothing about game development — no clue about assets, graphics, C#, URP… but it was fun! I learned through dozens of tutorials during the first two months, just as a hobby. That’s when I started working on my dream game: ZRoad.
Developing my game as a hobby
I began implementing basic gameplay mechanics, a progression system, different weapons, ability skills, and more — all during my free time outside of work.
The game grew slowly but steadily. Over time, it became more than just a fun project. I started seeing it as a potential real product.
Turning the hobby into a side job
The difference between hobbyist game dev and doing it seriously comes down to one thing: you need to make a living out of it.
That means thinking about monetization, meeting production standards for various platforms, and complying with laws around analytics and user tracking.
It’s still game development, but not the “fun gameplay design” part — it’s the business side. And while it’s less exciting, it’s definitely part of the job.
One month ago: The opportunity
Out of nowhere, the company announced a voluntary departure plan: anyone who quit would receive \~1.5 years of salary.
By then, my game was already in a pretty polished state. I figured — why not? I have a solid runway to see if my game can generate income. If it works, amazing! If not, I can always go back to a regular job.
Today: I'm all in
I’m now working full-time on my project and I absolutely love it. I get to organize my schedule however I want, and I literally do what I love, all day, every day.
What’s next?
First, finish the game — more content, more polish. In its current state, it’s not ready to be a “big success,” but I believe it could be marketing-ready this summer!
Then comes real marketing: since it’s a free mobile game, I’ll invest in paid ads to get users. I’m also launching a TikTok and YouTube Shorts channel to try “free” marketing — I’ve already prepared some videos, no clue how they’ll perform 😅
If you want to support me or are just curious about the game, here it is:
ANDROID: https://apps.apple.com/fr/app/zroad-survival/id6584530506?l=en-GB
iOS: https://play.google.com/store/apps/details?id=com.SkyJackInteractive.ZRoad
https://redd.it/1kgt54d
@r_Unity3D
App Store
Z Road : Zombie Survival
Survive the ultimate zombie road challenge! Step into a post-apocalyptic world where survival is everything. Drive through deadly roads overrun by zombies, blasting through relentless hordes to stay alive. Upgrade your vehicle, crush zombies, and master…
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Not sure if I’m making a survival crafting game or a Mars Trucking Simulator at this point.
https://redd.it/1kgtf6j
@r_Unity3D
https://redd.it/1kgtf6j
@r_Unity3D
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Finally finished my Roguelike Deckbuilder, It is all about building crazy combos to fire hundreds of skills.
https://redd.it/1kguex4
@r_Unity3D
https://redd.it/1kguex4
@r_Unity3D
Unity Help
Hey just trying to do some really basic 2D tile mapping but I’m struggling with the sprite editing. I can’t seem the get the pixel size right in the editor and have no clue what to do.
Any help would be appreciated
Follow up… I just don’t know the resolution of the sprits and can’t slice them properly essentially.
https://redd.it/1kgy08x
@r_Unity3D
Hey just trying to do some really basic 2D tile mapping but I’m struggling with the sprite editing. I can’t seem the get the pixel size right in the editor and have no clue what to do.
Any help would be appreciated
Follow up… I just don’t know the resolution of the sprits and can’t slice them properly essentially.
https://redd.it/1kgy08x
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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How can I make the alignment more proper within a panel? I used the grid system and layout but I didn't get the result I wanted. Should all the text be of equal size and spacing? What do you think about color harmony?
https://redd.it/1kh0dar
@r_Unity3D
https://redd.it/1kh0dar
@r_Unity3D
Version Control (plastic scm)
Version Control (plastic scm) is currently not working as of today. Is it down for everyone? Do i need to upgrade to Dev ops? Can someone pls help me understand.
https://redd.it/1kh57j8
@r_Unity3D
Version Control (plastic scm) is currently not working as of today. Is it down for everyone? Do i need to upgrade to Dev ops? Can someone pls help me understand.
https://redd.it/1kh57j8
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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The quality makes it seem like a prototype for a cancelled 2005 game
https://redd.it/1kgyuoz
@r_Unity3D
https://redd.it/1kgyuoz
@r_Unity3D
Clicking one button group disables buttons in different group
Hi, I searched reddit for this question but didn't find exactly this one.
I am creating a simple test-taking app. Each row is a question where you can select A, B, C, D or E. They are all buttons that change color on select. Each set has as a parent its own canvas object. So Question 1 (which is a canvas) has as its children buttons A, B, C, D, E.
The behavior I want is that for each row, you can only select one option. So for question 1 if you choose A, that highlights. Then if you choose B, it gets highlighted, and A is unhighlighted (i.e. exactly what you'd imagine.)
However, I'm running into an issue where I can only select one answer across all my questions -- for example, choosing an answer for Question 2 unselects from Question 1. Instead of each row retaining the selection. I've tried adding canvas group components to each parent canvas object, but that didn't work. Is there anything else to try?
https://preview.redd.it/lsqvjdv6gfze1.png?width=1366&format=png&auto=webp&s=d2b1827410156de85ec7820e41e65dd501010700
https://preview.redd.it/xtv7enrnffze1.png?width=596&format=png&auto=webp&s=98e6b64c07b36c25b4cb264d72b2bd4868b242cd
https://redd.it/1kh8z3i
@r_Unity3D
Hi, I searched reddit for this question but didn't find exactly this one.
I am creating a simple test-taking app. Each row is a question where you can select A, B, C, D or E. They are all buttons that change color on select. Each set has as a parent its own canvas object. So Question 1 (which is a canvas) has as its children buttons A, B, C, D, E.
The behavior I want is that for each row, you can only select one option. So for question 1 if you choose A, that highlights. Then if you choose B, it gets highlighted, and A is unhighlighted (i.e. exactly what you'd imagine.)
However, I'm running into an issue where I can only select one answer across all my questions -- for example, choosing an answer for Question 2 unselects from Question 1. Instead of each row retaining the selection. I've tried adding canvas group components to each parent canvas object, but that didn't work. Is there anything else to try?
https://preview.redd.it/lsqvjdv6gfze1.png?width=1366&format=png&auto=webp&s=d2b1827410156de85ec7820e41e65dd501010700
https://preview.redd.it/xtv7enrnffze1.png?width=596&format=png&auto=webp&s=98e6b64c07b36c25b4cb264d72b2bd4868b242cd
https://redd.it/1kh8z3i
@r_Unity3D