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Bosses sometimes like to talk in my Text-Symbols-In-3D-World game Effulgence RPG
https://redd.it/1khuksk
@r_Unity3D
https://redd.it/1khuksk
@r_Unity3D
How do you handle variable jump height based on how much the button was pressed?
https://redd.it/1ki4i23
@r_Unity3D
https://redd.it/1ki4i23
@r_Unity3D
Animation interpolation, but sampled at a fixed framerate
I want to animate an object’s movement at a fixed framerate (the one specified in "Samples" box).
So basically this is the end result of what I want:
https://preview.redd.it/smlohus8ipze1.png?width=807&format=png&auto=webp&s=520a763decf10f687a0e26f403ae987a306a19ab
But I don’t want to set the value of the position for each keyframe, I want to use interpolation between a starting and an end position.
So far, the only way I found, was to start with only the first and last keyframes, and set the positions and interpolation I want.
https://preview.redd.it/nysxbyabipze1.png?width=775&format=png&auto=webp&s=3761111a56bab516795210518fb93d975ac17c00
And then go through the annoying process of creating every possible keyframe inbetween.
Finally I select all keyframes and change the tangents to constant.
Surely there must be an easier, more elegant way to do this, I just couldn't find anything on google.
https://redd.it/1kicjjv
@r_Unity3D
I want to animate an object’s movement at a fixed framerate (the one specified in "Samples" box).
So basically this is the end result of what I want:
https://preview.redd.it/smlohus8ipze1.png?width=807&format=png&auto=webp&s=520a763decf10f687a0e26f403ae987a306a19ab
But I don’t want to set the value of the position for each keyframe, I want to use interpolation between a starting and an end position.
So far, the only way I found, was to start with only the first and last keyframes, and set the positions and interpolation I want.
https://preview.redd.it/nysxbyabipze1.png?width=775&format=png&auto=webp&s=3761111a56bab516795210518fb93d975ac17c00
And then go through the annoying process of creating every possible keyframe inbetween.
Finally I select all keyframes and change the tangents to constant.
Surely there must be an easier, more elegant way to do this, I just couldn't find anything on google.
https://redd.it/1kicjjv
@r_Unity3D
Experienced 3D Prop Artist Looking to join a SERIOUS Indie Studio/Team
https://redd.it/1kicv5z
@r_Unity3D
https://redd.it/1kicv5z
@r_Unity3D
Reddit
From the Unity3D community on Reddit: Experienced 3D Prop Artist Looking to join a SERIOUS Indie Studio/Team
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