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r/Unity3D
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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HorrorSound.org - Sound Effects and SamplePack

Hi,

HorrorSound.org is an Italian company, specializing in professional, royalty-free horror sound effects.

Our sample packs are used by a wide range of creators, from renowned composers to those just starting out.

Feel free to check our website

**https://www.horrorsound.org/**

https://redd.it/1khyiq6
@r_Unity3D
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After 3 years my 3D Platformer have a release date

https://redd.it/1khsqtp
@r_Unity3D
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I've always liked the genre of dystopia, totalitarianism, etc. in games
https://redd.it/1ki3p2u
@r_Unity3D
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4 years of work by myself, no release date in sight, but still happy

https://redd.it/1ki55mr
@r_Unity3D
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Today I have released my first Steam page! Roguelite, bullet hell, but with archery precision twist and soldier management
https://redd.it/1ki8egp
@r_Unity3D
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Bosses sometimes like to talk in my Text-Symbols-In-3D-World game Effulgence RPG

https://redd.it/1khuksk
@r_Unity3D
How do you handle variable jump height based on how much the button was pressed?
https://redd.it/1ki4i23
@r_Unity3D
Animation interpolation, but sampled at a fixed framerate

I want to animate an object’s movement at a fixed framerate (the one specified in "Samples" box).
So basically this is the end result of what I want:


https://preview.redd.it/smlohus8ipze1.png?width=807&format=png&auto=webp&s=520a763decf10f687a0e26f403ae987a306a19ab

But I don’t want to set the value of the position for each keyframe, I want to use interpolation between a starting and an end position.

So far, the only way I found, was to start with only the first and last keyframes, and set the positions and interpolation I want.

https://preview.redd.it/nysxbyabipze1.png?width=775&format=png&auto=webp&s=3761111a56bab516795210518fb93d975ac17c00

And then go through the annoying process of creating every possible keyframe inbetween.
Finally I select all keyframes and change the tangents to constant.

Surely there must be an easier, more elegant way to do this, I just couldn't find anything on google.

https://redd.it/1kicjjv
@r_Unity3D