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Hi everyone! I’m super excited to share that my first game is being released on Steam!
https://redd.it/1ktddpj
@r_Unity3D
https://redd.it/1ktddpj
@r_Unity3D
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Short Teaser of my Unity project ASCIILL - Roguelike dungeon crawler built entirely from text symbols with some parallax and 3D effects
https://redd.it/1kt3ny3
@r_Unity3D
https://redd.it/1kt3ny3
@r_Unity3D
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One week of bug squashing & feedback in Unity later…Ship, Inc. is getting smoother!
https://redd.it/1ktfqgn
@r_Unity3D
https://redd.it/1ktfqgn
@r_Unity3D
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Sometimes it feels like I've made the bosses too huge and powerful. Based on your gaming experience, do you enjoy chaos and tough battles where the boss is not something you can defeat on the first try?
https://redd.it/1kth2kn
@r_Unity3D
https://redd.it/1kth2kn
@r_Unity3D
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People said our game looked bad, so we’ve been working hard on visuals. What do you think?
https://redd.it/1ktmp79
@r_Unity3D
https://redd.it/1ktmp79
@r_Unity3D
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Thanks to Unity, I was able to make my dream come true and release my first game. After 5 years of late nights, full-time work, and raising a family, I finally launched it on Steam. It’s been a long journey, but Unity made it possible for a small dev like me.
https://redd.it/1ktnriy
@r_Unity3D
https://redd.it/1ktnriy
@r_Unity3D
Tutorial - Dependency Injection in Unity - VContainer with MessagePipe - Messages, Subscribers, Publishers ❤️
https://redd.it/1ktplx8
@r_Unity3D
https://redd.it/1ktplx8
@r_Unity3D
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2 Days to go, made all of this using unity. Releasing in 2 days on STEAM.
https://redd.it/1ktovr6
@r_Unity3D
https://redd.it/1ktovr6
@r_Unity3D
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I'm making a small side project about building a bird garden, what do you think about the birds so far? the animations are entirely procedural
https://redd.it/1ktvvge
@r_Unity3D
https://redd.it/1ktvvge
@r_Unity3D
Hey, I'm Chris-Emio Raymond! I have been solo developing a game for the past four years. I have a demo live on steam and it will feature in the upcoming steam next fest. I'm really excited to show all the work I've done and hoping to get more wishlist!
https:\/\/store.steampowered.com\/app\/3369700\/The\_Tower\_of\_Eden\/
https://store.steampowered.com/app/3369700/The\_Tower\_of\_Eden/
Growing up, video games were a huge part of my life. I've always loved how games let you be a part of a story. Interacting with different worlds is such an impactful experience, and many of the I ventured really stuck with me. Now that I’m starting to make games myself, I just hope I can create something that gives others that same feeling. Some of the big influences for this game are Slay the Spire and Dead Cells. I really like the narrative of dead cell and the strategy of Slay the Spire.
https://redd.it/1ktytys
@r_Unity3D
https:\/\/store.steampowered.com\/app\/3369700\/The\_Tower\_of\_Eden\/
https://store.steampowered.com/app/3369700/The\_Tower\_of\_Eden/
Growing up, video games were a huge part of my life. I've always loved how games let you be a part of a story. Interacting with different worlds is such an impactful experience, and many of the I ventured really stuck with me. Now that I’m starting to make games myself, I just hope I can create something that gives others that same feeling. Some of the big influences for this game are Slay the Spire and Dead Cells. I really like the narrative of dead cell and the strategy of Slay the Spire.
https://redd.it/1ktytys
@r_Unity3D
Playing animation (tween) before disable with timeline
I use timeline woth my project. Can I somehow play ondisable with activation track or do I have to make signal track that plays the for example a Fadeout effect to the object and then disable it trough code?
https://redd.it/1ku4djk
@r_Unity3D
I use timeline woth my project. Can I somehow play ondisable with activation track or do I have to make signal track that plays the for example a Fadeout effect to the object and then disable it trough code?
https://redd.it/1ku4djk
@r_Unity3D
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