r/Unity3D – Telegram
r/Unity3D
266 subscribers
12.7K photos
15.6K videos
14 files
48K links
News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
Download Telegram
This media is not supported in your browser
VIEW IN TELEGRAM
One week of bug squashing & feedback in Unity later…Ship, Inc. is getting smoother!

https://redd.it/1ktfqgn
@r_Unity3D
This media is not supported in your browser
VIEW IN TELEGRAM
Sometimes it feels like I've made the bosses too huge and powerful. Based on your gaming experience, do you enjoy chaos and tough battles where the boss is not something you can defeat on the first try?

https://redd.it/1kth2kn
@r_Unity3D
This media is not supported in your browser
VIEW IN TELEGRAM
People said our game looked bad, so we’ve been working hard on visuals. What do you think?

https://redd.it/1ktmp79
@r_Unity3D
Media is too big
VIEW IN TELEGRAM
Thanks to Unity, I was able to make my dream come true and release my first game. After 5 years of late nights, full-time work, and raising a family, I finally launched it on Steam. It’s been a long journey, but Unity made it possible for a small dev like me.

https://redd.it/1ktnriy
@r_Unity3D
Tutorial - Dependency Injection in Unity - VContainer with MessagePipe - Messages, Subscribers, Publishers ❤️
https://redd.it/1ktplx8
@r_Unity3D
[REUPLOAD] MY GAME IS FINALLY OUT ON STEAM
https://redd.it/1ktocpa
@r_Unity3D
Media is too big
VIEW IN TELEGRAM
2 Days to go, made all of this using unity. Releasing in 2 days on STEAM.

https://redd.it/1ktovr6
@r_Unity3D
Media is too big
VIEW IN TELEGRAM
I'm making a small side project about building a bird garden, what do you think about the birds so far? the animations are entirely procedural

https://redd.it/1ktvvge
@r_Unity3D
Hey, I'm Chris-Emio Raymond! I have been solo developing a game for the past four years. I have a demo live on steam and it will feature in the upcoming steam next fest. I'm really excited to show all the work I've done and hoping to get more wishlist!

https:\/\/store.steampowered.com\/app\/3369700\/The\_Tower\_of\_Eden\/

https://store.steampowered.com/app/3369700/The\_Tower\_of\_Eden/

Growing up, video games were a huge part of my life. I've always loved how games let you be a part of a story. Interacting with different worlds is such an impactful experience, and many of the I ventured really stuck with me. Now that I’m starting to make games myself, I just hope I can create something that gives others that same feeling. Some of the big influences for this game are Slay the Spire and Dead Cells. I really like the narrative of dead cell and the strategy of Slay the Spire.

https://redd.it/1ktytys
@r_Unity3D
Playing animation (tween) before disable with timeline

I use timeline woth my project. Can I somehow play ondisable with activation track or do I have to make signal track that plays the for example a Fadeout effect to the object and then disable it trough code?



https://redd.it/1ku4djk
@r_Unity3D
2D object collisions not registering

I have 2 objects, a player and an enemy with separate tags, both non-trigger, both dynamic, both circle collider 2D, and Rigidbody 2D, the enemy has a OnCollisionEnter2D looking for the player through a tag, i put a debug log into it and nothing registrers in the console, the collision isnt activating at all. am i missing something? it used to be a ontriggerenter2d because my enemy was a trigger but it still did not work back then either.


https://imgur.com/a/0DnkmQD

https://redd.it/1ku1tcs
@r_Unity3D
This media is not supported in your browser
VIEW IN TELEGRAM
Added flash on hit FX... the brighter the glow more damage done... then BOOM!

https://redd.it/1ku6to9
@r_Unity3D
Particles not showing at all
https://redd.it/1kublsh
@r_Unity3D