r/Unity3D – Telegram
r/Unity3D
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Made a dreamy star rain effect in Unity tutorial in comments

https://redd.it/1letzz3
@r_Unity3D
Happy dev everyone 😁
https://redd.it/1leysfc
@r_Unity3D
Current set up of the UI in my game!
https://redd.it/1lf10sh
@r_Unity3D
What will happen here?
https://redd.it/1lf5c54
@r_Unity3D
Most solo devs don’t need more tutorials – they need to finish something

It’s easy to feel like you’re being productive when you're building “the perfect system”

You spend hours organizing folders, tweaking mechanics, optimizing movement… but if you’re like me, sometimes that’s just controlled procrastination

I used to chase motivation or complexity. But recently, I’ve started focusing on small, complete systems, and it's completely shifted my output.

Last week, I built a working assembly line system in Unity (with AI help) in under 2 hours. It’s not a tutorial, just a breakdown of how I kept it simple, modular, and actually finished it.

Here’s the video if you’re curious

I'm curious, what’s one system you’ve overbuilt or overthought that ended up slowing your whole project down?

https://redd.it/1lf7ydo
@r_Unity3D