Most solo devs don’t need more tutorials – they need to finish something
It’s easy to feel like you’re being productive when you're building “the perfect system”
You spend hours organizing folders, tweaking mechanics, optimizing movement… but if you’re like me, sometimes that’s just controlled procrastination
I used to chase motivation or complexity. But recently, I’ve started focusing on small, complete systems, and it's completely shifted my output.
Last week, I built a working assembly line system in Unity (with AI help) in under 2 hours. It’s not a tutorial, just a breakdown of how I kept it simple, modular, and actually finished it.
Here’s the video if you’re curious
I'm curious, what’s one system you’ve overbuilt or overthought that ended up slowing your whole project down?
https://redd.it/1lf7ydo
@r_Unity3D
It’s easy to feel like you’re being productive when you're building “the perfect system”
You spend hours organizing folders, tweaking mechanics, optimizing movement… but if you’re like me, sometimes that’s just controlled procrastination
I used to chase motivation or complexity. But recently, I’ve started focusing on small, complete systems, and it's completely shifted my output.
Last week, I built a working assembly line system in Unity (with AI help) in under 2 hours. It’s not a tutorial, just a breakdown of how I kept it simple, modular, and actually finished it.
Here’s the video if you’re curious
I'm curious, what’s one system you’ve overbuilt or overthought that ended up slowing your whole project down?
https://redd.it/1lf7ydo
@r_Unity3D
YouTube
How I Built an Entire Assembly Line System in Under 2 Hours (Using AI)
“If you're building games solo or with limited time, I’ll help you double your output by working smarter, not harder, so you actually finish your projects 👉 https://www.skool.com/smartindie-3645/about?ref=6e183e0cb40b468289dc9bf659028fe2