r/Unity3D – Telegram
r/Unity3D
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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[joke] Uv Maps for dummies
https://redd.it/1px16so
@r_Unity3D
[iOS / Android] Under Up — A 2D Physics-Based Casual Game Made in Unity
https://redd.it/1px6win
@r_Unity3D
Pokémon-style

So I have a game idea/name with multiple word documents with information including a skeleton/body, missions, map-layout. But i want to actually play it. Lol a brief background to give this game reasoning, I just graduated from Saint Louis University for Cannabis Science and Operations and have taken the deep dive into this industry. I do not want or intend to offend anyone, this is just a dream I have been have been having and I find its about time for it to become a reality.

Game Idea

Top-down, Pokémon-style progression game, where players become master growers by exploring distinct neighborhoods, completing missions, and cultivating unique seeds. You start from "The Block," the hub, and unlock North, South, East, and West districts, each with its own vibe and NPC contacts. By completing missions, you earn seeds, grow them in your Safehouse, and harvest flower for Street Cred. That Street Cred lets you upgrade your gear, unlock more missions, and climb toward Level 100. It’s all about the joy of planning, growing, and unlocking the top cultivars!

https://redd.it/1px00kd
@r_Unity3D
Thoughts on my UI so far? (inventory system) (unfished)
https://redd.it/1pxf755
@r_Unity3D
HOBBY / REVSHARE Barista to the Dead — Indie Game Collaboration Post (in need of developers!!)

Barista to the Dead — Indie Game Collaboration Post (in need of developers!!)

I’ve had an indie game concept for a long time that I finally want to make real, and I’m looking to collaborate with passionate developers and 2D artists who enjoy story-driven psychological horror.

# Game Idea:

Barista to the Dead is a 2D cozy psychological horror game set in a midnight café in a forgotten town. You serve visitors who share personal stories, regrets, and strange moments. Instead of taking normal orders, you craft drinks based on emotional subtext and clues, which shift each character’s story path, stability, and the direction of the mystery around the town.

# Who I’m looking for:

Game developers experienced in 2D game creation (engine flexible: Unity, Godot, or Unreal) + Also willing to help me learn and work on the project more comfortably.
Artists willing to help with:
Backgrounds/scenes
Character/customer art
Sprites / in-game assets
Collaborators who are excited about emotional storytelling, limbo-style mystery, and surreal psychological horror

# About Collaboration & Payment

This is a free passion project, not a funded job post.

There is no guaranteed pay until we assemble the team and confirm the scope
Payment or revenue splits would only be discussed after recruitment and after the game releases
Right now, we’re just seeing if this will become a lasting team project
If it does move forward, pay would only come post-launch through any revenue the game generates
Multiple collaborators are welcome, even if you can only do part of a role

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If you’re a beginner or amateur but passionate, still apply! Your talent might be exactly what the project needs.



# Extra Info

This is my first game project (I handle writing and concepts myself)
I’m committed to learning the technical side with help from collaborators
I have character ideas, lore, and mood direction already written
I want to work with people who are excited to build something emotional, surreal, cozy, and haunting together

# If you're interested, please comment or DM with:

What role you want
Your portfolio or past work
The engine you prefer (if you're a dev)
Anything else you bring to the team!

NOTE:

This work has not been started yet. After I select collaborators, I will create a Discord server and we will begin early planning and asset preparation. The main thing I need from the developers joining is help understanding the technical reality of the concept—what’s feasible, how to scope it, and how to shape the game into something achievable.

I’m looking for people who can help me translate ideas into structure, especially when it comes to pacing, playtime, town/scene complexity, and overall development scale. Once the team is formed, we can start mapping things out together and dividing responsibilities.

If you're interested in joining, feel free to share your Discord usernames below or message me privately with your portfolio, relevant work, and what makes you a good fit for the project. Passion, curiosity, and creativity are all welcome—just show what you can do and what excites you about collaborating on a story-driven game.

If you think you’d be a good fit but are still learning or experimenting, you’re still welcome to reach out. This stage is about finding people who want to build, explore, and problem-solve together.






https://redd.it/1pxnlm2
@r_Unity3D