something visual changes to show it's interactive and currently selected.)*
* No timer
**What I need from you:**
*Please review the requirements above and provide:*
1. Your proposed milestone structure for breaking down this project
2. Your cost quote for each milestone
3. Your total project cost
4. Your estimated timeline per milestone and overall completion
**Important note:** *We are currently a team working together, including a musician, voice actors, and an artist. You will need to be comfortable communicating and working in a group environment. I'm the writer and project lead.*
https://redd.it/1pxrb0t
@r_Unity3D
* No timer
**What I need from you:**
*Please review the requirements above and provide:*
1. Your proposed milestone structure for breaking down this project
2. Your cost quote for each milestone
3. Your total project cost
4. Your estimated timeline per milestone and overall completion
**Important note:** *We are currently a team working together, including a musician, voice actors, and an artist. You will need to be comfortable communicating and working in a group environment. I'm the writer and project lead.*
https://redd.it/1pxrb0t
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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How to change language settings in UnityVersionControl?
I can't find language settings in UVC! All documents are written in English, but my UVC says in Korean! please somebody help!
https://redd.it/1pxstnl
@r_Unity3D
I can't find language settings in UVC! All documents are written in English, but my UVC says in Korean! please somebody help!
https://redd.it/1pxstnl
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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How do you guys handle enemies in bullet hell / enemy-heavy games?
Quick question for people who’ve actually worked on enemy-heavy games (bullet hells, swarms, etc)
How do you usually handle enemies when there are a lot of them on screen?
Do you still:
Use Kinematic Rigidbody2D + colliders for enemies or
Skip Rigidbody completely and use custom collision checks?
I’m curious what’s worked in practice for you. Especially once the enemy count starts going up.
Any performance limits you hit, or things you wish you did differently?
Would love to hear how real projects handle this.
https://redd.it/1pxungx
@r_Unity3D
Quick question for people who’ve actually worked on enemy-heavy games (bullet hells, swarms, etc)
How do you usually handle enemies when there are a lot of them on screen?
Do you still:
Use Kinematic Rigidbody2D + colliders for enemies or
Skip Rigidbody completely and use custom collision checks?
I’m curious what’s worked in practice for you. Especially once the enemy count starts going up.
Any performance limits you hit, or things you wish you did differently?
Would love to hear how real projects handle this.
https://redd.it/1pxungx
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Some code from my game that has grossed 20k+
This was my first game I ever release, made it within a month and was still pretty new with programming.
I wanted to share this to show you guys that you don't need high quality code.. this is horrendous and when I look back at it I just think.. how was I so stupid?
The point is you're selling the game, not the code.
So focus on getting the game done.
Basically my \\"interactionhandler\\" is 900 lines long and every single text I appear to the player for interaction is it's very own text object and I turn them on or off based on what they are looking at.. each new thing is hard coded in.
https://redd.it/1py2afc
@r_Unity3D
This was my first game I ever release, made it within a month and was still pretty new with programming.
I wanted to share this to show you guys that you don't need high quality code.. this is horrendous and when I look back at it I just think.. how was I so stupid?
The point is you're selling the game, not the code.
So focus on getting the game done.
Basically my \\"interactionhandler\\" is 900 lines long and every single text I appear to the player for interaction is it's very own text object and I turn them on or off based on what they are looking at.. each new thing is hard coded in.
https://redd.it/1py2afc
@r_Unity3D
Another scene where our 2D concept didn’t translate well in Unity, so we rebuilt it in 3D.(wip)
https://redd.it/1pyi4mh
@r_Unity3D
https://redd.it/1pyi4mh
@r_Unity3D
Reddit
From the Unity3D community on Reddit: Another scene where our 2D concept didn’t translate well in Unity, so we rebuilt it in 3D.(wip)
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Can't get CameraSortingLayerTexture to work in 2D URP 6.3?
Set Scope=Global, Show In Inspector=false,
This thing took be 2 days to figure out (i'm pretty new at it tbh) - it was the Scope=Global that was the issue in my case.
https://redd.it/1pyl1ks
@r_Unity3D
Set Scope=Global, Show In Inspector=false,
This thing took be 2 days to figure out (i'm pretty new at it tbh) - it was the Scope=Global that was the issue in my case.
https://redd.it/1pyl1ks
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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