Some code from my game that has grossed 20k+
This was my first game I ever release, made it within a month and was still pretty new with programming.
I wanted to share this to show you guys that you don't need high quality code.. this is horrendous and when I look back at it I just think.. how was I so stupid?
The point is you're selling the game, not the code.
So focus on getting the game done.
Basically my \\"interactionhandler\\" is 900 lines long and every single text I appear to the player for interaction is it's very own text object and I turn them on or off based on what they are looking at.. each new thing is hard coded in.
https://redd.it/1py2afc
@r_Unity3D
This was my first game I ever release, made it within a month and was still pretty new with programming.
I wanted to share this to show you guys that you don't need high quality code.. this is horrendous and when I look back at it I just think.. how was I so stupid?
The point is you're selling the game, not the code.
So focus on getting the game done.
Basically my \\"interactionhandler\\" is 900 lines long and every single text I appear to the player for interaction is it's very own text object and I turn them on or off based on what they are looking at.. each new thing is hard coded in.
https://redd.it/1py2afc
@r_Unity3D
Another scene where our 2D concept didn’t translate well in Unity, so we rebuilt it in 3D.(wip)
https://redd.it/1pyi4mh
@r_Unity3D
https://redd.it/1pyi4mh
@r_Unity3D
Reddit
From the Unity3D community on Reddit: Another scene where our 2D concept didn’t translate well in Unity, so we rebuilt it in 3D.(wip)
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Can't get CameraSortingLayerTexture to work in 2D URP 6.3?
Set Scope=Global, Show In Inspector=false,
This thing took be 2 days to figure out (i'm pretty new at it tbh) - it was the Scope=Global that was the issue in my case.
https://redd.it/1pyl1ks
@r_Unity3D
Set Scope=Global, Show In Inspector=false,
This thing took be 2 days to figure out (i'm pretty new at it tbh) - it was the Scope=Global that was the issue in my case.
https://redd.it/1pyl1ks
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Best tutorial for making 2D simulator/strategy management game with rpg elements and gameplay
Hi all,
I am experienced programmer, but complete beginner in terms of game development. I did the Unity basics and also tried some tutorials, but I have a feeling I am not learning what I want.
My goal is to make management simulator where you make own tawern, but also has an rpg elemnt where you go around and interact with characters.
This requires saving the state and simulating world/environment. Where can I learn how to do this best? Any advice, I am getting bored of learning how to make rigid body and turn character when walking other side,... I need knowledge about states and simulating enviroments.
Any suggestions?
https://redd.it/1pyt4k6
@r_Unity3D
Hi all,
I am experienced programmer, but complete beginner in terms of game development. I did the Unity basics and also tried some tutorials, but I have a feeling I am not learning what I want.
My goal is to make management simulator where you make own tawern, but also has an rpg elemnt where you go around and interact with characters.
This requires saving the state and simulating world/environment. Where can I learn how to do this best? Any advice, I am getting bored of learning how to make rigid body and turn character when walking other side,... I need knowledge about states and simulating enviroments.
Any suggestions?
https://redd.it/1pyt4k6
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Post-processing and lighting basically carrying my game
https://www.youtube.com/watch?v=lGb-Dktuj60
https://redd.it/1pyuocj
@r_Unity3D
https://www.youtube.com/watch?v=lGb-Dktuj60
https://redd.it/1pyuocj
@r_Unity3D
How I Overcame Animation Hiccups in My 2D Unity Game and What I Learned
As I developed my latest 2D game, I encountered some unexpected challenges with character animations. Initially, I relied heavily on Unity's Animator and Animation Clips, but my character movements felt stiff and unresponsive. After several iterations, I decided to explore a more hands-on approach by using frame-by-frame animation techniques. This shift not only improved the fluidity of movements but also gave my characters more personality.
https://redd.it/1pyttys
@r_Unity3D
As I developed my latest 2D game, I encountered some unexpected challenges with character animations. Initially, I relied heavily on Unity's Animator and Animation Clips, but my character movements felt stiff and unresponsive. After several iterations, I decided to explore a more hands-on approach by using frame-by-frame animation techniques. This shift not only improved the fluidity of movements but also gave my characters more personality.
https://redd.it/1pyttys
@r_Unity3D
Reddit
From the Unity2D community on Reddit
Explore this post and more from the Unity2D community