r/Unity3D – Telegram
r/Unity3D
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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I can make beautiful designs in Photoshop, Illustrator and web dev. But game development with Unity shaders, materials, textures and lightning is a whole other beast.
https://redd.it/1pzhru8
@r_Unity3D
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My tiny frog-finding game just hit 100 positive reviews on Steam!
https://redd.it/1pzjlzm
@r_Unity3D
One of the hand-drawn backgrounds in my game! How do you like it?
https://redd.it/1pzlsv2
@r_Unity3D
Everfall 2: Idle Dungeon RPG Management Game!

This game is not far from release, with a large demo coming out on steam very soon! I would love feedback of the game and the trailer. This plays very similar to most Idle RPGs on the market with some big upgrades and major depth!

I enjoyed making this game and I really hope you guys enjoy playing it!

Wishlist on Steam today! - https://store.steampowered.com/app/4245410/Everfall\_2\_Idle\_Dungeon\_RPG/

https://redd.it/1pzqiw9
@r_Unity3D
Probuilder 6 Sucks

Every single update to probuilder it seems like they want to make it harder and harder for people to use! Why did they get rid of the window? It makes everything 10x slower and there are no upsides! I have to go through basically a maze of menus to get to the tool I want to use. It was so fast before just to click on the icon for the tool I wanted to use!

Are there any alternatives to Probuilder that I can use to make maps and environments fast?

EDIT: Found a fix!
After installing the new version of Probuilder, Go into your project folder, then packages, then manifest.json and change the version number of com.unity.probuilder to 5.0.7 and it works! (I have no idea if this introduces bugs but its working for me at the moment.)

https://redd.it/1pzzp1s
@r_Unity3D
Check your cables

So I was having super slow project load times and was ranting about Unity.
After another 15 minutes of the editor loading, I finally opened Task Manager to see if there was a bottleneck.

CPU was at 5%, RAM at 10%, but my SSD was at 100% while reading only 10 MB/s???

I googled it, and one suggestion said it could be a loose cable.
So I opened my PC and reconnected the SSD, and boom! it went back to 500 MB/s and Unity became super fast again.

Turns out the cable probably got loose when I cleaned the PC a few weeks ago.

Lesson learned: before blaming Unity, open Task Manager and check if your hardware is actually working properly.


Thank you.

https://redd.it/1q02ehw
@r_Unity3D
TextMeshPro + pixel font issue: letters like I/L/1 lose top pixel at small sizes (works only at size 24)

I’m a beginner and working on a small pixel-art project in Unity 6.2 using TextMeshPro and a custom 8×8 pixel font.
Setup:
Font drawn as a clean 8×8 bitmap (all letters same height)
Font generated using Yal → TTF
In Yal, glyphs are correct (I and L are full height)
Canvas: Screen Space – Overlay, Pixel Perfect enabled
Tried both Constant Pixel Size and different Reference Pixels Per Unit
Pixel Perfect Camera enabled
Problem:
At Font Size = 24, everything looks perfect but it's too large
At smaller sizes (16, 18, etc.), thin letters like I and L and the number 1 appear slightly shorter(I think it's moved down a little bit) than the rest.
Changing Canvas Scaler values, camera settings, padding, atlas size, etc. does not reliably fix it


Is there a reliable way to render an 8×8 pixel font in TMP at small sizes without losing single-pixel rows?

https://preview.redd.it/j335x53ekhag1.png?width=1013&format=png&auto=webp&s=ddc86c1921f0d9153a9e4b094385552f661a6ffe




https://redd.it/1q06d13
@r_Unity3D