r/Unity3D – Telegram
r/Unity3D
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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I can make beautiful designs in Photoshop, Illustrator and web dev. But game development with Unity shaders, materials, textures and lightning is a whole other beast.
https://redd.it/1pzhru8
@r_Unity3D
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My tiny frog-finding game just hit 100 positive reviews on Steam!
https://redd.it/1pzjlzm
@r_Unity3D
One of the hand-drawn backgrounds in my game! How do you like it?
https://redd.it/1pzlsv2
@r_Unity3D
Everfall 2: Idle Dungeon RPG Management Game!

This game is not far from release, with a large demo coming out on steam very soon! I would love feedback of the game and the trailer. This plays very similar to most Idle RPGs on the market with some big upgrades and major depth!

I enjoyed making this game and I really hope you guys enjoy playing it!

Wishlist on Steam today! - https://store.steampowered.com/app/4245410/Everfall\_2\_Idle\_Dungeon\_RPG/

https://redd.it/1pzqiw9
@r_Unity3D
Probuilder 6 Sucks

Every single update to probuilder it seems like they want to make it harder and harder for people to use! Why did they get rid of the window? It makes everything 10x slower and there are no upsides! I have to go through basically a maze of menus to get to the tool I want to use. It was so fast before just to click on the icon for the tool I wanted to use!

Are there any alternatives to Probuilder that I can use to make maps and environments fast?

EDIT: Found a fix!
After installing the new version of Probuilder, Go into your project folder, then packages, then manifest.json and change the version number of com.unity.probuilder to 5.0.7 and it works! (I have no idea if this introduces bugs but its working for me at the moment.)

https://redd.it/1pzzp1s
@r_Unity3D