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r/Unity3D
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Everything but background disappeared from Scene, but everything showing in game

I added my first code/event system, and when I went back to Unity, everything but the background disappeared from the scene window, but still displays on the game window.

Nothing is hidden,
when I click 3d it looks the same

This is what it looks like. and when I click the weird stuff in the middle what pops up in the inspector.

I'm pretty new to Unity so don't know the names for everything yet. Please talk to me like I'm stupid. :)

https://preview.redd.it/m9yqscj27gbg1.png?width=1914&format=png&auto=webp&s=8d5202b597fd3134e4af037a4414947762938d12



https://redd.it/1q4advz
@r_Unity3D
I'm having a hard time adding an ad to my mobile game

Hello, I've developped a space shooter game playable on PC and android mobile.
On PC, it feels easier because you are more accurate moving with arrows, compared to mobile joystick.
So I wanted to add an optional ad to my mobile game, to allow the player to have a single-use revive.

I added the package Advertisement Legacy to my Unity project, wrote the code and created my Unity cloud account
My noscript used the android game ID from my Unity cloud account and also the ad unit ID
It worked well, I made 10 people test the game on the closed beta on Google Play Store, everything was fine.
Google rejected my game because Advertisement Legacy has a security flaw

So I had to change and use another package : Ads Mediation by LevelPlay
Short story long : I had to upgrade my unity version and deal with regressions.

Now I have a noscript working. But I have trouble understanding everything that's going on.
Now my Unity Cloud account is linked to an IronSource account. It seems that IS is a kind of ads broadcasting network (?)
My IronSource account is being reviewed by the staff. In order to get the validation, I have to give them the link to the app store page. However, I need to ad to be working before going live.

So does it mean I have to publish the game first, with the ad not working, and then finishing the IronSource configuration ?

Also, why do I feel like it's very hard to understand what's going on? Between Unity Cloud and IronSource, I'm having a hard time understanding who does what and how it works. I'm not even sure IronSource is mandatory but I couldn't find a way to make it work without it

Thanks for the help !

https://redd.it/1q4hq7x
@r_Unity3D
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I'm making an open world roguelite rpg where the main storyline is remixed each playthrough. Demo coming soon!

https://redd.it/1q4ljzi
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You play as a cute goldfish jumping around bowls, and puddles... of your own making! Working on the prototype 😄

https://redd.it/1q4oaba
@r_Unity3D
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Just finished my ECS system in C and turns out it's ~17 times faster than Unity DOTS

https://redd.it/1q7m1lp
@r_Unity3D
How do you this effect for a main menu in unity 2D?

Hello! I stumbled upon a cool video where a developers main menu followed the mouse. However this the developer used roblox studios.

I am kinda new to unity so i was wondering if anyone knows or has info to achieve the effect

Here is the link: https://www.youtube.com/watch?v=HJ7cQ7DHk3Y


Thanks!!

https://redd.it/1q7xpmp
@r_Unity3D
Hi Gamedev guys i need to ask why my cutscene noscript isnt working, i had to translate it over from a written tutorial that diddnt use my text system

https://redd.it/1q7rypq
@r_Unity3D
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I’ve recently rewritten a big part of the game’s codebase, focusing on performance and making the systems easier to expand and evolve.

Here’s a quick test of movement smoothness 🐱

https://redd.it/1q7riuk
@r_Unity3D
How to implement an FTE (First Time Events) system for in-game tutorials?

I'm currently working on the tutorial in my game, and I'm strongly considering using FTEs to do so. I had to do some work on FTEs at a game studio years ago, and I really appreciated how flexible of a system it is. I have zero idea how to implement it from the ground up though, as 1. I was not the one who did it and 2. It was so long ago.

Do people have good resources to recommend that show how to do it? Can be in any language / engine, I can do the conversion work. I find it particularly tricky to find information on it, because with the increasing enshittification of the internet, search engines don't understand what I mean by FTE (they think I mean Full-time equivalent, a concept in management) or by "First Time Experience video games" (they think I mean Quick Time Event, a completely unrelated topic). Youtube and other platforms have also proven to be useless here.

And I want to avoid using LLMs (ChatGPT, Claude etc.). Any other resource is welcomed.

https://redd.it/1q7xyhf
@r_Unity3D
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I'm making a game where you cast spells by speaking its name or chants through your microphone. Playtest is now open!

https://redd.it/1q85okt
@r_Unity3D
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Are there any breakable props or destruction features you wish existed?

https://redd.it/1q84hyz
@r_Unity3D
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The Shield of The Kingdom Ice Mage Breakdown: Multi-Control Freezes, Area Storm Nuke & Ice Shield Tank Role!
https://redd.it/1q892p1
@r_Unity3D
How would I minus a value from a variable for every increment in another variable?

I want to make it so that for every population gained 10 food is minused, so basically 1 population = 10 food. The population is continuously increasing. I’ve created a coroutine that increments a year every 10 seconds wouldn’t be easier to minus the food constantly for each pop gained or just for the amount of population gained in a year each year.

https://redd.it/1q8bm85
@r_Unity3D
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We added a Tarot reader to our roguelite where you can can improve your fortunes before a run
https://redd.it/1q8cwkf
@r_Unity3D