r/Unity3D – Telegram
r/Unity3D
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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I'm making an open world roguelite rpg where the main storyline is remixed each playthrough. Demo coming soon!

https://redd.it/1q4ljzi
@r_Unity3D
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You play as a cute goldfish jumping around bowls, and puddles... of your own making! Working on the prototype 😄

https://redd.it/1q4oaba
@r_Unity3D
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Just finished my ECS system in C and turns out it's ~17 times faster than Unity DOTS

https://redd.it/1q7m1lp
@r_Unity3D
How do you this effect for a main menu in unity 2D?

Hello! I stumbled upon a cool video where a developers main menu followed the mouse. However this the developer used roblox studios.

I am kinda new to unity so i was wondering if anyone knows or has info to achieve the effect

Here is the link: https://www.youtube.com/watch?v=HJ7cQ7DHk3Y


Thanks!!

https://redd.it/1q7xpmp
@r_Unity3D
Hi Gamedev guys i need to ask why my cutscene noscript isnt working, i had to translate it over from a written tutorial that diddnt use my text system

https://redd.it/1q7rypq
@r_Unity3D
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I’ve recently rewritten a big part of the game’s codebase, focusing on performance and making the systems easier to expand and evolve.

Here’s a quick test of movement smoothness 🐱

https://redd.it/1q7riuk
@r_Unity3D
How to implement an FTE (First Time Events) system for in-game tutorials?

I'm currently working on the tutorial in my game, and I'm strongly considering using FTEs to do so. I had to do some work on FTEs at a game studio years ago, and I really appreciated how flexible of a system it is. I have zero idea how to implement it from the ground up though, as 1. I was not the one who did it and 2. It was so long ago.

Do people have good resources to recommend that show how to do it? Can be in any language / engine, I can do the conversion work. I find it particularly tricky to find information on it, because with the increasing enshittification of the internet, search engines don't understand what I mean by FTE (they think I mean Full-time equivalent, a concept in management) or by "First Time Experience video games" (they think I mean Quick Time Event, a completely unrelated topic). Youtube and other platforms have also proven to be useless here.

And I want to avoid using LLMs (ChatGPT, Claude etc.). Any other resource is welcomed.

https://redd.it/1q7xyhf
@r_Unity3D
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I'm making a game where you cast spells by speaking its name or chants through your microphone. Playtest is now open!

https://redd.it/1q85okt
@r_Unity3D
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Are there any breakable props or destruction features you wish existed?

https://redd.it/1q84hyz
@r_Unity3D
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The Shield of The Kingdom Ice Mage Breakdown: Multi-Control Freezes, Area Storm Nuke & Ice Shield Tank Role!
https://redd.it/1q892p1
@r_Unity3D
How would I minus a value from a variable for every increment in another variable?

I want to make it so that for every population gained 10 food is minused, so basically 1 population = 10 food. The population is continuously increasing. I’ve created a coroutine that increments a year every 10 seconds wouldn’t be easier to minus the food constantly for each pop gained or just for the amount of population gained in a year each year.

https://redd.it/1q8bm85
@r_Unity3D
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We added a Tarot reader to our roguelite where you can can improve your fortunes before a run
https://redd.it/1q8cwkf
@r_Unity3D
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A little look back on the stuff we learned over the last year of development of our clay multiplayer game

https://redd.it/1q8d7c1
@r_Unity3D
Animations that move the object

We're making a sidescrolling pixel art game with a relatively high resolution. Obviously for movement, you just have the sprite animate in place and have the engine do the moving, but we've run into a pipeline issue with animations that move the object in a specific way i.e. an attack with a blast that pushes the player backward from the force, a ledge save, or a flying enemy that bobs up and down while it's idling.

So far we've exported these animations in-place and tried to recreate them by moving them in-engine, which I find not only time-consuming, but also REALLY wonky. How would you approach this? I'm seeing some posts about using the animator to move the hitbox--in that case, would you export the animation WITH all the movement baked in? Or if it truly does need to exported in-place, what are some best practices for getting the animation to line up? Thanks so much!


https://redd.it/1q8gakt
@r_Unity3D