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Would love some ideas on how to juice up my cozy typing game, where you grow a flower garden on a keyboard. How can I juice this up?
https://redd.it/1qa8o1q
@r_Unity3D
https://redd.it/1qa8o1q
@r_Unity3D
We made a Vampire Survivors like game with mechs and aliens, and it got way more attention than we expected
https://redd.it/1qblmzq
@r_Unity3D
https://redd.it/1qblmzq
@r_Unity3D
Reddit
From the Unity2D community on Reddit: We made a Vampire Survivors like game with mechs and aliens, and it got way more attention…
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Fake Internal Refractions for Glass Rendering in URP (No RayMarching)
https://redd.it/1qbo8xv
@r_Unity3D
https://redd.it/1qbo8xv
@r_Unity3D
Unity 6 - Falling Sand Compute Shader Tutorial
https://youtu.be/qPM3Fm0gqGo?si=If78sWMQeSnsGlTj
https://redd.it/1qbqulo
@r_Unity3D
https://youtu.be/qPM3Fm0gqGo?si=If78sWMQeSnsGlTj
https://redd.it/1qbqulo
@r_Unity3D
YouTube
Unity 6 - Falling Sand Compute Shader Tutorial
In this video, I show how to create a falling sand simulation using a compute shader in Unity 6.
GitHub project: https://github.com/michaelsgamelab/Falling-Sand-Compute-Shader
#unity2d #gamedev #tutorial #computeshaders #shaders #simulation
GitHub project: https://github.com/michaelsgamelab/Falling-Sand-Compute-Shader
#unity2d #gamedev #tutorial #computeshaders #shaders #simulation
How do I make UI the "correct" way?
Bit of context: I'm making a small managing game, I have the logic in POCO classes, some MonoBehaviours for managers and SO for DATA.
I'm trying to stick to best practices even if the project is small enough to be done without them.
I'm now trying to make the UI for the main gameplay loop screen, with 1 menu that pops and makes you assign workers to the specific location.
The "issue" I'm having is that I feel like I'm just adding panels and buttons over and over again, each panel linked to the buttons and with the Instance class it need for logic and data updates.
Obviously it's the immediate way to get the job done but this doesn't seem scalable and manageable in the long run, so I want to understand how should i approach it.
I've also never done front-end stuff, and I currently care more about how should i link the logic to the visuals than "how do I make it pretty and customizable".
Feel free to correct me if I said dumb stuff, it's my first ever project and also my thesis :)
https://redd.it/1qbxaa4
@r_Unity3D
Bit of context: I'm making a small managing game, I have the logic in POCO classes, some MonoBehaviours for managers and SO for DATA.
I'm trying to stick to best practices even if the project is small enough to be done without them.
I'm now trying to make the UI for the main gameplay loop screen, with 1 menu that pops and makes you assign workers to the specific location.
The "issue" I'm having is that I feel like I'm just adding panels and buttons over and over again, each panel linked to the buttons and with the Instance class it need for logic and data updates.
Obviously it's the immediate way to get the job done but this doesn't seem scalable and manageable in the long run, so I want to understand how should i approach it.
I've also never done front-end stuff, and I currently care more about how should i link the logic to the visuals than "how do I make it pretty and customizable".
Feel free to correct me if I said dumb stuff, it's my first ever project and also my thesis :)
https://redd.it/1qbxaa4
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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I’m making a game “The Recipe for Life. A Journey Through Silent Apocalypses”, where the protagonist travels in an RV and saves people struggling with suicidal thoughts. I used dark and grimy shades to convey the atmosphere of the world and to create a nostalgic feeling.
https://redd.it/1qby3di
@r_Unity3D
https://redd.it/1qby3di
@r_Unity3D
Reddit
From the Unity2D community on Reddit: I’m making a game “The Recipe for Life. A Journey Through Silent Apocalypses”, where the…
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Will I ever be able to finish this project alone? I'm not sure. But I'm having fun.
https://redd.it/1qc5g6v
@r_Unity3D
https://redd.it/1qc5g6v
@r_Unity3D
Reddit
From the Unity3D community on Reddit: Will I ever be able to finish this project alone? I'm not sure. But I'm having fun.
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How would you go about a Side-Panel game spawning another screen outside of it's boundaries?
https://redd.it/1qc8q1a
@r_Unity3D
https://redd.it/1qc8q1a
@r_Unity3D
What building an idle farm game in Unity taught me about progression systems!
https://redd.it/1qcbtk2
@r_Unity3D
https://redd.it/1qcbtk2
@r_Unity3D
Reddit
From the Unity2D community on Reddit: What building an idle farm game in Unity taught me about progression systems!
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