r/Unity3D – Telegram
r/Unity3D
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@r_Unity3D
Unity developers, come build a game with AAA mentors and publish it on Steam in 12 weeks

Hey everyone, I’m Jake from Threeclipse!

We’re excited to announce that applications for the next cohort of our **free 12-week game development workshop** are now open!

This is the third installment of our Junior Program, where participants will spend around ten hours a week creating a small video game. Once it's finished, it will be published on Steam.

[You can find more information here](https://threeclipse.com/junior-program#/junior-program), but to give you an overview:

* The game will be released on Steam for free. **Threeclipse will cover the publishing costs, but we won’t make a single dollar from this** (as anyone can download the game for free, and it’s not available for purchase elsewhere).
* The workshop will include 1-on-1 mentorship, industry best practices, career guidance, a credited noscript, references for future job applications, and resume/portfolio reviews with targeted feedback.
* Those participating in the Junior Program will also get exclusive access to networking opportunities and bi-weekly webinars with industry veterans. This will help you get your foot in the door within the gaming industry.
* For this cohort, we're trying something new! Some of the mentors will take a more active role and will meet with our juniors every other week to give actionable feedback you can apply to your portfolio piece. That's a few hours of 1-on-1 veteran mentorship for **free,** where they'll review **your** work individually. Confirmed veterans are: [Chris Cross](https://www.mobygames.com/person/11691/christopher-cross/) (Lead Designer of Medal of Honor), [Andy Whalley](https://www.mobygames.com/person/45011/andrew-whalley/) (Art Director on 16+ LEGO games), [Andrew Corbitt](https://www.mobygames.com/person/1420085/andrew-corbitt/) (Sound Designer credited on Horizon: Forbidden West)

We’re looking for candidates who:

* Already know the fundamentals of one aspect of game development (programming, design, illustration, composition, etc.)
* This includes recent graduates and self-taught individuals who haven’t had the opportunity to prove themselves.
* Can comfortably communicate in English and are open to working with a team.
* Attend weekly hour-long meetings (we’ll find a time/date that works for everyone).
* Maintain basic documentation (Trello tasks, asset lists, etc.)

Answers to frequently asked questions:

* **Why?:** Because we enjoy it, but also because, according to recent statistics, only 7-10% of roles are now early-career. Currently, out of \~14,000 job openings in the video game industry, only 1,000 to 1,500 are for juniors, with creatives being hit the hardest.
* **When?:** We were hoping to have our first team alignment meeting at the end of the month, but it'll depend on how soon we can process the applications.
* **Where?:** On the [Threeclipse Discord server](https://discord.com/invite/NpNHBkWqyM).
* **Have we ever made games before?:** I myself have been part of both indie and AAA productions, but [here’s a link to the game our previous cohort made](https://store.steampowered.com/app/4180390/Recyclamation/)!
* **What kind of game is planned?:** No idea yet! We'll put our heads together in our first team meeting, consider everyone's strengths, and find a good middle ground with everyone involved.
* **What's the selection process?:** We have a score chart that allows us to evaluate raw talent, past education, how much we think we can help you, timezone logistics, and basic politeness in applications.

If you're interested, reach out to us here: [juniorprogram@threeclipse.com](mailto:juniorprogram@threeclipse.com)

**Applications close on January 23rd!**

For the subject of the email, write "Junior Program - \[Your Name\]"

Please include your resume, portfolio, and a brief introduction explaining how you feel we can help you or what you'd like to learn from the program.

Happy to share more information as requested. Just drop a reply here!

https://redd.it/1qcv64w
@r_Unity3D
My game is on the front page of steam!
https://redd.it/1qcykv4
@r_Unity3D
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All games I ever made were strategy games, thought it was time to give something else a go...

https://redd.it/1qcypj1
@r_Unity3D
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I created VacBot Simulator because I loved controlling my robotic vacuum manually from my phone

https://redd.it/1qcxf5u
@r_Unity3D
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I just made this UI effect. Should I make a quick tutorial for it?

https://redd.it/1qd4glg
@r_Unity3D
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Experimenting with Shader Graph + HLSL for an automatic tiling ocean/water shader.

https://redd.it/1qd73p0
@r_Unity3D
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In the last few days I've been working on a procedural building system inspired by Tiny Glade, but I'm doing it in Unity 6 with some GPU processing and rendering features and DOT-based elements. Suggestions are welcome for me to try to improve or add to it.

https://redd.it/1qd7j7n
@r_Unity3D
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Using a lot of FMV in my Unity game, learned some things along the way

https://redd.it/1qdajvz
@r_Unity3D
After about a year of development, I’ve released the Lost Host demo on Steam
https://redd.it/1qdf9wx
@r_Unity3D
What was your first project?
https://redd.it/1qdhc4w
@r_Unity3D
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WIP: GPU-driven procedural grass in Unity URP (Ghost of Tsushima–inspired)

https://redd.it/1qdge8x
@r_Unity3D
How do you balance art style and performance in your Unity 2D games?

As I work on my current 2D project, I've been grappling with the challenge of achieving a visually appealing art style while maintaining optimal performance. Unity's flexibility allows for various artistic approaches, but I've noticed that certain styles can lead to performance issues, especially on lower-end devices. I'm curious about how others in the community tackle this balance.

Do you prioritize a specific art style that aligns with your game's theme, or do you adjust your visuals based on performance needs?
What techniques or tools do you use to optimize graphics without sacrificing quality?

I'd love to hear your experiences and any tips you might have for creating visually stunning yet performant 2D games in Unity.

https://redd.it/1qdjnev
@r_Unity3D
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Hey guys! A quick breakdown of my interactive waterfall.
I’m writing an e-book about shader creation, you can find the link below if you’re interested.

https://redd.it/1qdmfyj
@r_Unity3D
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I've been experimenting with high-fidelity 2D VFX and wanted to share my first pack with the community for free.
https://redd.it/1qdmznc
@r_Unity3D