r/Unity3D – Telegram
r/Unity3D
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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All games I ever made were strategy games, thought it was time to give something else a go...

https://redd.it/1qcypj1
@r_Unity3D
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I created VacBot Simulator because I loved controlling my robotic vacuum manually from my phone

https://redd.it/1qcxf5u
@r_Unity3D
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I just made this UI effect. Should I make a quick tutorial for it?

https://redd.it/1qd4glg
@r_Unity3D
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Experimenting with Shader Graph + HLSL for an automatic tiling ocean/water shader.

https://redd.it/1qd73p0
@r_Unity3D
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In the last few days I've been working on a procedural building system inspired by Tiny Glade, but I'm doing it in Unity 6 with some GPU processing and rendering features and DOT-based elements. Suggestions are welcome for me to try to improve or add to it.

https://redd.it/1qd7j7n
@r_Unity3D
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Using a lot of FMV in my Unity game, learned some things along the way

https://redd.it/1qdajvz
@r_Unity3D
After about a year of development, I’ve released the Lost Host demo on Steam
https://redd.it/1qdf9wx
@r_Unity3D
What was your first project?
https://redd.it/1qdhc4w
@r_Unity3D
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WIP: GPU-driven procedural grass in Unity URP (Ghost of Tsushima–inspired)

https://redd.it/1qdge8x
@r_Unity3D
How do you balance art style and performance in your Unity 2D games?

As I work on my current 2D project, I've been grappling with the challenge of achieving a visually appealing art style while maintaining optimal performance. Unity's flexibility allows for various artistic approaches, but I've noticed that certain styles can lead to performance issues, especially on lower-end devices. I'm curious about how others in the community tackle this balance.

Do you prioritize a specific art style that aligns with your game's theme, or do you adjust your visuals based on performance needs?
What techniques or tools do you use to optimize graphics without sacrificing quality?

I'd love to hear your experiences and any tips you might have for creating visually stunning yet performant 2D games in Unity.

https://redd.it/1qdjnev
@r_Unity3D
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Hey guys! A quick breakdown of my interactive waterfall.
I’m writing an e-book about shader creation, you can find the link below if you’re interested.

https://redd.it/1qdmfyj
@r_Unity3D
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I've been experimenting with high-fidelity 2D VFX and wanted to share my first pack with the community for free.
https://redd.it/1qdmznc
@r_Unity3D
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The Shield of The Kingdom: Goblin Assassin Drop! Swift Leaps Behind + Multi-Crit Attacks Shred Backlines
https://redd.it/1qdnb8u
@r_Unity3D
After ~1 year of solo development, my autobattler roguelite just launched on Steam!
https://redd.it/1qdsgka
@r_Unity3D
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How we solved the 3D modeling skill gap and found our unique style
https://redd.it/1qdvruo
@r_Unity3D
MY GAME IS ACCEPTED ON STEAM!
https://redd.it/1qdsizw
@r_Unity3D