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Using a lot of FMV in my Unity game, learned some things along the way
https://redd.it/1qdajvz
@r_Unity3D
https://redd.it/1qdajvz
@r_Unity3D
After about a year of development, I’ve released the Lost Host demo on Steam
https://redd.it/1qdf9wx
@r_Unity3D
https://redd.it/1qdf9wx
@r_Unity3D
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WIP: GPU-driven procedural grass in Unity URP (Ghost of Tsushima–inspired)
https://redd.it/1qdge8x
@r_Unity3D
https://redd.it/1qdge8x
@r_Unity3D
How do you balance art style and performance in your Unity 2D games?
As I work on my current 2D project, I've been grappling with the challenge of achieving a visually appealing art style while maintaining optimal performance. Unity's flexibility allows for various artistic approaches, but I've noticed that certain styles can lead to performance issues, especially on lower-end devices. I'm curious about how others in the community tackle this balance.
Do you prioritize a specific art style that aligns with your game's theme, or do you adjust your visuals based on performance needs?
What techniques or tools do you use to optimize graphics without sacrificing quality?
I'd love to hear your experiences and any tips you might have for creating visually stunning yet performant 2D games in Unity.
https://redd.it/1qdjnev
@r_Unity3D
As I work on my current 2D project, I've been grappling with the challenge of achieving a visually appealing art style while maintaining optimal performance. Unity's flexibility allows for various artistic approaches, but I've noticed that certain styles can lead to performance issues, especially on lower-end devices. I'm curious about how others in the community tackle this balance.
Do you prioritize a specific art style that aligns with your game's theme, or do you adjust your visuals based on performance needs?
What techniques or tools do you use to optimize graphics without sacrificing quality?
I'd love to hear your experiences and any tips you might have for creating visually stunning yet performant 2D games in Unity.
https://redd.it/1qdjnev
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Hey guys! A quick breakdown of my interactive waterfall.
I’m writing an e-book about shader creation, you can find the link below if you’re interested.
https://redd.it/1qdmfyj
@r_Unity3D
I’m writing an e-book about shader creation, you can find the link below if you’re interested.
https://redd.it/1qdmfyj
@r_Unity3D
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I've been experimenting with high-fidelity 2D VFX and wanted to share my first pack with the community for free.
https://redd.it/1qdmznc
@r_Unity3D
https://redd.it/1qdmznc
@r_Unity3D
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The Shield of The Kingdom: Goblin Assassin Drop! Swift Leaps Behind + Multi-Crit Attacks Shred Backlines
https://redd.it/1qdnb8u
@r_Unity3D
https://redd.it/1qdnb8u
@r_Unity3D
After ~1 year of solo development, my autobattler roguelite just launched on Steam!
https://redd.it/1qdsgka
@r_Unity3D
https://redd.it/1qdsgka
@r_Unity3D
🔥1
My Refrence noscript keeps detaching when the game object is activated, what can i do to fix this?
https://redd.it/1qds3bp
@r_Unity3D
https://redd.it/1qds3bp
@r_Unity3D
Reddit
From the Unity2D community on Reddit: My Refrence noscript keeps detaching when the game object is activated, what can i do to fix…
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I've worked so hard on this!
https://store.steampowered.com/app/3867020/Delete_the_World/
https://redd.it/1qdx50j
@r_Unity3D
https://store.steampowered.com/app/3867020/Delete_the_World/
https://redd.it/1qdx50j
@r_Unity3D
Steampowered
Delete the World on Steam
A genre-bending love letter to visual novels where kids with guns perform an impossible project to reach immortality. How far into depravity will you fall for the one you love—will you kill your friends? Will you Delete the World?
Conveyer Belt style map transitions in my game!
Epic Level Transition
https://redd.it/1qe51ba
@r_Unity3D
Epic Level Transition
https://redd.it/1qe51ba
@r_Unity3D
I'm making a Norse Action-Roguelike you try to break with Crazy Builds!
https://redd.it/1qe6azg
@r_Unity3D
https://redd.it/1qe6azg
@r_Unity3D
Reddit
From the Unity2D community on Reddit: I'm making a Norse Action-Roguelike you try to break with Crazy Builds!
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The difficulty jump from Flappy Bird to Mario was way bigger than I expected!
https://redd.it/1qekl5w
@r_Unity3D
https://redd.it/1qekl5w
@r_Unity3D