My head Hurts ( and my eyes !)
Ok i got to write all this so its understood:
I just want to do reliable blemish removal over long clips with a lot of head movement. Over the past year i have bashed my head up against the wall to do this as painless as possible but to no avail: This is basically the summary:
>
I'm not looking for VFX-artist purity.
People feel insulted when i tell them rotoscoping planar tracking and all those O high and mighty ones up there others is slow and a headache.
Yet i feel insulted everytime they think i'm stupid because i cant get a simple blemish to disapear on a 3 minute clip without grinding myself towards an asylum.
I want speed, stability, and low mental load. I don't do this for a living but have to delve into only blemish tracking every other month.
>Is there really no app that:
* tracks as easily as Resolve,
* tracks as robustly as Mocha,
* without node graphs, planar setups, precomp hell, or babysitting.
I'm feeling stuck
Resolve’s idea is right (fast, timeline-based, minimal setup), but its tracker falls apart,
while Fusion / Mocha / Silhouette / Nuke are “correct” but way too slow and brain-destroying just to fix one moving blemish over minutes of footage.
I'm not looking for “VFX-artist purity”. i want speed, stability, and low mental load.
Is there no other offline based software that can do this without getting my eyes skewed for life ?
https://redd.it/1poyoqj
@vfxbackup
Ok i got to write all this so its understood:
I just want to do reliable blemish removal over long clips with a lot of head movement. Over the past year i have bashed my head up against the wall to do this as painless as possible but to no avail: This is basically the summary:
>
I'm not looking for VFX-artist purity.
People feel insulted when i tell them rotoscoping planar tracking and all those O high and mighty ones up there others is slow and a headache.
Yet i feel insulted everytime they think i'm stupid because i cant get a simple blemish to disapear on a 3 minute clip without grinding myself towards an asylum.
I want speed, stability, and low mental load. I don't do this for a living but have to delve into only blemish tracking every other month.
>Is there really no app that:
* tracks as easily as Resolve,
* tracks as robustly as Mocha,
* without node graphs, planar setups, precomp hell, or babysitting.
I'm feeling stuck
Resolve’s idea is right (fast, timeline-based, minimal setup), but its tracker falls apart,
while Fusion / Mocha / Silhouette / Nuke are “correct” but way too slow and brain-destroying just to fix one moving blemish over minutes of footage.
I'm not looking for “VFX-artist purity”. i want speed, stability, and low mental load.
Is there no other offline based software that can do this without getting my eyes skewed for life ?
https://redd.it/1poyoqj
@vfxbackup
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Is it reasonable to work in the VFX industry in Turkey?
As my question states in the noscript, there is a lot of competition abroad, but in Turkey there are only one or two studios, and recently they have started producing good work (1000Volt). Since competition is lower in Turkey, do you think this sector can be considered a long-term career?
https://redd.it/1poww8j
@vfxbackup
As my question states in the noscript, there is a lot of competition abroad, but in Turkey there are only one or two studios, and recently they have started producing good work (1000Volt). Since competition is lower in Turkey, do you think this sector can be considered a long-term career?
https://redd.it/1poww8j
@vfxbackup
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Jim Cameron: AI for millionaire actors and directors? Never. AI for VFX? Now that’s ok since VFX is too expensive
https://preview.redd.it/16giqa6l4t7g1.png?width=1696&format=png&auto=webp&s=441ac31df29f83c1a90f566d88f25b1b80460406
Curious to hear what others think about this
https://redd.it/1pp415o
@vfxbackup
https://preview.redd.it/16giqa6l4t7g1.png?width=1696&format=png&auto=webp&s=441ac31df29f83c1a90f566d88f25b1b80460406
Curious to hear what others think about this
https://redd.it/1pp415o
@vfxbackup
Trying to be consistent, 21st part of the series (Getting started with Houdini)
https://youtu.be/PR13Z7OB5tI?si=H8TLVpRre0fZXIqh
https://redd.it/1pp6gg3
@vfxbackup
https://youtu.be/PR13Z7OB5tI?si=H8TLVpRre0fZXIqh
https://redd.it/1pp6gg3
@vfxbackup
YouTube
PART 21: CLOUDS I (VDB)
In this Houdini part, I break down the workflow of creating clouds and working with VDB volumes, this is the PART 20. I will cover the very basics of the clouds structure and how it works. PART 20 knowledge is necessary but if you are familiar with VDBs then…
Is the Vertex Selection on the PointCloudGenerator node bugged?
I haven't been able to select to create a mesh and match the position of a card because of it. Am I doing something wrong or is there any other way I can match the position?
https://redd.it/1pp5ns0
@vfxbackup
I haven't been able to select to create a mesh and match the position of a card because of it. Am I doing something wrong or is there any other way I can match the position?
https://redd.it/1pp5ns0
@vfxbackup
Reddit
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EKDANTA - An Engineered God
https://www.youtube.com/watch?v=jxAhlOd8Rss
https://redd.it/1pp9y58
@vfxbackup
https://www.youtube.com/watch?v=jxAhlOd8Rss
https://redd.it/1pp9y58
@vfxbackup
YouTube
EKDANTA - An Engineered God
What happens when a civilization survives… but its culture doesn’t?
In a future built on efficiency, humanity archives its past into machines. Gods are no longer worshiped — they are engineered.
This concept explores a world where Ganesha, the Remover of…
In a future built on efficiency, humanity archives its past into machines. Gods are no longer worshiped — they are engineered.
This concept explores a world where Ganesha, the Remover of…
Were there earlier versions of Peter Jackson's Hobbit virtual filming cgi?
I don't know what you might call it, but I remember from the bts on the hobbit how Peter Jackson had a camera that he filmed an empty studio that had motion tracking sensors placed around. The footage would translate to real time camera moves on a virtual set you could see on screen. I also remember it being used for the mocumentary shaky camera style in Surf's Up (2007). Whatever this tech is called, who pioneered its use? Was Surf's Up one of the first ones?
https://redd.it/1pp9buv
@vfxbackup
I don't know what you might call it, but I remember from the bts on the hobbit how Peter Jackson had a camera that he filmed an empty studio that had motion tracking sensors placed around. The footage would translate to real time camera moves on a virtual set you could see on screen. I also remember it being used for the mocumentary shaky camera style in Surf's Up (2007). Whatever this tech is called, who pioneered its use? Was Surf's Up one of the first ones?
https://redd.it/1pp9buv
@vfxbackup
Reddit
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What's it like working in the industry?
Hi,
I just wanted to know what it's like to work in animation, video games, or VFX.
What's a typical day like, what's it like to look for a job, or what's it like to connect with people in the industry?
Are you able to make a living doing what you love?
I'm just curious.
https://redd.it/1pp7503
@vfxbackup
Hi,
I just wanted to know what it's like to work in animation, video games, or VFX.
What's a typical day like, what's it like to look for a job, or what's it like to connect with people in the industry?
Are you able to make a living doing what you love?
I'm just curious.
https://redd.it/1pp7503
@vfxbackup
Reddit
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How should I be doing stars?
What Im really asking is how do I do high quality, sharp stars in a 4K resolution?
In Nuke, I have Im starting with an 8K latlong noise with the values crunched, which produces my stars and is then projected onto a sphere.
The problem is that some of my bigger stars are up to 7 pixels wide and ultimately look too soft. Even if I bump the noise to 16K (which becomes too much for my potato PC) the stars still feel soft. I also tried turning off filtering in my scanline, but the results are questionable.
I recognize the problem is that since the stars are being piped into a sphere, the camera is only viewing a smaller section of the 8K star element. Is my only option to just increase the resolution of the star element? Is there no other way?
https://redd.it/1ppec7d
@vfxbackup
What Im really asking is how do I do high quality, sharp stars in a 4K resolution?
In Nuke, I have Im starting with an 8K latlong noise with the values crunched, which produces my stars and is then projected onto a sphere.
The problem is that some of my bigger stars are up to 7 pixels wide and ultimately look too soft. Even if I bump the noise to 16K (which becomes too much for my potato PC) the stars still feel soft. I also tried turning off filtering in my scanline, but the results are questionable.
I recognize the problem is that since the stars are being piped into a sphere, the camera is only viewing a smaller section of the 8K star element. Is my only option to just increase the resolution of the star element? Is there no other way?
https://redd.it/1ppec7d
@vfxbackup
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Hiring - VFX Artist/editor for Stream Promo Content!
Hey everyone!
I’m a streamer looking for a VFX artist/editor who can help push the visuals of my content through high-quality promo videos and intros, specifically compositing me into videos with clean, creative effects.
I put a ton of effort into making my stream feel different from the typical live setup—smooth visuals, high energy, and a style that’s always evolving. Now I’m looking for someone who can match that creativity with motion design that pushes things even further.
What I’m looking for:
• High-quality VFX and compositing (putting me into games, environments, or scenes)
• Clean, stylized effects synced to music
• Strong sense of timing, pacing, and visual flow
• Experience with tracking, masking/rotoscoping, and compositing
• (Bonus) Experience with gaming, streaming, or cinematic internet-style edits
• (Bonus) Ability to create short reusable promo intros or loops
This is an entry/mid-level opportunity that will grow quickly as the stream continues to scale. Ideally you’re someone who wants a long-term collaboration.
PLEASE REVIEW MY CONTENT BEFORE REACHING OUT.
Socials: @outofcheck
If you feel you can match the quality, creativity, and energy of the production, I’d love to connect.
Send your portfolio and a quick intro to info@outofcheck.com.
Can’t wait to work together!
https://redd.it/1ppik8y
@vfxbackup
Hey everyone!
I’m a streamer looking for a VFX artist/editor who can help push the visuals of my content through high-quality promo videos and intros, specifically compositing me into videos with clean, creative effects.
I put a ton of effort into making my stream feel different from the typical live setup—smooth visuals, high energy, and a style that’s always evolving. Now I’m looking for someone who can match that creativity with motion design that pushes things even further.
What I’m looking for:
• High-quality VFX and compositing (putting me into games, environments, or scenes)
• Clean, stylized effects synced to music
• Strong sense of timing, pacing, and visual flow
• Experience with tracking, masking/rotoscoping, and compositing
• (Bonus) Experience with gaming, streaming, or cinematic internet-style edits
• (Bonus) Ability to create short reusable promo intros or loops
This is an entry/mid-level opportunity that will grow quickly as the stream continues to scale. Ideally you’re someone who wants a long-term collaboration.
PLEASE REVIEW MY CONTENT BEFORE REACHING OUT.
Socials: @outofcheck
If you feel you can match the quality, creativity, and energy of the production, I’d love to connect.
Send your portfolio and a quick intro to info@outofcheck.com.
Can’t wait to work together!
https://redd.it/1ppik8y
@vfxbackup
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Does Skydance Madrid sponsor work permit for non EU citizens?
Hi everybody,
I hope you are doing well.
I am from Mexico and I have applied to one of skydance jobs for their studio in madrid before, but I didn’t get past the HR meeting. I had almost all the requirements for the position and I tailored my CV to said position. My question is, do you guys know or has anyone from a non-EU country gotten the chance to have them sponsor your work permit? Or do they just automatically discard you after seeing you Not having a work permit/not being from an EU country?
I am mostly trying to figure out what I am doing wrong, if I am not moving forward due to the citizenship and lack of work permit or if I am messing up my initial meeting with HR.
Thank you for your time.
Edit. Forgot to delete something from an early draft
https://redd.it/1ppmzp4
@vfxbackup
Hi everybody,
I hope you are doing well.
I am from Mexico and I have applied to one of skydance jobs for their studio in madrid before, but I didn’t get past the HR meeting. I had almost all the requirements for the position and I tailored my CV to said position. My question is, do you guys know or has anyone from a non-EU country gotten the chance to have them sponsor your work permit? Or do they just automatically discard you after seeing you Not having a work permit/not being from an EU country?
I am mostly trying to figure out what I am doing wrong, if I am not moving forward due to the citizenship and lack of work permit or if I am messing up my initial meeting with HR.
Thank you for your time.
Edit. Forgot to delete something from an early draft
https://redd.it/1ppmzp4
@vfxbackup
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Film and TV actors prepared to strike over AI concerns
https://www.the-independent.com/arts-entertainment/tv/news/ai-film-tv-actors-equity-b2887075.html
https://redd.it/1ppryfv
@vfxbackup
https://www.the-independent.com/arts-entertainment/tv/news/ai-film-tv-actors-equity-b2887075.html
https://redd.it/1ppryfv
@vfxbackup
The Independent
Film and TV actors prepared to strike over AI concerns
More than 7,700 actors, stunt performers and dancers were balloted
For those who’ve done product viz commercially: what kind of clients usually pay for this?
https://redd.it/1ppq1lf
@vfxbackup
https://redd.it/1ppq1lf
@vfxbackup
Reddit
From the vfx community on Reddit: For those who’ve done product viz commercially: what kind of clients usually pay for this?
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What would you actually want in an AI-first compositor?
Hey all, I’m a creative who lives in images/video and have been using Nuke for last 10 years.
I’ve been building a node-based compositor that’s “AI-first” (meaning AI is inside the graph as real nodes, not random one-click tools). The goal isn’t to make a clone of Nuke. The goal is to make the painful parts faster, but still production-safe and controllable. And not something like ComfyUI where you have to add 20 different plugins to get stuff done. Basically Upgraded version of Nuke.
I’d love real opinions from working VFX/motion/comp folks:
The stuff I’m thinking about:
AI roto / matting that turns into editable shapes (not just a janky mask)
Object removal / cleanplates that you can actually art-direct
Depth, DeBlur, Normal, Relight, etc
Smart denoise and upres that doesn’t destroy detail
Tracking + stabilization helpers
Built to play nice with pro workflows (ACES/OCIO, EXRs, cryptomattes, caching, predictable renders)
Questions:
1. What’s the ONE task you’d pay for if it actually worked reliably?
2. What’s the biggest dealbreaker? (color correctness, speed, black box results, no noscripting, no farm, licensing, etc.)
3. Would you use a new standalone compositor ?
4. What pricing would feel fair for indie users vs studios?
5. If you’ve tried existing AI tools, what specifically annoyed you?
I’m not selling anything here, coz I don't the product yet. I just want to make sure I’m building something people would actually use.
https://redd.it/1ppyval
@vfxbackup
Hey all, I’m a creative who lives in images/video and have been using Nuke for last 10 years.
I’ve been building a node-based compositor that’s “AI-first” (meaning AI is inside the graph as real nodes, not random one-click tools). The goal isn’t to make a clone of Nuke. The goal is to make the painful parts faster, but still production-safe and controllable. And not something like ComfyUI where you have to add 20 different plugins to get stuff done. Basically Upgraded version of Nuke.
I’d love real opinions from working VFX/motion/comp folks:
The stuff I’m thinking about:
AI roto / matting that turns into editable shapes (not just a janky mask)
Object removal / cleanplates that you can actually art-direct
Depth, DeBlur, Normal, Relight, etc
Smart denoise and upres that doesn’t destroy detail
Tracking + stabilization helpers
Built to play nice with pro workflows (ACES/OCIO, EXRs, cryptomattes, caching, predictable renders)
Questions:
1. What’s the ONE task you’d pay for if it actually worked reliably?
2. What’s the biggest dealbreaker? (color correctness, speed, black box results, no noscripting, no farm, licensing, etc.)
3. Would you use a new standalone compositor ?
4. What pricing would feel fair for indie users vs studios?
5. If you’ve tried existing AI tools, what specifically annoyed you?
I’m not selling anything here, coz I don't the product yet. I just want to make sure I’m building something people would actually use.
https://redd.it/1ppyval
@vfxbackup
Reddit
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