#Godot 4.0 reaches Beta
https://godotengine.org/article/dev-snapshot-godot-4-0-beta-1
#GodotEngine #GameEngines #OpenSource #FOSS
https://godotengine.org/article/dev-snapshot-godot-4-0-beta-1
#GodotEngine #GameEngines #OpenSource #FOSS
Godot Engine
The next big step: Godot 4.0 reaches Beta – Godot Engine
It has been a long road to Godot 4.0 with 17 alpha builds distributed in 2022, and continuous development effort since 2019. We aren’t done yet, but today marks a major milestone on the road to Godot 4.0: the first beta is out!
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Prototype your games like a pro! With these two #FREE Texture Packs your #LevelDesign can become much more accurate and balanced:
– https://opengameart.org/content/prototype-textures-pack
– https://www.kenney.nl/assets/prototype-textures
– https://opengameart.org/content/prototype-textures-pack
– https://www.kenney.nl/assets/prototype-textures
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Another amazing #UNITY #Asset to test and develop your game faster! (#FREE MIT License)
https://github.com/smkplus/CustomToolbar
https://github.com/smkplus/CustomToolbar
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Amazing #GodotEngine scene breakdown:
https://www.youtube.com/watch?v=T1Eri8ql7Sg
#Godot #GameEngines #Tutorials
https://www.youtube.com/watch?v=T1Eri8ql7Sg
#Godot #GameEngines #Tutorials
YouTube
How I Made The Water In My Oasis Scene Look Good(ish) - Godot Behind the Scenes!
Water is intrinsic to video games, often enhancing a scene with pretty reflections and ambient movement, bringing an otherwise static environment to life. In today's 'Behind the Scenes!' I discuss one simple way to implement a good-looking water shader in…
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Outstanding #UnrealEngine artwork (WIP shots included on #ArtStation)
https://www.artstation.com/artwork/4X4Ax1
https://www.artstation.com/artwork/4X4Ax1
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It took 37 seconds and a few words to make this on 3060 Ti (on a local #StableDiffusion web UI)
https://github.com/AUTOMATIC1111/stable-diffusion-webui
#AIart #NeuralNetworks
https://github.com/AUTOMATIC1111/stable-diffusion-webui
#AIart #NeuralNetworks
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And you can generate #Textures with the TILED option enabled!
#NeuralNetworks #StableDiffusion #AIart
#NeuralNetworks #StableDiffusion #AIart
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[FILES IN THE CHAT] This is the #Godot 4 scene with the tileable terrain material generated from #StableDiffusion and enhanced with Materialize to make normals, AO, etc (will try #Substance B2M later)
#NeuralNetworks #Textures #GodotEngine #Files
#NeuralNetworks #Textures #GodotEngine #Files
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You can generate seamless #Textures, backgrounds, or WHATEVER YOU WANT right in Blender (you need modern NVIDIA GPU and 8GB+ VRAM is a must)
https://github.com/carson-katri/dream-textures
#NeuralNetworks #AI #StableDiffusion
https://github.com/carson-katri/dream-textures
#NeuralNetworks #AI #StableDiffusion
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Normal people's weekend: gaming, movies, walks. ME: MAKING 200 versions of #GodotEngine logo remakes by Neural Networks.
Conclusion: works well to make icons for games, can work with styles and contexts, but has watermark issues (due to the base model, created from stocks with watermarks). So, sometimes there can be odd text overlays on top of icons.
Sticker pack: https://news.1rj.ru/str/addstickers/neuralgodot
Conclusion: works well to make icons for games, can work with styles and contexts, but has watermark issues (due to the base model, created from stocks with watermarks). So, sometimes there can be odd text overlays on top of icons.
Sticker pack: https://news.1rj.ru/str/addstickers/neuralgodot
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GameDev Pulse
Normal people's weekend: gaming, movies, walks. ME: MAKING 200 versions of #GodotEngine logo remakes by Neural Networks. Conclusion: works well to make icons for games, can work with styles and contexts, but has watermark issues (due to the base model, created…
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