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Outstanding #UnrealEngine artwork (WIP shots included on #ArtStation)
https://www.artstation.com/artwork/4X4Ax1
https://www.artstation.com/artwork/4X4Ax1
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It took 37 seconds and a few words to make this on 3060 Ti (on a local #StableDiffusion web UI)
https://github.com/AUTOMATIC1111/stable-diffusion-webui
#AIart #NeuralNetworks
https://github.com/AUTOMATIC1111/stable-diffusion-webui
#AIart #NeuralNetworks
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And you can generate #Textures with the TILED option enabled!
#NeuralNetworks #StableDiffusion #AIart
#NeuralNetworks #StableDiffusion #AIart
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[FILES IN THE CHAT] This is the #Godot 4 scene with the tileable terrain material generated from #StableDiffusion and enhanced with Materialize to make normals, AO, etc (will try #Substance B2M later)
#NeuralNetworks #Textures #GodotEngine #Files
#NeuralNetworks #Textures #GodotEngine #Files
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You can generate seamless #Textures, backgrounds, or WHATEVER YOU WANT right in Blender (you need modern NVIDIA GPU and 8GB+ VRAM is a must)
https://github.com/carson-katri/dream-textures
#NeuralNetworks #AI #StableDiffusion
https://github.com/carson-katri/dream-textures
#NeuralNetworks #AI #StableDiffusion
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Normal people's weekend: gaming, movies, walks. ME: MAKING 200 versions of #GodotEngine logo remakes by Neural Networks.
Conclusion: works well to make icons for games, can work with styles and contexts, but has watermark issues (due to the base model, created from stocks with watermarks). So, sometimes there can be odd text overlays on top of icons.
Sticker pack: https://news.1rj.ru/str/addstickers/neuralgodot
Conclusion: works well to make icons for games, can work with styles and contexts, but has watermark issues (due to the base model, created from stocks with watermarks). So, sometimes there can be odd text overlays on top of icons.
Sticker pack: https://news.1rj.ru/str/addstickers/neuralgodot
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GameDev Pulse
Normal people's weekend: gaming, movies, walks. ME: MAKING 200 versions of #GodotEngine logo remakes by Neural Networks. Conclusion: works well to make icons for games, can work with styles and contexts, but has watermark issues (due to the base model, created…
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LAIKA Studio animator re-creating his flipbook
#Animation #Art #Drawing
https://www.youtube.com/watch?v=7Al-XT_vNms
#Animation #Art #Drawing
https://www.youtube.com/watch?v=7Al-XT_vNms
YouTube
Remaking My Favorite Flipbook 30 YEARS LATER
Yep, three decades... Crazy. I had a ton of fun with this remake!
🔥 Make your own flipbooks with my Flipbook Kit 👉 https://andymation.com
📱 Share Your Flipbooks in the Andymation App! It's FREE
iOS: https://andymat.io/n_app_iOS
Android: https://andymat.io/n_app_Android…
🔥 Make your own flipbooks with my Flipbook Kit 👉 https://andymation.com
📱 Share Your Flipbooks in the Andymation App! It's FREE
iOS: https://andymat.io/n_app_iOS
Android: https://andymat.io/n_app_Android…
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Good news: #Valve sold over 1 million #SteamDeck portable computers and orders are now approved in a few days due to improved production and delivery.
GPD and AYA also started deliveries of their Ryzen 6800U-based consoles.
So, welcome to a portable gaming era!
GPD and AYA also started deliveries of their Ryzen 6800U-based consoles.
So, welcome to a portable gaming era!
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Here's a simple Splatoon inspired demo with #GodotEngine 4 compute shaders:
https://youtu.be/5CKvGYqagyI
#GODOT #Tutorial
https://youtu.be/5CKvGYqagyI
#GODOT #Tutorial
YouTube
How to use Compute Shaders in Godot 4
Here's a quick guide on how to set up Compute Shaders in Godot 4, using a practical example by converting the score calculation from my previous video, on Splatoon's ink gun, to be run as a compute shader.
Scripts:
Shader GLSL: https://pastebin.com/pbGGjrE8…
Scripts:
Shader GLSL: https://pastebin.com/pbGGjrE8…
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Nice indie platformer:
https://www.youtube.com/watch?v=DcESS2l4RY4
https://www.youtube.com/watch?v=DcESS2l4RY4
YouTube
Planet of Lana | Developer Commentary Demo | Xbox, PC, Game Pass Spring 2023
Adam and Klas from Wishfully walk us through the Planet of Lana demo from gamescom 2022, talking players through some of the systems players can expect to encounter in the game and the design choices the team has made in building this anticipated puzzle adventure…
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