Modded Minecraft Reddit Feed – Telegram
Modded Minecraft Reddit Feed
220 subscribers
32.2K photos
2.97K videos
4 files
36K links
This is a bot channel automatically posting content from /r/feedthebeast as it gets posted.

Supported by @r_channels & @reddit2telegram.
Download Telegram
This media is not supported in your browser
VIEW IN TELEGRAM
Hot take: there needs to be more modpacks that don't contain the Create mod (or at least don't rely on it for progression)
https://redd.it/1lpr8ir
@MinecraftModded
First thing I thought of when seeing the chest
https://redd.it/1lptdod
@MinecraftModded
Create mod invisible trains

This is an exact copy of a post I've made on /CreateMod because I got literally no interactions in there. I'm getting insane at this point so I thought I'd ask here as well

I’ve been playing with some friends for a while now and we built a train. I took a ride on it and it went fine, but as soon as I left it to go alone, it turns invisible with no collision after leaving the chunks I can see and only reappears if I reload the chunk. The train still exists (it stops at the station, train observers still detect it, shows up on /create trains) it just simply disappears. If I fly on creative mod to a chunk that he is going through, it also shows up. The problem seems to be that it does not load properly when coming from a chunk that I haven’t loaded myself. Things I’ve tried so far:

* Putting chunk loaders on stations
* Disabling and removing Entity Culling and similar culling on mods
* Upping simulation distance to the max on Sodium
* Disabling all Flywheel instances
* Disabling shaders (who knows)
* Copying mod config from other players that have it working
* Edit: Also tried removing steam n' rails

Additional info: It seems to be happening with me only for some reason. We have the exact same mods installed client-side so it makes no sense that this is happening exclusively to me.
Trains are like 50% of the reason we are using Create so I’m pretty bummed about it. Can somebody please help me?

Also, these are the mods we are using: [https://modrinth.com/modpack/crubecrt](https://modrinth.com/modpack/crubecrt)

https://redd.it/1lpxcee
@MinecraftModded
A modpack to be an "expert"

I have seen a lot of modpacks,like divine journey, greg tech new horizons, meatballcraft etc... But these modpacks require prior knowledge of several mods (such as Thaumcraft, Immersive Engineering and Botania). I want to make the most of the best modpacks but I'm still a beginner, can you suggest a modpack that is easy to understand?(preferably with questbook or something similar)

Note: (I know that Meatballcraft helps a lot in this regard and that I can look at wikis, but besides being tiring, they are often outdated or too confusing)

https://redd.it/1lpzpl5
@MinecraftModded
Anyone else feel spoiled on official updates by mods?

With the copper golem and chests dropping yesterday, we mow have a basic logistics system in vanilla; and that's super cool. But I also can't help but feel like...Create's was even funner? Take the autocrafter for example.

Create had a mechanical crafter in 1.16, and as we know, it took up a block for each slot and had unique extra slots for exclusive recipes. You could automate crafting, but it was also a little cumbersome in a way that didn't render the vanilla crafting table obsolete. But then Mogang added the autocrafter, and it's literally just a block you plug redstone and a chest into and it spits out a recipe. It feels like something out of an old tech mod. Create's version somehow felt more vanilla than vanilla. I never use the autocrafter, it just kinda bugs me they ever did it after years of saying they'd never automate crafting, and I can't help but feel copper golems will be the same for me.

Anyone else feel this way?

https://redd.it/1lq1i3i
@MinecraftModded