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Hot take: there needs to be more modpacks that don't contain the Create mod (or at least don't rely on it for progression)
https://redd.it/1lpr8ir
@MinecraftModded
First thing I thought of when seeing the chest
https://redd.it/1lptdod
@MinecraftModded
Create mod invisible trains

This is an exact copy of a post I've made on /CreateMod because I got literally no interactions in there. I'm getting insane at this point so I thought I'd ask here as well

I’ve been playing with some friends for a while now and we built a train. I took a ride on it and it went fine, but as soon as I left it to go alone, it turns invisible with no collision after leaving the chunks I can see and only reappears if I reload the chunk. The train still exists (it stops at the station, train observers still detect it, shows up on /create trains) it just simply disappears. If I fly on creative mod to a chunk that he is going through, it also shows up. The problem seems to be that it does not load properly when coming from a chunk that I haven’t loaded myself. Things I’ve tried so far:

* Putting chunk loaders on stations
* Disabling and removing Entity Culling and similar culling on mods
* Upping simulation distance to the max on Sodium
* Disabling all Flywheel instances
* Disabling shaders (who knows)
* Copying mod config from other players that have it working
* Edit: Also tried removing steam n' rails

Additional info: It seems to be happening with me only for some reason. We have the exact same mods installed client-side so it makes no sense that this is happening exclusively to me.
Trains are like 50% of the reason we are using Create so I’m pretty bummed about it. Can somebody please help me?

Also, these are the mods we are using: [https://modrinth.com/modpack/crubecrt](https://modrinth.com/modpack/crubecrt)

https://redd.it/1lpxcee
@MinecraftModded
A modpack to be an "expert"

I have seen a lot of modpacks,like divine journey, greg tech new horizons, meatballcraft etc... But these modpacks require prior knowledge of several mods (such as Thaumcraft, Immersive Engineering and Botania). I want to make the most of the best modpacks but I'm still a beginner, can you suggest a modpack that is easy to understand?(preferably with questbook or something similar)

Note: (I know that Meatballcraft helps a lot in this regard and that I can look at wikis, but besides being tiring, they are often outdated or too confusing)

https://redd.it/1lpzpl5
@MinecraftModded
Anyone else feel spoiled on official updates by mods?

With the copper golem and chests dropping yesterday, we mow have a basic logistics system in vanilla; and that's super cool. But I also can't help but feel like...Create's was even funner? Take the autocrafter for example.

Create had a mechanical crafter in 1.16, and as we know, it took up a block for each slot and had unique extra slots for exclusive recipes. You could automate crafting, but it was also a little cumbersome in a way that didn't render the vanilla crafting table obsolete. But then Mogang added the autocrafter, and it's literally just a block you plug redstone and a chest into and it spits out a recipe. It feels like something out of an old tech mod. Create's version somehow felt more vanilla than vanilla. I never use the autocrafter, it just kinda bugs me they ever did it after years of saying they'd never automate crafting, and I can't help but feel copper golems will be the same for me.

Anyone else feel this way?

https://redd.it/1lq1i3i
@MinecraftModded
Thoughts on modpacks that are generally safe bases, but dangerous exploration?

I've dabbled in some modpacks like SevTech or Sky Factory 4 and have started to understand how to explore all the new offerings and use the in-game tools for figuring out progression. I'd like to find a good long term modpack to play around in and looking for some advice.

I love the idea of the progression in SevTech, but its a little too grindy/slow in the start and I like I'd like something that doesn't start quite so far back in tech, while still liking some boss tiers for further progress. I've liked SkyFactory when I want something purely self-directed pseudo-creative, but want something else when I want more exploration based.

I've liked watching some streamers play Ancient Dawn, but the constant tornados and meteor showers feel too much for me, also both times I've started and generated a new world, I've spawned on top of a Hound and get killed repeatedly on respawn. I know that's just bad luck, but has still affected my perception of the modpack.

So I think I'm looking for a modpack with a solid mix of magic/tech; reasonably easy to create a safe base that's not going to be destroyed randomly, while also having some level of boss gates/goals. And probably not an "expert" type modpack.

https://redd.it/1lq2qwe
@MinecraftModded