My modpack has great world gen, but a serious kelp problem
Does anyone know of a reasonable way to deal with world gen producing server-lagging amounts of broken kelp items? Like, I’m not even sure what kind of tool or solution I should be looking for.
https://redd.it/1qcd69b
@MinecraftModded
Does anyone know of a reasonable way to deal with world gen producing server-lagging amounts of broken kelp items? Like, I’m not even sure what kind of tool or solution I should be looking for.
https://redd.it/1qcd69b
@MinecraftModded
Reddit
From the feedthebeast community on Reddit
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Stoneblock 4 - Getting everysingle bit of ingot out of raw ore
https://redd.it/1qcfa9w
@MinecraftModded
https://redd.it/1qcfa9w
@MinecraftModded
Dear creators of mods that include weapons, armors, etc.
I have been doing modpacks for years and one of the problems of gear mods is the fact that most of the times, we do not get info about how powerful the mod is.
For example, i remember one time I added mystical agriculture to one of my modpacks, and one of the weapons you could obtain did an absolutely shit ton of damage (I think it was like 45???) while being fairly easy to get. We are talking about one specific item that completely destroys the purpose of other weapons to ever be used.
For me, balancing is a vital part of a good modpack and when downloading mods I think it would be nice to get some type of idea of how overpowered the mod is.
I thought of some type of metric to determine different levels a mod can have (Like energy classes on electronic devices... xd) At least when I enter the curseforge/modrinth I could see something like:
*S+ TIER GEAR MOD* (most likely super-late equipment that will probably be better than anything else on the modpack)
I don't know, is just a thought i had right now. I bet I'm not the only one with these balancing issues.
https://redd.it/1qclrek
@MinecraftModded
I have been doing modpacks for years and one of the problems of gear mods is the fact that most of the times, we do not get info about how powerful the mod is.
For example, i remember one time I added mystical agriculture to one of my modpacks, and one of the weapons you could obtain did an absolutely shit ton of damage (I think it was like 45???) while being fairly easy to get. We are talking about one specific item that completely destroys the purpose of other weapons to ever be used.
For me, balancing is a vital part of a good modpack and when downloading mods I think it would be nice to get some type of idea of how overpowered the mod is.
I thought of some type of metric to determine different levels a mod can have (Like energy classes on electronic devices... xd) At least when I enter the curseforge/modrinth I could see something like:
*S+ TIER GEAR MOD* (most likely super-late equipment that will probably be better than anything else on the modpack)
I don't know, is just a thought i had right now. I bet I'm not the only one with these balancing issues.
https://redd.it/1qclrek
@MinecraftModded
Reddit
From the feedthebeast community on Reddit
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What mod adds the display in the upper left corner that shows the blocks and stuff?
https://redd.it/1qcy2vz
@MinecraftModded
https://redd.it/1qcy2vz
@MinecraftModded
Introducing the Tag Fixes mod: currently providing 2773 localizations for unlocalized tags from 63 different mods.
https://redd.it/1qd1gj9
@MinecraftModded
https://redd.it/1qd1gj9
@MinecraftModded
Okay but can we *please* talk about this? Haven't seen anyone draw this similarity in the wild.
https://redd.it/1qd4lhx
@MinecraftModded
https://redd.it/1qd4lhx
@MinecraftModded
(WIP) Adding raytraced shadows to Bliss Shader (Eclipse Edit)
https://redd.it/1qd41k1
@MinecraftModded
https://redd.it/1qd41k1
@MinecraftModded
Reddit
From the feedthebeast community on Reddit: (WIP) Adding raytraced shadows to Bliss Shader (Eclipse Edit)
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Issue Not Talked About Much With Modpacks: Structures Appearing Too Frequently
I am unsure if I am alone on this, but I HATE having tons of structures around. I was playing industrial village and everywhere I went, just constant structures. Structures are exciting when rare, scarcity creates value. A lot of packs suffer from this and it just irritates me a lot.
What do you guys think? Is it not that serious? I do understand I can just take them down, but it still bothers me. Also, if you guys have any packs that DONT suffer from this problem feel free to suggest them!
https://redd.it/1qd8z9t
@MinecraftModded
I am unsure if I am alone on this, but I HATE having tons of structures around. I was playing industrial village and everywhere I went, just constant structures. Structures are exciting when rare, scarcity creates value. A lot of packs suffer from this and it just irritates me a lot.
What do you guys think? Is it not that serious? I do understand I can just take them down, but it still bothers me. Also, if you guys have any packs that DONT suffer from this problem feel free to suggest them!
https://redd.it/1qd8z9t
@MinecraftModded
Reddit
From the feedthebeast community on Reddit
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are there any mods that add a Deep Dark dimension through the portal that is actually good?
https://redd.it/1qd35lo
@MinecraftModded
https://redd.it/1qd35lo
@MinecraftModded