Dear creators of mods that include weapons, armors, etc.
I have been doing modpacks for years and one of the problems of gear mods is the fact that most of the times, we do not get info about how powerful the mod is.
For example, i remember one time I added mystical agriculture to one of my modpacks, and one of the weapons you could obtain did an absolutely shit ton of damage (I think it was like 45???) while being fairly easy to get. We are talking about one specific item that completely destroys the purpose of other weapons to ever be used.
For me, balancing is a vital part of a good modpack and when downloading mods I think it would be nice to get some type of idea of how overpowered the mod is.
I thought of some type of metric to determine different levels a mod can have (Like energy classes on electronic devices... xd) At least when I enter the curseforge/modrinth I could see something like:
*S+ TIER GEAR MOD* (most likely super-late equipment that will probably be better than anything else on the modpack)
I don't know, is just a thought i had right now. I bet I'm not the only one with these balancing issues.
https://redd.it/1qclrek
@MinecraftModded
I have been doing modpacks for years and one of the problems of gear mods is the fact that most of the times, we do not get info about how powerful the mod is.
For example, i remember one time I added mystical agriculture to one of my modpacks, and one of the weapons you could obtain did an absolutely shit ton of damage (I think it was like 45???) while being fairly easy to get. We are talking about one specific item that completely destroys the purpose of other weapons to ever be used.
For me, balancing is a vital part of a good modpack and when downloading mods I think it would be nice to get some type of idea of how overpowered the mod is.
I thought of some type of metric to determine different levels a mod can have (Like energy classes on electronic devices... xd) At least when I enter the curseforge/modrinth I could see something like:
*S+ TIER GEAR MOD* (most likely super-late equipment that will probably be better than anything else on the modpack)
I don't know, is just a thought i had right now. I bet I'm not the only one with these balancing issues.
https://redd.it/1qclrek
@MinecraftModded
Reddit
From the feedthebeast community on Reddit
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What mod adds the display in the upper left corner that shows the blocks and stuff?
https://redd.it/1qcy2vz
@MinecraftModded
https://redd.it/1qcy2vz
@MinecraftModded
Introducing the Tag Fixes mod: currently providing 2773 localizations for unlocalized tags from 63 different mods.
https://redd.it/1qd1gj9
@MinecraftModded
https://redd.it/1qd1gj9
@MinecraftModded
Okay but can we *please* talk about this? Haven't seen anyone draw this similarity in the wild.
https://redd.it/1qd4lhx
@MinecraftModded
https://redd.it/1qd4lhx
@MinecraftModded
(WIP) Adding raytraced shadows to Bliss Shader (Eclipse Edit)
https://redd.it/1qd41k1
@MinecraftModded
https://redd.it/1qd41k1
@MinecraftModded
Reddit
From the feedthebeast community on Reddit: (WIP) Adding raytraced shadows to Bliss Shader (Eclipse Edit)
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Issue Not Talked About Much With Modpacks: Structures Appearing Too Frequently
I am unsure if I am alone on this, but I HATE having tons of structures around. I was playing industrial village and everywhere I went, just constant structures. Structures are exciting when rare, scarcity creates value. A lot of packs suffer from this and it just irritates me a lot.
What do you guys think? Is it not that serious? I do understand I can just take them down, but it still bothers me. Also, if you guys have any packs that DONT suffer from this problem feel free to suggest them!
https://redd.it/1qd8z9t
@MinecraftModded
I am unsure if I am alone on this, but I HATE having tons of structures around. I was playing industrial village and everywhere I went, just constant structures. Structures are exciting when rare, scarcity creates value. A lot of packs suffer from this and it just irritates me a lot.
What do you guys think? Is it not that serious? I do understand I can just take them down, but it still bothers me. Also, if you guys have any packs that DONT suffer from this problem feel free to suggest them!
https://redd.it/1qd8z9t
@MinecraftModded
Reddit
From the feedthebeast community on Reddit
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are there any mods that add a Deep Dark dimension through the portal that is actually good?
https://redd.it/1qd35lo
@MinecraftModded
https://redd.it/1qd35lo
@MinecraftModded
The only modpack I 100% completed was Project Ozone 2 skyblock mode and Create Above and Beyond. Recommendations?
I want to start up a long term modded world, just me.
I want something tech heavy. I'm fine with grinding, but preferably not super early grind. Like Gregtech New Horizons, I know it gets good eventually, but the start felt so long for me IMO (granted i didnt play it that much, but there felt like a lot of needless shit)
Doesn't have to have create. I am impartial. I played Above and Beyond to learn the mod, not because I'm a create fanboy.
https://redd.it/1qd9ld9
@MinecraftModded
I want to start up a long term modded world, just me.
I want something tech heavy. I'm fine with grinding, but preferably not super early grind. Like Gregtech New Horizons, I know it gets good eventually, but the start felt so long for me IMO (granted i didnt play it that much, but there felt like a lot of needless shit)
Doesn't have to have create. I am impartial. I played Above and Beyond to learn the mod, not because I'm a create fanboy.
https://redd.it/1qd9ld9
@MinecraftModded
Reddit
From the feedthebeast community on Reddit
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I added some realistic touches to the Pillager's Gun mod’s Pillager!
Pillager doing slide and be knocked down!
Combat ability of the pillagers
As shown in the two videos, the pillager can slide and can also be knocked down. However, that’s just the tip of the iceberg 🧊🏔️. They can strafe, feint, skirmish, and even perform bhop while shooting from a distance. When paired with the PlayerRevive Mod, the pillager can both revive others and be revived by the player or fellow pillagers!
If you’re interested, you can check out and download the mod on Curseforge.
You can see more videos about my mods on my Youtube Channel!
**P.S.** Please make sure to install EMF 2.4.1, ETF 6.2.9, and MobPlayerAnimator along with its dependencies to use the provided Knockdown and Slide animation.
https://redd.it/1qddo6e
@MinecraftModded
Pillager doing slide and be knocked down!
Combat ability of the pillagers
As shown in the two videos, the pillager can slide and can also be knocked down. However, that’s just the tip of the iceberg 🧊🏔️. They can strafe, feint, skirmish, and even perform bhop while shooting from a distance. When paired with the PlayerRevive Mod, the pillager can both revive others and be revived by the player or fellow pillagers!
If you’re interested, you can check out and download the mod on Curseforge.
You can see more videos about my mods on my Youtube Channel!
**P.S.** Please make sure to install EMF 2.4.1, ETF 6.2.9, and MobPlayerAnimator along with its dependencies to use the provided Knockdown and Slide animation.
https://redd.it/1qddo6e
@MinecraftModded
Reddit
From the feedthebeast community on Reddit
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Enchantments are confusing — I built a tooltip that explains them in-game
https://redd.it/1qderlf
@MinecraftModded
https://redd.it/1qderlf
@MinecraftModded
What vanilla items do you all associate with the various unique modded enchantments?
https://redd.it/1qdgtca
@MinecraftModded
https://redd.it/1qdgtca
@MinecraftModded
Looking for a modpack with a "goal" oriented questbook
I'm currently playing po3 in titan mode and i was having a lot of fun automating sieving/progressing into the pack (while automating ore production i basically forgot about the questbook). After a while I started the embers chapter which was interesting for a while but became just a check list after i saw it was just a less efficient ore processing/alloying.
After that i saw the mystical agriculture and the ender io/thermal expansion chapters, they looked like just big checklists since they are just asking you to craft every seed/machine for no reason.
I would like to find an expert modpack that has set smaller goals like "automate the crafting of this item" that guides you to the endgame (similar to manufactio or feed the factory which basically lock mods behind various colors of research which basically means your goal is to automate every color).
Maybe i'm playing po3 wrong, but right now i'm feeling like there is no point in automating stuff since you don't really need a ton of something after automating ores (i was kinda feeling like starting steel production would be fun so i will try to do that).
https://redd.it/1qdk2zj
@MinecraftModded
I'm currently playing po3 in titan mode and i was having a lot of fun automating sieving/progressing into the pack (while automating ore production i basically forgot about the questbook). After a while I started the embers chapter which was interesting for a while but became just a check list after i saw it was just a less efficient ore processing/alloying.
After that i saw the mystical agriculture and the ender io/thermal expansion chapters, they looked like just big checklists since they are just asking you to craft every seed/machine for no reason.
I would like to find an expert modpack that has set smaller goals like "automate the crafting of this item" that guides you to the endgame (similar to manufactio or feed the factory which basically lock mods behind various colors of research which basically means your goal is to automate every color).
Maybe i'm playing po3 wrong, but right now i'm feeling like there is no point in automating stuff since you don't really need a ton of something after automating ores (i was kinda feeling like starting steel production would be fun so i will try to do that).
https://redd.it/1qdk2zj
@MinecraftModded
Reddit
From the feedthebeast community on Reddit
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