The wordles these days man…
This message contains a spoiler for today’s wordle
How are you doing? how’s your mind, your financial security, your people?
As part of a global study, we are asking people in Ethiopia to complete a very short survey on how things are going in their life - mentally, socially, financially - and how you think they're going to look like in the future. It’s quick (3–4 mins), anonymous, voluntary and available in both Amharic and English.
Take a moment to tell us using the link below:
Amharic: https://lnkd.in/dRAuaNzp
English: https://lnkd.in/dsqFnpRd
As part of a global study, we are asking people in Ethiopia to complete a very short survey on how things are going in their life - mentally, socially, financially - and how you think they're going to look like in the future. It’s quick (3–4 mins), anonymous, voluntary and available in both Amharic and English.
Take a moment to tell us using the link below:
Amharic: https://lnkd.in/dRAuaNzp
English: https://lnkd.in/dsqFnpRd
lnkd.in
LinkedIn
This link will take you to a page that’s not on LinkedIn
Sporadic Attempts at Design and Life
How are you doing? how’s your mind, your financial security, your people? As part of a global study, we are asking people in Ethiopia to complete a very short survey on how things are going in their life - mentally, socially, financially - and how you think…
Hey friends, help out by filling this out. your response means a ton!
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Google really cooked with material 3 expressive when apple missed such an important shot
Design Aesthetics you can copy for your next project
Rebus
Characteristics:
- words are often replaced with imagery inside sentences/ images just placed inside typographic layouts (without replacing)
- absurdist combination of typefaces (noscripts and caligraphy with sans in the same word)
- bold layouts that encourage people to decode the message
- images may also often be visual puns (peas in orbit on the globe for world peace) and conceptual wordplay (bulbs for idea)
- what ties everything together is, layout needs to be super clean and legible since we are voluntarily introducing complexity with the typeface chaos and imagery
where it works:
- magazine and book covers
- avant-garde site layouts that are made for artistic showcase (not consumer platforms since accessibility fail)
- branding campaigns with a smart and witty vibe
1/2 characteristics
Rebus
Characteristics:
- words are often replaced with imagery inside sentences/ images just placed inside typographic layouts (without replacing)
- absurdist combination of typefaces (noscripts and caligraphy with sans in the same word)
- bold layouts that encourage people to decode the message
- images may also often be visual puns (peas in orbit on the globe for world peace) and conceptual wordplay (bulbs for idea)
- what ties everything together is, layout needs to be super clean and legible since we are voluntarily introducing complexity with the typeface chaos and imagery
where it works:
- magazine and book covers
- avant-garde site layouts that are made for artistic showcase (not consumer platforms since accessibility fail)
- branding campaigns with a smart and witty vibe
1/2 characteristics
Imagery
check out this board to fully absorb how it feels
https://in.pinterest.com/temesgenaymamo/rebus/
2/2 imagery
check out this board to fully absorb how it feels
https://in.pinterest.com/temesgenaymamo/rebus/
2/2 imagery
Sporadic Attempts at Design and Life
60fps.design is a curated showcase of top-tier animations and interactions from the best iOS, Android, and web apps, perfect for anyone obsessed with motion and micro-interactions.
webinteractions.gallery is a similar curated showcase of interaction but more centered on web.
I don't like anything
When providing design feedback or thinking about my own design work I try my best to not use terms such as 'like/dislike', 'good/bad', 'love/hate', etc. I believe these words act as a layer of abstraction, preventing me from more deeply understanding the motivating thoughts behind them.
By removing these words from my vocabulary I am forced to deconstruct the rationale behind the feelings, which I find leads to more actionable feedback and clearer problem solving.
For example, if I go to a website and I am immediately greeted with a popover that asks me to sign up for a newsletter I might respond by saying, "I don't like that."
If I present that feedback to the website creators, they might find it somewhat dismissible. A lot of people don't like a lot of things. The feedback is not actionable.
If I remove the ability to describe the experience with those words, I may realize I feel that way because I was attempting to do something (i.e. read an article, perform an action, etc) and my intention was interrupted by the popover.
The interruption could cause me to become distracted and forget what my initial motivation was which would be disruptive to my goal. A good product would likely want to support a user's intentionality, because that builds user trust, provides obvious value to the user and helps retain users in the long run.
Another reason the popover is not successful is because I might ignore it. I might be so motivated on accomplishing what I came to the site to do that I immediately close the popover out of reflex without reading it. A good product would likely provide me the right information at the right time so it could be well understood and well received.
If I provided those points of feedback to the website creators, they could consider their decision of showing the popover with some additional context of my motivation and response. They could weigh the design intention and principles of their work against the outcomes in a more clear way.
While any feedback can be helpful; richer, more actionable feedback leads to better design decisions and meaningful improvements.
- Charlie Deets
When providing design feedback or thinking about my own design work I try my best to not use terms such as 'like/dislike', 'good/bad', 'love/hate', etc. I believe these words act as a layer of abstraction, preventing me from more deeply understanding the motivating thoughts behind them.
By removing these words from my vocabulary I am forced to deconstruct the rationale behind the feelings, which I find leads to more actionable feedback and clearer problem solving.
For example, if I go to a website and I am immediately greeted with a popover that asks me to sign up for a newsletter I might respond by saying, "I don't like that."
If I present that feedback to the website creators, they might find it somewhat dismissible. A lot of people don't like a lot of things. The feedback is not actionable.
If I remove the ability to describe the experience with those words, I may realize I feel that way because I was attempting to do something (i.e. read an article, perform an action, etc) and my intention was interrupted by the popover.
The interruption could cause me to become distracted and forget what my initial motivation was which would be disruptive to my goal. A good product would likely want to support a user's intentionality, because that builds user trust, provides obvious value to the user and helps retain users in the long run.
Another reason the popover is not successful is because I might ignore it. I might be so motivated on accomplishing what I came to the site to do that I immediately close the popover out of reflex without reading it. A good product would likely provide me the right information at the right time so it could be well understood and well received.
If I provided those points of feedback to the website creators, they could consider their decision of showing the popover with some additional context of my motivation and response. They could weigh the design intention and principles of their work against the outcomes in a more clear way.
While any feedback can be helpful; richer, more actionable feedback leads to better design decisions and meaningful improvements.
- Charlie Deets
Charliedeets
Home
Designer at The Browser Company. Previously Apple, WhatsApp, and Facebook.
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