Design Aesthetics you can copy for your next project
Rebus
Characteristics:
- words are often replaced with imagery inside sentences/ images just placed inside typographic layouts (without replacing)
- absurdist combination of typefaces (noscripts and caligraphy with sans in the same word)
- bold layouts that encourage people to decode the message
- images may also often be visual puns (peas in orbit on the globe for world peace) and conceptual wordplay (bulbs for idea)
- what ties everything together is, layout needs to be super clean and legible since we are voluntarily introducing complexity with the typeface chaos and imagery
where it works:
- magazine and book covers
- avant-garde site layouts that are made for artistic showcase (not consumer platforms since accessibility fail)
- branding campaigns with a smart and witty vibe
1/2 characteristics
Rebus
Characteristics:
- words are often replaced with imagery inside sentences/ images just placed inside typographic layouts (without replacing)
- absurdist combination of typefaces (noscripts and caligraphy with sans in the same word)
- bold layouts that encourage people to decode the message
- images may also often be visual puns (peas in orbit on the globe for world peace) and conceptual wordplay (bulbs for idea)
- what ties everything together is, layout needs to be super clean and legible since we are voluntarily introducing complexity with the typeface chaos and imagery
where it works:
- magazine and book covers
- avant-garde site layouts that are made for artistic showcase (not consumer platforms since accessibility fail)
- branding campaigns with a smart and witty vibe
1/2 characteristics
Imagery
check out this board to fully absorb how it feels
https://in.pinterest.com/temesgenaymamo/rebus/
2/2 imagery
check out this board to fully absorb how it feels
https://in.pinterest.com/temesgenaymamo/rebus/
2/2 imagery
Sporadic Attempts at Design and Life
60fps.design is a curated showcase of top-tier animations and interactions from the best iOS, Android, and web apps, perfect for anyone obsessed with motion and micro-interactions.
webinteractions.gallery is a similar curated showcase of interaction but more centered on web.
I don't like anything
When providing design feedback or thinking about my own design work I try my best to not use terms such as 'like/dislike', 'good/bad', 'love/hate', etc. I believe these words act as a layer of abstraction, preventing me from more deeply understanding the motivating thoughts behind them.
By removing these words from my vocabulary I am forced to deconstruct the rationale behind the feelings, which I find leads to more actionable feedback and clearer problem solving.
For example, if I go to a website and I am immediately greeted with a popover that asks me to sign up for a newsletter I might respond by saying, "I don't like that."
If I present that feedback to the website creators, they might find it somewhat dismissible. A lot of people don't like a lot of things. The feedback is not actionable.
If I remove the ability to describe the experience with those words, I may realize I feel that way because I was attempting to do something (i.e. read an article, perform an action, etc) and my intention was interrupted by the popover.
The interruption could cause me to become distracted and forget what my initial motivation was which would be disruptive to my goal. A good product would likely want to support a user's intentionality, because that builds user trust, provides obvious value to the user and helps retain users in the long run.
Another reason the popover is not successful is because I might ignore it. I might be so motivated on accomplishing what I came to the site to do that I immediately close the popover out of reflex without reading it. A good product would likely provide me the right information at the right time so it could be well understood and well received.
If I provided those points of feedback to the website creators, they could consider their decision of showing the popover with some additional context of my motivation and response. They could weigh the design intention and principles of their work against the outcomes in a more clear way.
While any feedback can be helpful; richer, more actionable feedback leads to better design decisions and meaningful improvements.
- Charlie Deets
When providing design feedback or thinking about my own design work I try my best to not use terms such as 'like/dislike', 'good/bad', 'love/hate', etc. I believe these words act as a layer of abstraction, preventing me from more deeply understanding the motivating thoughts behind them.
By removing these words from my vocabulary I am forced to deconstruct the rationale behind the feelings, which I find leads to more actionable feedback and clearer problem solving.
For example, if I go to a website and I am immediately greeted with a popover that asks me to sign up for a newsletter I might respond by saying, "I don't like that."
If I present that feedback to the website creators, they might find it somewhat dismissible. A lot of people don't like a lot of things. The feedback is not actionable.
If I remove the ability to describe the experience with those words, I may realize I feel that way because I was attempting to do something (i.e. read an article, perform an action, etc) and my intention was interrupted by the popover.
The interruption could cause me to become distracted and forget what my initial motivation was which would be disruptive to my goal. A good product would likely want to support a user's intentionality, because that builds user trust, provides obvious value to the user and helps retain users in the long run.
Another reason the popover is not successful is because I might ignore it. I might be so motivated on accomplishing what I came to the site to do that I immediately close the popover out of reflex without reading it. A good product would likely provide me the right information at the right time so it could be well understood and well received.
If I provided those points of feedback to the website creators, they could consider their decision of showing the popover with some additional context of my motivation and response. They could weigh the design intention and principles of their work against the outcomes in a more clear way.
While any feedback can be helpful; richer, more actionable feedback leads to better design decisions and meaningful improvements.
- Charlie Deets
Charliedeets
Home
Designer at The Browser Company. Previously Apple, WhatsApp, and Facebook.
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A good framer component library
https://blakui.framer.website/
SEO optimized, accessible, well documented, very customizable and FREE!!
They are good primitives to start on, but need customization.
https://blakui.framer.website/
SEO optimized, accessible, well documented, very customizable and FREE!!
They are good primitives to start on, but need customization.
blakui.framer.website
blak/ui - Free framer component library
A free component library for Framer that provides ready-to-use common web UI components, simplifying your workflow by eliminating the need to build everything from scratch.
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Sporadic Attempts at Design and Life via @DeezerMusicBot
Daft Punk – Instant Crush
This must be my favorite daft punk song.
This guy is doing angels' work
Be 10x faster on framer following this
https://www.youtube.com/watch?v=4kJaDAhHrwo
Be 10x faster on framer following this
https://www.youtube.com/watch?v=4kJaDAhHrwo
YouTube
98.24% of Framer beginners are missing this one thing...
✔︎ Framer University: https://frameruni.link/yt
✔︎ Create a free Framer account: https://framer.university/free-account
In this Framer tutorial, you're learning how to save time by creating starter templates for your projects so you don't need to start over…
✔︎ Create a free Framer account: https://framer.university/free-account
In this Framer tutorial, you're learning how to save time by creating starter templates for your projects so you don't need to start over…
Not design related but a list of thrifting/ fairly priced stores that sell quality stuff that me and my friends collected over time
(prices for clothes usually less than 1.5k, shoes less than 7k but good quality)
https://news.1rj.ru/str/addlist/1vebewCbSpRiMTdk
(prices for clothes usually less than 1.5k, shoes less than 7k but good quality)
https://news.1rj.ru/str/addlist/1vebewCbSpRiMTdk
Telegram
Clothes
You’ve been invited to add the folder “Clothes”, which includes 7 chats.
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