Everyday Unity – Telegram
Everyday Unity
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A game developer and tech lead in a top grossing company posting Unity, programming, and gamedev related stuff that I find interesting
Website: https://gamedev.center

Most used tags are:
#performance
#shader
#interview

Author: @alexmtr
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GitHub - PavelDoGreat/Super-Blur: Screen and UI gaussian blur for Unity

SuperBlur - (recommended way) It's using OnRenderImage to grab screen texture.

SuperBlurFast - Render scene directly to render texture. Much better perfomance on mobile devices, but doesn't work with other post effects.

https://github.com/PavelDoGreat/Super-Blur

#blur #posteffect
Animated this traffic light system with only the two keyframes offsetting the UV data in a mapping node :D Each light gets its own column in the control texture, which feeds the strength of an emission material. The countdown was overkill but I had to

https://mobile.twitter.com/Mrdodobird/status/1411439339750379522

#texture #animation
Unity - Scripting API: MeshData

A struct containing Mesh data for C# Job System access.

Use a MeshData struct to access, process and create Meshes in the C# Job System

https://docs.unity3d.com/2020.1/Documentation/ScriptReference/Mesh.MeshData.html

#job #mesh