Everyday Unity – Telegram
Everyday Unity
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A game developer and tech lead in a top grossing company posting Unity, programming, and gamedev related stuff that I find interesting
Website: https://gamedev.center

Most used tags are:
#performance
#shader
#interview

Author: @alexmtr
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GitHub - PavelDoGreat/Super-Blur: Screen and UI gaussian blur for Unity

SuperBlur - (recommended way) It's using OnRenderImage to grab screen texture.

SuperBlurFast - Render scene directly to render texture. Much better perfomance on mobile devices, but doesn't work with other post effects.

https://github.com/PavelDoGreat/Super-Blur

#blur #posteffect
Animated this traffic light system with only the two keyframes offsetting the UV data in a mapping node :D Each light gets its own column in the control texture, which feeds the strength of an emission material. The countdown was overkill but I had to

https://mobile.twitter.com/Mrdodobird/status/1411439339750379522

#texture #animation
Unity - Scripting API: MeshData

A struct containing Mesh data for C# Job System access.

Use a MeshData struct to access, process and create Meshes in the C# Job System

https://docs.unity3d.com/2020.1/Documentation/ScriptReference/Mesh.MeshData.html

#job #mesh
The goal of this repo is making it clearer how you can structure your data, schedule your jobs, and use the results. So, the examples use easy to understand problems & algorithms.

https://github.com/stella3d/job-system-cookbook

#job #burst