Texture Compression
A very short article with denoscription of basic settings in the texture compression window. Details about different compression formats are hidden behind the paywall.
https://thegamedev.guru/unity-gpu-performance/texture-compression-and-formats/
#texture #compression
A very short article with denoscription of basic settings in the texture compression window. Details about different compression formats are hidden behind the paywall.
https://thegamedev.guru/unity-gpu-performance/texture-compression-and-formats/
#texture #compression
TheGamedev.Guru
Start Profiting From Texture Compression in Unity
In this blog post, you'll learn what texture compression is, why it is important for your project and how to apply it to improve your GPU and memory performance.
GitHub - PavelDoGreat/Super-Blur: Screen and UI gaussian blur for Unity
SuperBlur - (recommended way) It's using OnRenderImage to grab screen texture.
SuperBlurFast - Render scene directly to render texture. Much better perfomance on mobile devices, but doesn't work with other post effects.
https://github.com/PavelDoGreat/Super-Blur
#blur #posteffect
SuperBlur - (recommended way) It's using OnRenderImage to grab screen texture.
SuperBlurFast - Render scene directly to render texture. Much better perfomance on mobile devices, but doesn't work with other post effects.
https://github.com/PavelDoGreat/Super-Blur
#blur #posteffect
GitHub
GitHub - PavelDoGreat/Super-Blur: Screen and UI gaussian blur for Unity
Screen and UI gaussian blur for Unity. Contribute to PavelDoGreat/Super-Blur development by creating an account on GitHub.
Материалы в Unity: Акрил
https://m.habr.com/en/post/565662/
Repo: https://github.com/Nox7atra/UMOM
#shader #acryl
https://m.habr.com/en/post/565662/
Repo: https://github.com/Nox7atra/UMOM
#shader #acryl
Habr
Материалы в Unity: Акрил
Всем привет! Меня зовут Григорий Дядиченко, я СТО Foxsys, и я всё ещё люблю графику. В прошлый раз я рассказывал, что неплохим упражнением является сборка различных базовых материалов для...
Менеджер качества, или как не спалить лоу-энд девайсы ультра-графикой
https://m.habr.com/en/company/pixonic/blog/565400/
#settings #quality
https://m.habr.com/en/company/pixonic/blog/565400/
#settings #quality
Habr
Менеджер качества, или как не спалить лоу-энд девайсы ультра-графикой
Всем привет, сегодня мы расскажем о том, как мы делим качества и какие инструменты для этого используем в проекте War Robots. Релиз War Robots состоялся еще в 2014 году, и за 7 лет существования...
Animated this traffic light system with only the two keyframes offsetting the UV data in a mapping node :D Each light gets its own column in the control texture, which feeds the strength of an emission material. The countdown was overkill but I had to
https://mobile.twitter.com/Mrdodobird/status/1411439339750379522
#texture #animation
https://mobile.twitter.com/Mrdodobird/status/1411439339750379522
#texture #animation
Twitter
Ian Hubert
Animated this traffic light system with only the two keyframes offsetting the UV data in a mapping node :D Each light gets its own column in the control texture, which feeds the strength of an emission material. The countdown was overkill but I had to. #blender
Stream content from a remote catalog with Addressables
https://gamedev-resources.com/stream-content-from-a-remote-catalog-with-addressables/
#addressables
https://gamedev-resources.com/stream-content-from-a-remote-catalog-with-addressables/
#addressables
Gamedev-Resources
gamedev-resources.com - gamedev resources Resources and Information.
gamedev-resources.com is your first and best source for all of the information you’re looking for. From general topics to more of what you would expect to find here, gamedev-resources.com has it all. We hope you find what you are searching for!
GitHub - keijiro/MlsdBarracuda: M-LSD line segment detection model for Unity Barracuda
Line detection algorithm and visualizer
https://github.com/keijiro/MlsdBarracuda
#cv #mlsd #barracuda #line
Line detection algorithm and visualizer
https://github.com/keijiro/MlsdBarracuda
#cv #mlsd #barracuda #line
GitHub
GitHub - keijiro/MlsdBarracuda: M-LSD line segment detection model for Unity Barracuda
M-LSD line segment detection model for Unity Barracuda - GitHub - keijiro/MlsdBarracuda: M-LSD line segment detection model for Unity Barracuda
Unity - Scripting API: MeshData
A struct containing Mesh data for C# Job System access.
Use a MeshData struct to access, process and create Meshes in the C# Job System
https://docs.unity3d.com/2020.1/Documentation/ScriptReference/Mesh.MeshData.html
#job #mesh
A struct containing Mesh data for C# Job System access.
Use a MeshData struct to access, process and create Meshes in the C# Job System
https://docs.unity3d.com/2020.1/Documentation/ScriptReference/Mesh.MeshData.html
#job #mesh
Unity3D
Unity - Scripting API: MeshData
Game UI Database
A database with a lot of games breakdowns by screenshots, can be helpful to learn and inspire UI for your features
https://www.gameuidatabase.com/
#ui
A database with a lot of games breakdowns by screenshots, can be helpful to learn and inspire UI for your features
https://www.gameuidatabase.com/
#ui
Game UI Database
The ultimate tool for Game UI and Interface designers. Explore over 1,300 games and 55,000 UI screenshots. Browse and filter by category, animation, colour, material, layout, game genre, and more.
I've made 10+ unique animated animals you can use in any project completely for free!
https://www.reddit.com/r/gameassets/comments/ogw5ef/ive_made_10_unique_animated_animals_you_can_use/
#free #assets
https://www.reddit.com/r/gameassets/comments/ogw5ef/ive_made_10_unique_animated_animals_you_can_use/
#free #assets
Reddit
From the gameassets community on Reddit: I've made 10+ unique animated animals you can use in any project completely for free!
Explore this post and more from the gameassets community
The goal of this repo is making it clearer how you can structure your data, schedule your jobs, and use the results. So, the examples use easy to understand problems & algorithms.
https://github.com/stella3d/job-system-cookbook
#job #burst
https://github.com/stella3d/job-system-cookbook
#job #burst
GitHub
GitHub - stella3d/job-system-cookbook: this is a guide to the Unity job system circa 2019
this is a guide to the Unity job system circa 2019 - stella3d/job-system-cookbook
Unity 2020.1 adds MeshData APIs for C# Jobs/Burst compatible way of reading & writing Mesh data.
This repository contains several small examples of that. Required Unity version is 2020.1 or later.
Overview doc: https://docs.google.com/document/d/1QC7NV7JQcvibeelORJvsaTReTyszllOlxdfEsaVL2oA/edit
Repo: https://github.com/Unity-Technologies/MeshApiExamples
#meshdata #job #burst
This repository contains several small examples of that. Required Unity version is 2020.1 or later.
Overview doc: https://docs.google.com/document/d/1QC7NV7JQcvibeelORJvsaTReTyszllOlxdfEsaVL2oA/edit
Repo: https://github.com/Unity-Technologies/MeshApiExamples
#meshdata #job #burst
Google Docs
2020.1 Mesh API Improvements
Unity 2020.1 Mesh API Improvements Unity 2019.3 added some Mesh API improvements, but not everything that we wanted :) This document describes further improvements done for Unity 2020.1. Keep in mind that the scope of 2020.1 Mesh API improvements is “what…
Optimizing Collisions with Burst and Neon Intrinsics | Tutorial Projects | Unity Asset Store
https://assetstore.unity.com/packages/essentials/tutorial-projects/optimizing-collisions-with-burst-and-neon-intrinsics-196303
#collision #burst #neon #intrinsics
https://assetstore.unity.com/packages/essentials/tutorial-projects/optimizing-collisions-with-burst-and-neon-intrinsics-196303
#collision #burst #neon #intrinsics
Unity Asset Store
Optimizing Collisions with Burst and Neon Intrinsics | Tutorial Projects | Unity Asset Store
Get the Optimizing Collisions with Burst and Neon Intrinsics package from Arm® and speed up your game development process. Find this & other Tutorial Projects options on the Unity Asset Store.
The stack overflow of death. How we lost DNS and what we're doing to prevent this in the future. - bunny.net
Not a Unity article, but still a funny reading about failures in software systems
https://bunny.net/blog/the-stack-overflow-of-death-dns-collapse/
#redundancy
Not a Unity article, but still a funny reading about failures in software systems
https://bunny.net/blog/the-stack-overflow-of-death-dns-collapse/
#redundancy
bunny.net
The stack overflow of death. Why we were down for 2 hours
To say we are disappointed would be an understatement, but we want to take this opportunity to learn, improve and build an even more robust platform.
A Simple GPU-based Drawing App in Unity
An example how to use a compute shader to modify render texture and blit the result
https://bronsonzgeb.com/index.php/2021/07/03/a-simple-gpu-based-drawing-app-in-unity/
Repo: https://github.com/bzgeb/UnitySimpleGPUDrawingApp
#gpu #compute #blit #drawing
An example how to use a compute shader to modify render texture and blit the result
https://bronsonzgeb.com/index.php/2021/07/03/a-simple-gpu-based-drawing-app-in-unity/
Repo: https://github.com/bzgeb/UnitySimpleGPUDrawingApp
#gpu #compute #blit #drawing
GitHub
bzgeb/UnitySimpleGPUDrawingApp
A Simple GPU-based Drawing App made with Unity. Contribute to bzgeb/UnitySimpleGPUDrawingApp development by creating an account on GitHub.
Programmer Competency Matrix
Can be used as competency matrix example reference
https://sijinjoseph.netlify.app/programmer-competency-matrix/
#competency
Can be used as competency matrix example reference
https://sijinjoseph.netlify.app/programmer-competency-matrix/
#competency
Sijin Joseph
Programmer Competency Matrix | Sijin Joseph
Note that the knowledge for each level is cumulative; being at
level n implies that you also know everything from the
levels lower than n.
Computer Science 2n (Level 0) n2 (Level 1) n (Level 2) log(n) (Level 3) Comments data structures Doesn’t know the difference…
level n implies that you also know everything from the
levels lower than n.
Computer Science 2n (Level 0) n2 (Level 1) n (Level 2) log(n) (Level 3) Comments data structures Doesn’t know the difference…
Запускал стартапы, чтобы побороть тревожность: история Питера Левелса, который поставил цель сделать 12 сервисов за год
Not about Unity, but can be projected on the majority of game developers and their unfinished games.
https://vc.ru/story/268062-zapuskal-startapy-chtoby-poborot-trevozhnost-istoriya-pitera-levelsa-kotoryy-postavil-cel-sdelat-12-servisov-za-god
#motivation
Not about Unity, but can be projected on the majority of game developers and their unfinished games.
https://vc.ru/story/268062-zapuskal-startapy-chtoby-poborot-trevozhnost-istoriya-pitera-levelsa-kotoryy-postavil-cel-sdelat-12-servisov-za-god
#motivation
vc.ru
Запускал стартапы, чтобы побороть тревожность: история Питера Левелса, который поставил цель сделать 12 сервисов за год — Истории…
И спустя пять лет пришёл к выручке $1 млн в год.
Разработка игр на Unity: 20 советов, которые помогут начинающим
https://tproger.ru/articles/top-20-sovetov-i-trjukov-kotorye-pomogut-nachinajushhim-v-unity-3d/
#tips
https://tproger.ru/articles/top-20-sovetov-i-trjukov-kotorye-pomogut-nachinajushhim-v-unity-3d/
#tips
Tproger
Топ-20 советов и трюков, которые помогут начинающим в Unity 3D
Собрали полезные и неочевидные приёмы, с которыми создание игр на Unity станет более комфортным и быстрым даже для новичков.