Rider 2021.2: Support for ASP.NET Core Endpoints, Blazor WebAssembly Debugging, and More | The .NET Tools Blog
https://blog.jetbrains.com/dotnet/2021/08/03/rider-2021-2-released/
#rider #release
https://blog.jetbrains.com/dotnet/2021/08/03/rider-2021-2-released/
#rider #release
JetBrains Blog
Rider 2021.2: Support for ASP.NET Core Endpoints, Blazor WebAssembly Debugging, and More | The .NET Tools Blog
Hello everyone,
The new release version of Rider is here! Let’s explore some of the most exciting features included with it.
Before diving into the feature set, there is an important note. S
The new release version of Rider is here! Let’s explore some of the most exciting features included with it.
Before diving into the feature set, there is an important note. S
GitHub - keijiro/VfxGraphGraphicsBufferTest: A Unity VFX Graph sample showing how to use the GraphicsBuffer nodes
https://github.com/keijiro/VfxGraphGraphicsBufferTest
#shadergraph #graphicsbuffer
https://github.com/keijiro/VfxGraphGraphicsBufferTest
#shadergraph #graphicsbuffer
GitHub
GitHub - keijiro/VfxGraphGraphicsBufferTest: A Unity VFX Graph sample showing how to use the GraphicsBuffer nodes
A Unity VFX Graph sample showing how to use the GraphicsBuffer nodes - keijiro/VfxGraphGraphicsBufferTest
Using Neon C# intrinsics with Unity Burst
This guide explains how you can use Arm Neon C# intrinsics with the Unity Burst compiler to improve performance of your Unity Android application
https://developer.arm.com/documentation/102556/latest
#arm #neon #intrinsics
This guide explains how you can use Arm Neon C# intrinsics with the Unity Burst compiler to improve performance of your Unity Android application
https://developer.arm.com/documentation/102556/latest
#arm #neon #intrinsics
GitHub - marijnz/unity-toolbar-extender: Extend the Unity Toolbar with your own Editor UI code.
https://github.com/marijnz/unity-toolbar-extender
#editor #tool
https://github.com/marijnz/unity-toolbar-extender
#editor #tool
GitHub
GitHub - marijnz/unity-toolbar-extender: Extend the Unity Toolbar with your own Editor UI code.
Extend the Unity Toolbar with your own Editor UI code. - marijnz/unity-toolbar-extender
Как мы делали красивую двумерную воду в Unity
https://dtf.ru/gamedev/815164-kak-my-delali-krasivuyu-dvumernuyu-vodu-v-unity
#2d #water #shader
https://dtf.ru/gamedev/815164-kak-my-delali-krasivuyu-dvumernuyu-vodu-v-unity
#2d #water #shader
Эффект бабочки на частицах Unity
https://dtf.ru/gamedev/816124-effekt-babochki-na-chasticah-unity
#particle #buttefly
https://dtf.ru/gamedev/816124-effekt-babochki-na-chasticah-unity
#particle #buttefly
DTF
Эффект бабочки на частицах Unity — Gamedev на DTF
В этой публикации я хочу поделиться тем, как при помощи частиц Юнити можно создать эффект махающих крыльев у бабочек, стрекоз, птиц вдалеке и т.д.
Разработка хитрого ИИ в тактической игре на основе эвристик и мутаций
https://habr.com/ru/post/461287/
#ai #tactical
https://habr.com/ru/post/461287/
#ai #tactical
Хабр
Разработка хитрого ИИ в тактической игре на основе эвристик и мутаций
В тактических играх ИИ очень важен. Если ИИ видится как «искусственный идиот», то игру может спасти потрясающий мультиплеер, сюжет, атмосфера и графика (это неточно). Решение очевидное: делай...
Refactoring: Guard Clauses. A technique to be a better developer
An argument why multiple returns inside a method is better than single one with deep indentation
https://betterprogramming.pub/refactoring-guard-clauses-2ceeaa1a9da
#guard #clause #refactoring
An argument why multiple returns inside a method is better than single one with deep indentation
https://betterprogramming.pub/refactoring-guard-clauses-2ceeaa1a9da
#guard #clause #refactoring
Medium
Refactoring: Guard Clauses
A technique to be a better developer
2D Grid-Based Pathfinding Using C# and Unity
https://faramira.com/2d-grid-based-pathfinding-using-c-and-unity/
#pathfinder #2dgrid
https://faramira.com/2d-grid-based-pathfinding-using-c-and-unity/
#pathfinder #2dgrid
Faramira
2D Grid-Based Pathfinding Using C# and Unity - Faramira
In this tutorial, we will solve 2D grid-based pathfinding using C# and demonstrate the application in Unity.
The overall design and a first look at the internals: A deep dive on StringBuilder
https://andrewlock.net/a-deep-dive-on-stringbuilder-part-1-the-overall-design-and-first-look-at-the-internals/
https://andrewlock.net/a-deep-dive-on-stringbuilder-part-2-appending-strings-built-in-types-and-lists/
#stringbuilder
https://andrewlock.net/a-deep-dive-on-stringbuilder-part-1-the-overall-design-and-first-look-at-the-internals/
https://andrewlock.net/a-deep-dive-on-stringbuilder-part-2-appending-strings-built-in-types-and-lists/
#stringbuilder
Andrew Lock | .NET Escapades
The overall design and a first look at the internals
In this post I take an initial look at the StringBuilder type, show how it's designed, and dive into the source code to see how it works
Enums in C#: Hidden Pitfalls
How to avoid garbage when comparing and using GetHashCode() on enums
https://habr.com/ru/company/pvs-studio/blog/568926/
#enum #performance #gc
How to avoid garbage when comparing and using GetHashCode() on enums
https://habr.com/ru/company/pvs-studio/blog/568926/
#enum #performance #gc
Хабр
Enums in C#: Hidden Pitfalls
C# has low barriers to entry and forgives a lot. Seriously, you may not understand how things work under the hood but still write code and remain easy-going about this. Though you still have to deal...
Desert Village (Houses) LowPoly | 3D Environments | Unity Asset Store
A good free pack
https://assetstore.unity.com/packages/3d/environments/desert-village-houses-lowpoly-200247
#free #lowpoly #desert
A good free pack
https://assetstore.unity.com/packages/3d/environments/desert-village-houses-lowpoly-200247
#free #lowpoly #desert
Unity Asset Store
Desert Village (Houses) LowPoly | 3D Environments | Unity Asset Store
Elevate your workflow with the Desert Village (Houses) LowPoly asset from kalashnikovoa. Find this & other Environments options on the Unity Asset Store.
Как за неделю до релиза переобуться и сократить размер билда в 3 раза
https://habr.com/ru/company/pixonic/blog/572730/
#optimization #buildsize
https://habr.com/ru/company/pixonic/blog/572730/
#optimization #buildsize
Хабр
Как за неделю до релиза переобуться и сократить размер билда в 3 раза
Современные AAA-тайтлы уже давно стали весить больше 100 ГБ, а их апдейт еще на 20 ГБ считается обычным делом. Тот же тренд разрастания билда постепенно просачивается в мидкорные и хардкорные...
Как мы выстраивали процессы разработки и планирования на игровом проекте
https://habr.com/ru/company/lightmap/blog/571270/
#management
https://habr.com/ru/company/lightmap/blog/571270/
#management
Хабр
Потратить время сейчас, чтобы сэкономить потом: как мы выстраивали процессы разработки и планирования на игровом проекте
Несколько лет назад небольшой командой сделали тестовый прототип PvP-шутера, который внезапно выстрелил. Тогда ни разработчики, ни процессы не были готовы к такой популярности, мы развивали проект...
Optimization of .NET applications: a big result of small edits
Another example how little C# pitfalls can cause significant slowdown in hot paths
https://habr.com/ru/company/pvs-studio/blog/572306/
#performance #optimization #gc #tips
Another example how little C# pitfalls can cause significant slowdown in hot paths
https://habr.com/ru/company/pvs-studio/blog/572306/
#performance #optimization #gc #tips
Хабр
Optimization of .NET applications: a big result of small edits
Today we're going to discuss how small optimizations in the right places of the application can improve its performance. Imagine: we remove the creation of an extra iterator in one place, get rid of...
Five ways to speed up your workflows in the Editor | Unity Blog
https://blog.unity.com/technology/five-ways-to-speed-up-your-workflows-in-the-editor
#editor #workflow #tips
https://blog.unity.com/technology/five-ways-to-speed-up-your-workflows-in-the-editor
#editor #workflow #tips
Unity Blog
5 ways to speed up your workflows in the Editor | Unity Blog
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