Проблемы скорости сборки, или что делать, если время сборки игрового билда увеличивается в 10 раз
https://habr.com/ru/company/pixonic/blog/570444/
#ci #build #speed
https://habr.com/ru/company/pixonic/blog/570444/
#ci #build #speed
Хабр
Проблемы скорости сборки, или что делать, если время сборки игрового билда увеличивается в 10 раз
Разработка игр с многотысячной пользовательской базой и постоянно накатывающимися обновлениями — комплексный процесс. Он включает в себя не только работу над новым контентом и фичами, но и оптимизацию...
GitHub - needle-tools/compilation-visualizer: Unity Tool showing a timeline of assembly compilation. This is especially helpful when trying to optimize compile times and dependencies between assemblies. Besides showing a graphical view of compilation, selecting an assembly shows both dependencies and dependents of that assembly.
https://github.com/needle-tools/compilation-visualizer
#asmdef #visualizer
https://github.com/needle-tools/compilation-visualizer
#asmdef #visualizer
GitHub
GitHub - needle-tools/compilation-visualizer: Unity Tool showing a timeline of assembly compilation. This is especially helpful…
Unity Tool showing a timeline of assembly compilation. This is especially helpful when trying to optimize compile times and dependencies between assemblies. Besides showing a graphical view of comp...
GitHub Repository Checklist (C#) · GitHub
Tips for organizing your repo
https://gist.github.com/ZacharyPatten/08532b31ef5efc7593b32326b498023a
#github
Tips for organizing your repo
https://gist.github.com/ZacharyPatten/08532b31ef5efc7593b32326b498023a
#github
Gist
GitHub Repository Checklist (C#)
GitHub Repository Checklist (C#). GitHub Gist: instantly share code, notes, and snippets.
Removing async void | John Thiriet
Fire and forget extension
https://johnthiriet.com/removing-async-void/
#async #fireandforget
Fire and forget extension
https://johnthiriet.com/removing-async-void/
#async #fireandforget
John Thiriet
Removing async void
When using async await we inevitably have to mark methods as async void. This leads to a lot of issues for programmers…
Dependencies
Resolver for dependencies to hide GetComponent
https://www.notion.so/Dependencies-b1ee0ae718cf4aff95bd3c23c4887088
#dependency
Resolver for dependencies to hide GetComponent
https://www.notion.so/Dependencies-b1ee0ae718cf4aff95bd3c23c4887088
#dependency
Lazlo on Notion
Dependencies
A Unity design pattern to handle GetComponent caching and dependencies
Pixelate Filter in HDRP using Compute Shaders
https://bronsonzgeb.com/index.php/2021/08/01/pixelate-filter-in-hdrp-using-compute-shaders/
#hdrp #postprocess #pixelate
https://bronsonzgeb.com/index.php/2021/08/01/pixelate-filter-in-hdrp-using-compute-shaders/
#hdrp #postprocess #pixelate
Generate a Maze using Compute Shaders in Unity
An example how to implement procedural generation using compute shaders
https://bronsonzgeb.com/index.php/2021/04/03/generate-a-maze-using-compute-shaders-in-unity/
#compute #shader #maze
An example how to implement procedural generation using compute shaders
https://bronsonzgeb.com/index.php/2021/04/03/generate-a-maze-using-compute-shaders-in-unity/
#compute #shader #maze
Create a health bar that hovers over the player with UI Toolkit - GameDev Resources
A tutorial on how to create world space UI using new UI toolkit
https://gamedev-resources.com/create-a-health-bar-that-hovers-over-the-player-with-ui-toolkit/
#ui #worldspace
A tutorial on how to create world space UI using new UI toolkit
https://gamedev-resources.com/create-a-health-bar-that-hovers-over-the-player-with-ui-toolkit/
#ui #worldspace
GameDev Resources
Create a health bar that hovers over the player with UI Toolkit - GameDev Resources
This tutorial will teach you how to create a health bar that hovers over the player and enemies with UI Toolkit.
Rider 2021.2: Support for ASP.NET Core Endpoints, Blazor WebAssembly Debugging, and More | The .NET Tools Blog
https://blog.jetbrains.com/dotnet/2021/08/03/rider-2021-2-released/
#rider #release
https://blog.jetbrains.com/dotnet/2021/08/03/rider-2021-2-released/
#rider #release
JetBrains Blog
Rider 2021.2: Support for ASP.NET Core Endpoints, Blazor WebAssembly Debugging, and More | The .NET Tools Blog
Hello everyone,
The new release version of Rider is here! Let’s explore some of the most exciting features included with it.
Before diving into the feature set, there is an important note. S
The new release version of Rider is here! Let’s explore some of the most exciting features included with it.
Before diving into the feature set, there is an important note. S
GitHub - keijiro/VfxGraphGraphicsBufferTest: A Unity VFX Graph sample showing how to use the GraphicsBuffer nodes
https://github.com/keijiro/VfxGraphGraphicsBufferTest
#shadergraph #graphicsbuffer
https://github.com/keijiro/VfxGraphGraphicsBufferTest
#shadergraph #graphicsbuffer
GitHub
GitHub - keijiro/VfxGraphGraphicsBufferTest: A Unity VFX Graph sample showing how to use the GraphicsBuffer nodes
A Unity VFX Graph sample showing how to use the GraphicsBuffer nodes - keijiro/VfxGraphGraphicsBufferTest
Using Neon C# intrinsics with Unity Burst
This guide explains how you can use Arm Neon C# intrinsics with the Unity Burst compiler to improve performance of your Unity Android application
https://developer.arm.com/documentation/102556/latest
#arm #neon #intrinsics
This guide explains how you can use Arm Neon C# intrinsics with the Unity Burst compiler to improve performance of your Unity Android application
https://developer.arm.com/documentation/102556/latest
#arm #neon #intrinsics
GitHub - marijnz/unity-toolbar-extender: Extend the Unity Toolbar with your own Editor UI code.
https://github.com/marijnz/unity-toolbar-extender
#editor #tool
https://github.com/marijnz/unity-toolbar-extender
#editor #tool
GitHub
GitHub - marijnz/unity-toolbar-extender: Extend the Unity Toolbar with your own Editor UI code.
Extend the Unity Toolbar with your own Editor UI code. - marijnz/unity-toolbar-extender
Как мы делали красивую двумерную воду в Unity
https://dtf.ru/gamedev/815164-kak-my-delali-krasivuyu-dvumernuyu-vodu-v-unity
#2d #water #shader
https://dtf.ru/gamedev/815164-kak-my-delali-krasivuyu-dvumernuyu-vodu-v-unity
#2d #water #shader
Эффект бабочки на частицах Unity
https://dtf.ru/gamedev/816124-effekt-babochki-na-chasticah-unity
#particle #buttefly
https://dtf.ru/gamedev/816124-effekt-babochki-na-chasticah-unity
#particle #buttefly
DTF
Эффект бабочки на частицах Unity — Gamedev на DTF
В этой публикации я хочу поделиться тем, как при помощи частиц Юнити можно создать эффект махающих крыльев у бабочек, стрекоз, птиц вдалеке и т.д.
Разработка хитрого ИИ в тактической игре на основе эвристик и мутаций
https://habr.com/ru/post/461287/
#ai #tactical
https://habr.com/ru/post/461287/
#ai #tactical
Хабр
Разработка хитрого ИИ в тактической игре на основе эвристик и мутаций
В тактических играх ИИ очень важен. Если ИИ видится как «искусственный идиот», то игру может спасти потрясающий мультиплеер, сюжет, атмосфера и графика (это неточно). Решение очевидное: делай...
Refactoring: Guard Clauses. A technique to be a better developer
An argument why multiple returns inside a method is better than single one with deep indentation
https://betterprogramming.pub/refactoring-guard-clauses-2ceeaa1a9da
#guard #clause #refactoring
An argument why multiple returns inside a method is better than single one with deep indentation
https://betterprogramming.pub/refactoring-guard-clauses-2ceeaa1a9da
#guard #clause #refactoring
Medium
Refactoring: Guard Clauses
A technique to be a better developer
2D Grid-Based Pathfinding Using C# and Unity
https://faramira.com/2d-grid-based-pathfinding-using-c-and-unity/
#pathfinder #2dgrid
https://faramira.com/2d-grid-based-pathfinding-using-c-and-unity/
#pathfinder #2dgrid
Faramira
2D Grid-Based Pathfinding Using C# and Unity - Faramira
In this tutorial, we will solve 2D grid-based pathfinding using C# and demonstrate the application in Unity.