Removing async void | John Thiriet
Fire and forget extension
https://johnthiriet.com/removing-async-void/
#async #fireandforget
Fire and forget extension
https://johnthiriet.com/removing-async-void/
#async #fireandforget
John Thiriet
Removing async void
When using async await we inevitably have to mark methods as async void. This leads to a lot of issues for programmers…
Dependencies
Resolver for dependencies to hide GetComponent
https://www.notion.so/Dependencies-b1ee0ae718cf4aff95bd3c23c4887088
#dependency
Resolver for dependencies to hide GetComponent
https://www.notion.so/Dependencies-b1ee0ae718cf4aff95bd3c23c4887088
#dependency
Lazlo on Notion
Dependencies
A Unity design pattern to handle GetComponent caching and dependencies
Pixelate Filter in HDRP using Compute Shaders
https://bronsonzgeb.com/index.php/2021/08/01/pixelate-filter-in-hdrp-using-compute-shaders/
#hdrp #postprocess #pixelate
https://bronsonzgeb.com/index.php/2021/08/01/pixelate-filter-in-hdrp-using-compute-shaders/
#hdrp #postprocess #pixelate
Generate a Maze using Compute Shaders in Unity
An example how to implement procedural generation using compute shaders
https://bronsonzgeb.com/index.php/2021/04/03/generate-a-maze-using-compute-shaders-in-unity/
#compute #shader #maze
An example how to implement procedural generation using compute shaders
https://bronsonzgeb.com/index.php/2021/04/03/generate-a-maze-using-compute-shaders-in-unity/
#compute #shader #maze
Create a health bar that hovers over the player with UI Toolkit - GameDev Resources
A tutorial on how to create world space UI using new UI toolkit
https://gamedev-resources.com/create-a-health-bar-that-hovers-over-the-player-with-ui-toolkit/
#ui #worldspace
A tutorial on how to create world space UI using new UI toolkit
https://gamedev-resources.com/create-a-health-bar-that-hovers-over-the-player-with-ui-toolkit/
#ui #worldspace
GameDev Resources
Create a health bar that hovers over the player with UI Toolkit - GameDev Resources
This tutorial will teach you how to create a health bar that hovers over the player and enemies with UI Toolkit.
Rider 2021.2: Support for ASP.NET Core Endpoints, Blazor WebAssembly Debugging, and More | The .NET Tools Blog
https://blog.jetbrains.com/dotnet/2021/08/03/rider-2021-2-released/
#rider #release
https://blog.jetbrains.com/dotnet/2021/08/03/rider-2021-2-released/
#rider #release
JetBrains Blog
Rider 2021.2: Support for ASP.NET Core Endpoints, Blazor WebAssembly Debugging, and More | The .NET Tools Blog
Hello everyone,
The new release version of Rider is here! Let’s explore some of the most exciting features included with it.
Before diving into the feature set, there is an important note. S
The new release version of Rider is here! Let’s explore some of the most exciting features included with it.
Before diving into the feature set, there is an important note. S
GitHub - keijiro/VfxGraphGraphicsBufferTest: A Unity VFX Graph sample showing how to use the GraphicsBuffer nodes
https://github.com/keijiro/VfxGraphGraphicsBufferTest
#shadergraph #graphicsbuffer
https://github.com/keijiro/VfxGraphGraphicsBufferTest
#shadergraph #graphicsbuffer
GitHub
GitHub - keijiro/VfxGraphGraphicsBufferTest: A Unity VFX Graph sample showing how to use the GraphicsBuffer nodes
A Unity VFX Graph sample showing how to use the GraphicsBuffer nodes - keijiro/VfxGraphGraphicsBufferTest
Using Neon C# intrinsics with Unity Burst
This guide explains how you can use Arm Neon C# intrinsics with the Unity Burst compiler to improve performance of your Unity Android application
https://developer.arm.com/documentation/102556/latest
#arm #neon #intrinsics
This guide explains how you can use Arm Neon C# intrinsics with the Unity Burst compiler to improve performance of your Unity Android application
https://developer.arm.com/documentation/102556/latest
#arm #neon #intrinsics
GitHub - marijnz/unity-toolbar-extender: Extend the Unity Toolbar with your own Editor UI code.
https://github.com/marijnz/unity-toolbar-extender
#editor #tool
https://github.com/marijnz/unity-toolbar-extender
#editor #tool
GitHub
GitHub - marijnz/unity-toolbar-extender: Extend the Unity Toolbar with your own Editor UI code.
Extend the Unity Toolbar with your own Editor UI code. - marijnz/unity-toolbar-extender
Как мы делали красивую двумерную воду в Unity
https://dtf.ru/gamedev/815164-kak-my-delali-krasivuyu-dvumernuyu-vodu-v-unity
#2d #water #shader
https://dtf.ru/gamedev/815164-kak-my-delali-krasivuyu-dvumernuyu-vodu-v-unity
#2d #water #shader
Эффект бабочки на частицах Unity
https://dtf.ru/gamedev/816124-effekt-babochki-na-chasticah-unity
#particle #buttefly
https://dtf.ru/gamedev/816124-effekt-babochki-na-chasticah-unity
#particle #buttefly
DTF
Эффект бабочки на частицах Unity — Gamedev на DTF
В этой публикации я хочу поделиться тем, как при помощи частиц Юнити можно создать эффект махающих крыльев у бабочек, стрекоз, птиц вдалеке и т.д.
Разработка хитрого ИИ в тактической игре на основе эвристик и мутаций
https://habr.com/ru/post/461287/
#ai #tactical
https://habr.com/ru/post/461287/
#ai #tactical
Хабр
Разработка хитрого ИИ в тактической игре на основе эвристик и мутаций
В тактических играх ИИ очень важен. Если ИИ видится как «искусственный идиот», то игру может спасти потрясающий мультиплеер, сюжет, атмосфера и графика (это неточно). Решение очевидное: делай...
Refactoring: Guard Clauses. A technique to be a better developer
An argument why multiple returns inside a method is better than single one with deep indentation
https://betterprogramming.pub/refactoring-guard-clauses-2ceeaa1a9da
#guard #clause #refactoring
An argument why multiple returns inside a method is better than single one with deep indentation
https://betterprogramming.pub/refactoring-guard-clauses-2ceeaa1a9da
#guard #clause #refactoring
Medium
Refactoring: Guard Clauses
A technique to be a better developer
2D Grid-Based Pathfinding Using C# and Unity
https://faramira.com/2d-grid-based-pathfinding-using-c-and-unity/
#pathfinder #2dgrid
https://faramira.com/2d-grid-based-pathfinding-using-c-and-unity/
#pathfinder #2dgrid
Faramira
2D Grid-Based Pathfinding Using C# and Unity - Faramira
In this tutorial, we will solve 2D grid-based pathfinding using C# and demonstrate the application in Unity.
The overall design and a first look at the internals: A deep dive on StringBuilder
https://andrewlock.net/a-deep-dive-on-stringbuilder-part-1-the-overall-design-and-first-look-at-the-internals/
https://andrewlock.net/a-deep-dive-on-stringbuilder-part-2-appending-strings-built-in-types-and-lists/
#stringbuilder
https://andrewlock.net/a-deep-dive-on-stringbuilder-part-1-the-overall-design-and-first-look-at-the-internals/
https://andrewlock.net/a-deep-dive-on-stringbuilder-part-2-appending-strings-built-in-types-and-lists/
#stringbuilder
Andrew Lock | .NET Escapades
The overall design and a first look at the internals
In this post I take an initial look at the StringBuilder type, show how it's designed, and dive into the source code to see how it works
Enums in C#: Hidden Pitfalls
How to avoid garbage when comparing and using GetHashCode() on enums
https://habr.com/ru/company/pvs-studio/blog/568926/
#enum #performance #gc
How to avoid garbage when comparing and using GetHashCode() on enums
https://habr.com/ru/company/pvs-studio/blog/568926/
#enum #performance #gc
Хабр
Enums in C#: Hidden Pitfalls
C# has low barriers to entry and forgives a lot. Seriously, you may not understand how things work under the hood but still write code and remain easy-going about this. Though you still have to deal...
Desert Village (Houses) LowPoly | 3D Environments | Unity Asset Store
A good free pack
https://assetstore.unity.com/packages/3d/environments/desert-village-houses-lowpoly-200247
#free #lowpoly #desert
A good free pack
https://assetstore.unity.com/packages/3d/environments/desert-village-houses-lowpoly-200247
#free #lowpoly #desert
Unity Asset Store
Desert Village (Houses) LowPoly | 3D Environments | Unity Asset Store
Elevate your workflow with the Desert Village (Houses) LowPoly asset from kalashnikovoa. Find this & other Environments options on the Unity Asset Store.