Extends UnityWebRequest via async decorator pattern — Advanced Techniques of UniTask
If you want to extend UnityWebRequest, the required features are
Logging
Mocking
Timeout
Processing request header before request
Processing response header after request
Exception handling based on status code
UI handling after error (pop-ups, retries, scene transition)
QueueRequestDecorator
https://neuecc.medium.com/extends-unitywebrequest-via-async-decorator-pattern-advanced-techniques-of-unitask-ceff9c5ee846
#unitask #webrequest #decorator
If you want to extend UnityWebRequest, the required features are
Logging
Mocking
Timeout
Processing request header before request
Processing response header after request
Exception handling based on status code
UI handling after error (pop-ups, retries, scene transition)
QueueRequestDecorator
https://neuecc.medium.com/extends-unitywebrequest-via-async-decorator-pattern-advanced-techniques-of-unitask-ceff9c5ee846
#unitask #webrequest #decorator
Medium
Extends UnityWebRequest via async decorator pattern — Advanced Techniques of UniTask
It’s been a few months since we released UniTask v2, and we’re now at version 2.0.31, GitHub’s Star is achieved over 1100. We believe it…
GitHub - SeaeeesSan/SimpleFolderIcon: Change the appearance of the folder in the project window of Unity.
https://github.com/SeaeeesSan/SimpleFolderIcon
#editor #ui #folder
https://github.com/SeaeeesSan/SimpleFolderIcon
#editor #ui #folder
GitHub
GitHub - SeaeeesSan/SimpleFolderIcon: Customize the folder icon in Unity project window
Customize the folder icon in Unity project window. Contribute to SeaeeesSan/SimpleFolderIcon development by creating an account on GitHub.
How to optimize game performance with Camera usage | Unity Blog
https://blog.unity.com/games/optimize-game-performance-with-camera-usage
#camera #rendering
https://blog.unity.com/games/optimize-game-performance-with-camera-usage
#camera #rendering
Unity
How to optimize game performance with Camera usage: Part 1
The Accelerate Success series will strive to showcase pragmatic and methodological tips and best practices gathered from our experiences working with top studios from around the world.
Photon Plugin: защищаем игровой процесс от читеров
https://habr.com/ru/company/lightmap/blog/579580/
#anticheat #photonplugin
https://habr.com/ru/company/lightmap/blog/579580/
#anticheat #photonplugin
Хабр
Photon Plugin: защищаем игровой процесс от читеров
По мере роста популярности нашего онлайн-шутера читеры все активнее его атаковали. Мы решили строить комплексную оборону по всем фронтам, где одним из шагов стала защита игрового процесса. Тогда...
The Type Object pattern with Scriptable Objects
https://bronsonzgeb.com/index.php/2021/09/17/the-type-object-pattern-with-noscriptable-objects/
#noscriptable
https://bronsonzgeb.com/index.php/2021/09/17/the-type-object-pattern-with-noscriptable-objects/
#noscriptable
Best way to create an empty collection (array and list) in C# (.NET)
Array.Empty<T> and new List<T> are the fastest according to these tests
https://www.tabsoverspaces.com/233833-best-way-to-create-an-empty-collection-array-and-list-in-csharp-net
#collection #empty
Array.Empty<T> and new List<T> are the fastest according to these tests
https://www.tabsoverspaces.com/233833-best-way-to-create-an-empty-collection-array-and-list-in-csharp-net
#collection #empty
GitHub - keijiro/SushiVfx: VFX Graph samples with sushi scan assets
https://github.com/keijiro/SushiVfx
#vfxgraph #scanasset
https://github.com/keijiro/SushiVfx
#vfxgraph #scanasset
GitHub
GitHub - keijiro/SushiVfx: VFX Graph samples with sushi scan assets
VFX Graph samples with sushi scan assets. Contribute to keijiro/SushiVfx development by creating an account on GitHub.
The Fog of Random
High level denoscription of a stylized fog
https://agentlien.github.io/fog/
#fog #urp
High level denoscription of a stylized fog
https://agentlien.github.io/fog/
#fog #urp
agentlien.github.io
The Fog of Random
An inside look at the Fog of Lost in Random
Here is a simple #shader to fade out objects at a specific distance from the camera
https://mobile.twitter.com/BinaryImpactG/status/1430093312019607577
#fade
https://mobile.twitter.com/BinaryImpactG/status/1430093312019607577
#fade
Twitter
Binary Impact
#UnityTips Here is a simple #shader to fade out objects at a specific distance from the camera. Check the image for details 👇#indiedev #gamedev
A few Maths and Shaders tips
http://researchandprogram.blogspot.com/2021/09/unitytips-maths-and-shaders.html?m=1
#shader #tips
http://researchandprogram.blogspot.com/2021/09/unitytips-maths-and-shaders.html?m=1
#shader #tips
AutoMapper is a great tool and it was right to use it, there are some pitfalls which I wish I had been aware of before I started
https://github.com/ddashwood/AutoMapperBlog/blob/main/AutoMapper%20Blog.md
#automapper
https://github.com/ddashwood/AutoMapperBlog/blob/main/AutoMapper%20Blog.md
#automapper
GitHub
AutoMapperBlog/AutoMapper Blog.md at main · ddashwood/AutoMapperBlog
Things I wish I knew about AutoMapper before I started using it - AutoMapperBlog/AutoMapper Blog.md at main · ddashwood/AutoMapperBlog
Sorting (really) large files with C#
Sort files with only 32MB of allocations, based on settings of course
https://josef.codes/sorting-really-large-files-with-c-sharp/
#sort #merge
Sort files with only 32MB of allocations, based on settings of course
https://josef.codes/sorting-really-large-files-with-c-sharp/
#sort #merge
Josef Ottosson
Sorting (really) large files with C#
I show you how to sort enormous text files in a really efficient way using the External Merge Sort algorithm
Database System in Unity using Resources and ScriptableObjects - The Knights of Unity
A very basic article about noscriptable objects
https://blog.theknightsofunity.com/database-system-in-unity-using-resources-and-noscriptableobjects/
#noscriptableobject #so
A very basic article about noscriptable objects
https://blog.theknightsofunity.com/database-system-in-unity-using-resources-and-noscriptableobjects/
#noscriptableobject #so
Script to save an AudioClip as a .wav file.
Check the comments for improvements and nasty bug fix.
https://gist.github.com/darktable/2317063
#wav #save
Check the comments for improvements and nasty bug fix.
https://gist.github.com/darktable/2317063
#wav #save
Gist
Unity3D: noscript to save an AudioClip as a .wav file.
Unity3D: noscript to save an AudioClip as a .wav file. - SavWav.cs