The Scriptable Object Asset Registry Pattern
Can be used to pass a state via network or to save/load game state on disk
https://bronsonzgeb.com/index.php/2021/09/11/the-noscriptable-object-asset-registry-pattern/
Repo: https://github.com/bzgeb/SerializableScriptableObject
#assets #registry
Can be used to pass a state via network or to save/load game state on disk
https://bronsonzgeb.com/index.php/2021/09/11/the-noscriptable-object-asset-registry-pattern/
Repo: https://github.com/bzgeb/SerializableScriptableObject
#assets #registry
GitHub
GitHub - bzgeb/SerializableScriptableObject: Serializable Scriptable Object for Unity
Serializable Scriptable Object for Unity. Contribute to bzgeb/SerializableScriptableObject development by creating an account on GitHub.
A Custom Flower Generator Using Dynamic Meshes In Unity
This one can be used as a starting point, generally this approach could be improved
https://vintay.medium.com/a-custom-flower-generator-using-dynamic-meshes-in-unity-9f89c932b733
#mesh #pcg #procedural #generation
This one can be used as a starting point, generally this approach could be improved
https://vintay.medium.com/a-custom-flower-generator-using-dynamic-meshes-in-unity-9f89c932b733
#mesh #pcg #procedural #generation
Medium
A Custom Flower Generator Using Dynamic Meshes In Unity
Today I had some free time and had the idea to make this. It’s my first time dynamically creating a mesh in code.
GitHub - gustavopsantos/reflex: Minimal dependency injection framework for Unity
Benchmarked by the author and shows better results than Zenject and VContainer both in time and allocations
https://github.com/gustavopsantos/reflex
#reflex #di #framework #dependency #injection
Benchmarked by the author and shows better results than Zenject and VContainer both in time and allocations
https://github.com/gustavopsantos/reflex
#reflex #di #framework #dependency #injection
GitHub
GitHub - gustavopsantos/Reflex: Minimal dependency injection framework for Unity
Minimal dependency injection framework for Unity. Contribute to gustavopsantos/Reflex development by creating an account on GitHub.
Fast creation of objects in C# using lambda.Compile() and FormatterServices.GetUninitializedObject
https://stackoverflow.com/questions/6582259/fast-creation-of-objects-instead-of-activator-createinstancetype
#csharp #creation #compile
https://stackoverflow.com/questions/6582259/fast-creation-of-objects-instead-of-activator-createinstancetype
#csharp #creation #compile
Stack Overflow
Fast creation of objects instead of Activator.CreateInstance(type)
I'm trying to improve the performance of our application. We have a lot of Activator.CreateInstance calls that are causing some grief.
We instantiate a lot of classes based on an interface (ITabDoc...
We instantiate a lot of classes based on an interface (ITabDoc...
Extends UnityWebRequest via async decorator pattern — Advanced Techniques of UniTask
If you want to extend UnityWebRequest, the required features are
Logging
Mocking
Timeout
Processing request header before request
Processing response header after request
Exception handling based on status code
UI handling after error (pop-ups, retries, scene transition)
QueueRequestDecorator
https://neuecc.medium.com/extends-unitywebrequest-via-async-decorator-pattern-advanced-techniques-of-unitask-ceff9c5ee846
#unitask #webrequest #decorator
If you want to extend UnityWebRequest, the required features are
Logging
Mocking
Timeout
Processing request header before request
Processing response header after request
Exception handling based on status code
UI handling after error (pop-ups, retries, scene transition)
QueueRequestDecorator
https://neuecc.medium.com/extends-unitywebrequest-via-async-decorator-pattern-advanced-techniques-of-unitask-ceff9c5ee846
#unitask #webrequest #decorator
Medium
Extends UnityWebRequest via async decorator pattern — Advanced Techniques of UniTask
It’s been a few months since we released UniTask v2, and we’re now at version 2.0.31, GitHub’s Star is achieved over 1100. We believe it…
GitHub - SeaeeesSan/SimpleFolderIcon: Change the appearance of the folder in the project window of Unity.
https://github.com/SeaeeesSan/SimpleFolderIcon
#editor #ui #folder
https://github.com/SeaeeesSan/SimpleFolderIcon
#editor #ui #folder
GitHub
GitHub - SeaeeesSan/SimpleFolderIcon: Customize the folder icon in Unity project window
Customize the folder icon in Unity project window. Contribute to SeaeeesSan/SimpleFolderIcon development by creating an account on GitHub.
How to optimize game performance with Camera usage | Unity Blog
https://blog.unity.com/games/optimize-game-performance-with-camera-usage
#camera #rendering
https://blog.unity.com/games/optimize-game-performance-with-camera-usage
#camera #rendering
Unity
How to optimize game performance with Camera usage: Part 1
The Accelerate Success series will strive to showcase pragmatic and methodological tips and best practices gathered from our experiences working with top studios from around the world.
Photon Plugin: защищаем игровой процесс от читеров
https://habr.com/ru/company/lightmap/blog/579580/
#anticheat #photonplugin
https://habr.com/ru/company/lightmap/blog/579580/
#anticheat #photonplugin
Хабр
Photon Plugin: защищаем игровой процесс от читеров
По мере роста популярности нашего онлайн-шутера читеры все активнее его атаковали. Мы решили строить комплексную оборону по всем фронтам, где одним из шагов стала защита игрового процесса. Тогда...
The Type Object pattern with Scriptable Objects
https://bronsonzgeb.com/index.php/2021/09/17/the-type-object-pattern-with-noscriptable-objects/
#noscriptable
https://bronsonzgeb.com/index.php/2021/09/17/the-type-object-pattern-with-noscriptable-objects/
#noscriptable
Best way to create an empty collection (array and list) in C# (.NET)
Array.Empty<T> and new List<T> are the fastest according to these tests
https://www.tabsoverspaces.com/233833-best-way-to-create-an-empty-collection-array-and-list-in-csharp-net
#collection #empty
Array.Empty<T> and new List<T> are the fastest according to these tests
https://www.tabsoverspaces.com/233833-best-way-to-create-an-empty-collection-array-and-list-in-csharp-net
#collection #empty
GitHub - keijiro/SushiVfx: VFX Graph samples with sushi scan assets
https://github.com/keijiro/SushiVfx
#vfxgraph #scanasset
https://github.com/keijiro/SushiVfx
#vfxgraph #scanasset
GitHub
GitHub - keijiro/SushiVfx: VFX Graph samples with sushi scan assets
VFX Graph samples with sushi scan assets. Contribute to keijiro/SushiVfx development by creating an account on GitHub.
The Fog of Random
High level denoscription of a stylized fog
https://agentlien.github.io/fog/
#fog #urp
High level denoscription of a stylized fog
https://agentlien.github.io/fog/
#fog #urp
agentlien.github.io
The Fog of Random
An inside look at the Fog of Lost in Random
Here is a simple #shader to fade out objects at a specific distance from the camera
https://mobile.twitter.com/BinaryImpactG/status/1430093312019607577
#fade
https://mobile.twitter.com/BinaryImpactG/status/1430093312019607577
#fade
Twitter
Binary Impact
#UnityTips Here is a simple #shader to fade out objects at a specific distance from the camera. Check the image for details 👇#indiedev #gamedev