GitHub - keijiro/BurstTestbed: Collection of Unity Burst samples
At the moment, the following samples are included:
DirectCallTest shows how to use the Burst direct call feature.
IntrinsicsTest shows use of Arm Neon intrinsics within a Burst function.
Scrambler is a sample encrypting/decrypting an image using a simple algorithm.
SpanTest shows use of System.Span<T> within a Burst function
https://github.com/keijiro/BurstTestbed
#burst #neon #intrinsics #directcall
At the moment, the following samples are included:
DirectCallTest shows how to use the Burst direct call feature.
IntrinsicsTest shows use of Arm Neon intrinsics within a Burst function.
Scrambler is a sample encrypting/decrypting an image using a simple algorithm.
SpanTest shows use of System.Span<T> within a Burst function
https://github.com/keijiro/BurstTestbed
#burst #neon #intrinsics #directcall
GitHub
GitHub - keijiro/BurstTestbed: Collection of Unity Burst samples
Collection of Unity Burst samples. Contribute to keijiro/BurstTestbed development by creating an account on GitHub.
Don’t miss the Prefab optimizations in Unity 2020 LTS
Make sure to update if you are using 2020
https://blog.unity.com/technology/dont-miss-the-prefab-optimizations-in-unity-2020-lts
#nestedprefab
Make sure to update if you are using 2020
https://blog.unity.com/technology/dont-miss-the-prefab-optimizations-in-unity-2020-lts
#nestedprefab
Unity Blog
Don’t miss the Prefab optimizations in Unity 2020 LTS | Unity Blog
The 2020 LTS is made for creators like you who prioritize greater stability and support when teamwork is underway. In this release, we've made several optimizations to speed up workflows for designers, more specifically.
Object pooling in Unity 2021
Finally there is a built-in implementation of the object pool pattern. Would be good to see some performance tests with the most popular custom solutions to know whether you need to replace it with built-in or not
https://youtu.be/7EZ2F-TzHYw
#objectpool
Finally there is a built-in implementation of the object pool pattern. Would be good to see some performance tests with the most popular custom solutions to know whether you need to replace it with built-in or not
https://youtu.be/7EZ2F-TzHYw
#objectpool
YouTube
Object Pooling in Unity 2021 is Dope AF
Unity has graced us with our very own built-in object pooling! I'll show you how to get up and running with it, show you the drastic performance boost it can provide as well as lightly touch on a few of the other pool classes like the GenericPool.
Here's…
Here's…
The "KISS" Dependency Injection in Unity
Just an ad of the course. But raises a good concern whether you can understand and debug the third party code in your production app. Debugging can be crucial. I remember working on a game where the core feature was based on an obfuscated dll - literally impossible to debug or read. Keep this in mind when adding third party to your project
https://thegamedev.guru/unity-professional-performance/dependency-injection/
#kiss
Just an ad of the course. But raises a good concern whether you can understand and debug the third party code in your production app. Debugging can be crucial. I remember working on a game where the core feature was based on an obfuscated dll - literally impossible to debug or read. Keep this in mind when adding third party to your project
https://thegamedev.guru/unity-professional-performance/dependency-injection/
#kiss
TheGamedev.Guru
The "KISS" Dependency Injection in Unity
In this blog post I will show you why the "KISS" principle is so important in Dependency Injection for your Unity project
GLOBAL GAMES INDUSTRY GUIDE
An enormous collection of useful links for games industry
https://trello.com/b/BRHxZpZ9/global-games-industry-guide
#gameindustry #industry #links
An enormous collection of useful links for games industry
https://trello.com/b/BRHxZpZ9/global-games-industry-guide
#gameindustry #industry #links
Performance Testing Extension for Unity Test Runner
https://docs.unity3d.com/Packages/com.unity.test-framework.performance@2.8/manual/index.html
#performance #testing #profiling #optimization
https://docs.unity3d.com/Packages/com.unity.test-framework.performance@2.8/manual/index.html
#performance #testing #profiling #optimization
Code Review from the Command Line
The great example how learning command line tools can improve your productivity. Could be used as another example to The Progmatic Programmer book chapter about learning your tools
https://blog.jez.io/cli-code-review/
#cli #codereview
The great example how learning command line tools can improve your productivity. Could be used as another example to The Progmatic Programmer book chapter about learning your tools
https://blog.jez.io/cli-code-review/
#cli #codereview
blog.jez.io
Code Review from the Command Line – Jake Zimmerman
I do the bulk of my code reviews from the command line, especially when reviewing larger changes. I've built up a number of tools and config settings that help me dig into the nuances of the code I'm reviewing, so that I can understand it better than if I…
VFX and shaders with Harry Alisavakis
https://blog.unity.com/community/unitytips-dev-takeover-vfx-and-shaders-with-harry-alisavakis
#shadergraph #particlesystem #particles #vertexstream #dissolve #timeline
https://blog.unity.com/community/unitytips-dev-takeover-vfx-and-shaders-with-harry-alisavakis
#shadergraph #particlesystem #particles #vertexstream #dissolve #timeline
Unity Blog
#unitytips Dev Takeover: VFX and shaders with Harry Alisavakis | Unity Blog
The #unitytips Dev Takeover is an ongoing series on our @unitygames Twitter account. We’re kicking things off with Harry Alisavakis, tech artist at Jumpship Studio and VFX wizard extraordinaire.
Метод проб и ошибок: как мы создавали кастомный импортер в Unity3D для текстурных массивов
https://habr.com/ru/company/pixonic/blog/586236/
#texturearray #customassetimporter #assetimproter
https://habr.com/ru/company/pixonic/blog/586236/
#texturearray #customassetimporter #assetimproter
Optimization tips
There are some inaccuracies, when speaker tries to elaborate on some topics like ECS. But overall it is a good compilation of documentation on optimization
https://youtu.be/6IvkUeDYNjI
#optimization #performance
There are some inaccuracies, when speaker tries to elaborate on some topics like ECS. But overall it is a good compilation of documentation on optimization
https://youtu.be/6IvkUeDYNjI
#optimization #performance
YouTube
Оптимизация в Unity: простые советы для разработки без сюрпризов / Антон Керп (Frostgate)
Каждый разработчик однажды сталкивается с оптимизацией своего проекта, но, бывает, это происходит довольно стихийно и не своевременно. Зачастую разработчики, особенно начинающие, пренебрегают весьма простыми и дешёвыми приёмами, которые позволяют сделать…
How to Optimise Playable Build Sizes— Meshes, Textures, Sound & Animation
An awesome article on reducing build size. Have never read an advice on animation size, actually never thought about animation clips impact, but looks like it can help cut some bytes when needed
https://medium.com/luna-labs-ltd/how-to-optimise-playable-build-sizes-meshes-textures-sound-animation-3dc1b06f99a5
#buildsize #assetsimport #audio #mesh #texture
An awesome article on reducing build size. Have never read an advice on animation size, actually never thought about animation clips impact, but looks like it can help cut some bytes when needed
https://medium.com/luna-labs-ltd/how-to-optimise-playable-build-sizes-meshes-textures-sound-animation-3dc1b06f99a5
#buildsize #assetsimport #audio #mesh #texture
Medium
How to Optimise Playable Build Sizes— Meshes, Textures, Sound & Animation
Size optimization often goes hand-in-hand with your creative performance. Here are some of the key techniques we recommend to our partners.
Shadow outlines tutorial – Kelvin van Hoorn
https://kelvinvanhoorn.wordpress.com/2021/11/02/shadow-outlines-tutorial/
https://kelvinvanhoorn.wordpress.com/2021/11/02/shadow-outlines-tutorial/
Kelvin van Hoorn
Shadow outlines tutorial
In one of my showcases I recreated a piece of art by Malin, which involves these warm shadow outlines that I really liked. There are however few sources or tutorials on how to achieve this, so I ma…
Pixyz 2021.1: More powerful 3D data prep with new products and features
https://blog.unity.com/manufacturing/pixyz-20211-more-powerful-3d-data-prep-with-new-products-and-features
#pixyz #impostor
https://blog.unity.com/manufacturing/pixyz-20211-more-powerful-3d-data-prep-with-new-products-and-features
#pixyz #impostor
Unity Blog
Pixyz 2021.1: More powerful 3D data prep with new products and features | Unity Blog
The 2021.1 release from Pixyz, now part of Unity, includes two new products: Pixyz Scenario Processor and Pixyz Loader, plus improvements to Pixyz Studio and more.
Array vs Dictionary lookup in C#: Performance Test
My first blog post on my own website
https://gamedev.center/array-vs-dictionary-lookup-in-net/
#array #dictionary #lookup #performance #optimization
My first blog post on my own website
https://gamedev.center/array-vs-dictionary-lookup-in-net/
#array #dictionary #lookup #performance #optimization
gamedev.center
Array vs Dictionary lookup in C#
In .NET for small collections it is faster to search for an item linearly in the Array instead of accessing it with a key in the Dictionary, even when you use an integer key, which hash function just returns its value
Expert tips on optimizing your game graphics for consoles
Some real optimization techniques here. Also check the book
https://blog.unity.com/technology/expert-tips-on-optimizing-your-game-graphics-for-consoles
#performance #optimization #console #pc
Some real optimization techniques here. Also check the book
https://blog.unity.com/technology/expert-tips-on-optimizing-your-game-graphics-for-consoles
#performance #optimization #console #pc
Unity Blog
Expert tips on optimizing your game graphics for consoles | Unity Blog
If you’re a regular reader of the Unity blog then you probably noticed the recent series of posts that shared many great tips for optimizing mobile games, including graphics and assets, profiling, memory, and code architecture, and physics, UI, and audio.…
Optimize your mobile game performance: Get expert tips on physics, UI, and audio settings
https://blog.unity.com/technology/optimize-your-mobile-game-performance-get-expert-tips-on-physics-ui-and-audio-settings
#performance #optimization #physics #audio #ui #tips
https://blog.unity.com/technology/optimize-your-mobile-game-performance-get-expert-tips-on-physics-ui-and-audio-settings
#performance #optimization #physics #audio #ui #tips
Unity Blog
Optimize your mobile game performance: Get expert tips on physics, UI, and audio settings | Unity Blog
Our Integrated Success team supports Unity customers with their complex technical issues. We sat down with this team of senior software engineers and asked them to share some of their expertise on mobile game optimization.
Система Addressables: проблемы во время разработки мобильного приложения
A list of nuances to keep in mind when working with Addressables
https://habr.com/ru/post/587490/
#addressables #assetbundles
A list of nuances to keep in mind when working with Addressables
https://habr.com/ru/post/587490/
#addressables #assetbundles
Хабр
Experience true Volumetric Clouds with HDRP & Unity 2021.2
Beautiful volumetric clouds in one click
https://blog.unity.com/technology/experience-true-volumetric-clouds-with-hdrp-unity-20212
#hdrp #volumetric #clouds
Beautiful volumetric clouds in one click
https://blog.unity.com/technology/experience-true-volumetric-clouds-with-hdrp-unity-20212
#hdrp #volumetric #clouds
Unity Blog
Experience true Volumetric Clouds with HDRP & Unity 2021.2 | Unity Blog
For decades, flat-painted skyboxes and HDRIs have been the go-to solutions for sky and cloud rendering. Now, thanks to the brand-new Volumetric Clouds in HDRP, you can populate your worlds with dynamic clouds.
How to recreate the lockpicking mechanic from Fallout 3&4, Skyrim, and Dying Light.
Repo: https://github.com/ZeppelinGames/LockPicking
Video: https://www.youtube.com/watch?v=68iYL-rktQ4
#lockpicking #feature
Repo: https://github.com/ZeppelinGames/LockPicking
Video: https://www.youtube.com/watch?v=68iYL-rktQ4
#lockpicking #feature
GitHub
GitHub - ZeppelinGames/LockPicking: Lock picking mechanic in Unity
Lock picking mechanic in Unity. Contribute to ZeppelinGames/LockPicking development by creating an account on GitHub.
Optimize your mobile game performance: Expert tips on graphics and assets | Unity Blog
https://blog.unity.com/technology/optimize-your-mobile-game-performance-expert-tips-on-graphics-and-assets
#performance #optimization #graphics #assets #tips
https://blog.unity.com/technology/optimize-your-mobile-game-performance-expert-tips-on-graphics-and-assets
#performance #optimization #graphics #assets #tips
Unity
Optimize your mobile game performance: Expert tips on graphics and assets
Our Integrated Success team supports Unity customers with their complex technical issues. We sat down with this team of senior software engineers and asked them to share some of their expertise on mobile game optimization.