Everyday Unity – Telegram
Everyday Unity
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A game developer and tech lead in a top grossing company posting Unity, programming, and gamedev related stuff that I find interesting
Website: https://gamedev.center

Most used tags are:
#performance
#shader
#interview

Author: @alexmtr
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GitHub - keijiro/BurstTestbed: Collection of Unity Burst samples

At the moment, the following samples are included:

DirectCallTest shows how to use the Burst direct call feature.
IntrinsicsTest shows use of Arm Neon intrinsics within a Burst function.
Scrambler is a sample encrypting/decrypting an image using a simple algorithm.
SpanTest shows use of System.Span<T> within a Burst function

https://github.com/keijiro/BurstTestbed

#burst #neon #intrinsics #directcall
Object pooling in Unity 2021

Finally there is a built-in implementation of the object pool pattern. Would be good to see some performance tests with the most popular custom solutions to know whether you need to replace it with built-in or not

https://youtu.be/7EZ2F-TzHYw

#objectpool
The "KISS" Dependency Injection in Unity

Just an ad of the course. But raises a good concern whether you can understand and debug the third party code in your production app. Debugging can be crucial. I remember working on a game where the core feature was based on an obfuscated dll - literally impossible to debug or read. Keep this in mind when adding third party to your project

https://thegamedev.guru/unity-professional-performance/dependency-injection/

#kiss
GLOBAL GAMES INDUSTRY GUIDE

An enormous collection of useful links for games industry

https://trello.com/b/BRHxZpZ9/global-games-industry-guide

#gameindustry #industry #links
Метод проб и ошибок: как мы создавали кастомный импортер в Unity3D для текстурных массивов

https://habr.com/ru/company/pixonic/blog/586236/

#texturearray #customassetimporter #assetimproter
How to Optimise Playable Build Sizes— Meshes, Textures, Sound & Animation

An awesome article on reducing build size. Have never read an advice on animation size, actually never thought about animation clips impact, but looks like it can help cut some bytes when needed

https://medium.com/luna-labs-ltd/how-to-optimise-playable-build-sizes-meshes-textures-sound-animation-3dc1b06f99a5

#buildsize #assetsimport #audio #mesh #texture
Система Addressables: проблемы во время разработки мобильного приложения

A list of nuances to keep in mind when working with Addressables

https://habr.com/ru/post/587490/

#addressables #assetbundles