VFX and shaders with Harry Alisavakis
https://blog.unity.com/community/unitytips-dev-takeover-vfx-and-shaders-with-harry-alisavakis
#shadergraph #particlesystem #particles #vertexstream #dissolve #timeline
https://blog.unity.com/community/unitytips-dev-takeover-vfx-and-shaders-with-harry-alisavakis
#shadergraph #particlesystem #particles #vertexstream #dissolve #timeline
Unity Blog
#unitytips Dev Takeover: VFX and shaders with Harry Alisavakis | Unity Blog
The #unitytips Dev Takeover is an ongoing series on our @unitygames Twitter account. We’re kicking things off with Harry Alisavakis, tech artist at Jumpship Studio and VFX wizard extraordinaire.
Метод проб и ошибок: как мы создавали кастомный импортер в Unity3D для текстурных массивов
https://habr.com/ru/company/pixonic/blog/586236/
#texturearray #customassetimporter #assetimproter
https://habr.com/ru/company/pixonic/blog/586236/
#texturearray #customassetimporter #assetimproter
Optimization tips
There are some inaccuracies, when speaker tries to elaborate on some topics like ECS. But overall it is a good compilation of documentation on optimization
https://youtu.be/6IvkUeDYNjI
#optimization #performance
There are some inaccuracies, when speaker tries to elaborate on some topics like ECS. But overall it is a good compilation of documentation on optimization
https://youtu.be/6IvkUeDYNjI
#optimization #performance
YouTube
Оптимизация в Unity: простые советы для разработки без сюрпризов / Антон Керп (Frostgate)
Каждый разработчик однажды сталкивается с оптимизацией своего проекта, но, бывает, это происходит довольно стихийно и не своевременно. Зачастую разработчики, особенно начинающие, пренебрегают весьма простыми и дешёвыми приёмами, которые позволяют сделать…
How to Optimise Playable Build Sizes— Meshes, Textures, Sound & Animation
An awesome article on reducing build size. Have never read an advice on animation size, actually never thought about animation clips impact, but looks like it can help cut some bytes when needed
https://medium.com/luna-labs-ltd/how-to-optimise-playable-build-sizes-meshes-textures-sound-animation-3dc1b06f99a5
#buildsize #assetsimport #audio #mesh #texture
An awesome article on reducing build size. Have never read an advice on animation size, actually never thought about animation clips impact, but looks like it can help cut some bytes when needed
https://medium.com/luna-labs-ltd/how-to-optimise-playable-build-sizes-meshes-textures-sound-animation-3dc1b06f99a5
#buildsize #assetsimport #audio #mesh #texture
Medium
How to Optimise Playable Build Sizes— Meshes, Textures, Sound & Animation
Size optimization often goes hand-in-hand with your creative performance. Here are some of the key techniques we recommend to our partners.
Shadow outlines tutorial – Kelvin van Hoorn
https://kelvinvanhoorn.wordpress.com/2021/11/02/shadow-outlines-tutorial/
https://kelvinvanhoorn.wordpress.com/2021/11/02/shadow-outlines-tutorial/
Kelvin van Hoorn
Shadow outlines tutorial
In one of my showcases I recreated a piece of art by Malin, which involves these warm shadow outlines that I really liked. There are however few sources or tutorials on how to achieve this, so I ma…
Pixyz 2021.1: More powerful 3D data prep with new products and features
https://blog.unity.com/manufacturing/pixyz-20211-more-powerful-3d-data-prep-with-new-products-and-features
#pixyz #impostor
https://blog.unity.com/manufacturing/pixyz-20211-more-powerful-3d-data-prep-with-new-products-and-features
#pixyz #impostor
Unity Blog
Pixyz 2021.1: More powerful 3D data prep with new products and features | Unity Blog
The 2021.1 release from Pixyz, now part of Unity, includes two new products: Pixyz Scenario Processor and Pixyz Loader, plus improvements to Pixyz Studio and more.
Array vs Dictionary lookup in C#: Performance Test
My first blog post on my own website
https://gamedev.center/array-vs-dictionary-lookup-in-net/
#array #dictionary #lookup #performance #optimization
My first blog post on my own website
https://gamedev.center/array-vs-dictionary-lookup-in-net/
#array #dictionary #lookup #performance #optimization
gamedev.center
Array vs Dictionary lookup in C#
In .NET for small collections it is faster to search for an item linearly in the Array instead of accessing it with a key in the Dictionary, even when you use an integer key, which hash function just returns its value
Expert tips on optimizing your game graphics for consoles
Some real optimization techniques here. Also check the book
https://blog.unity.com/technology/expert-tips-on-optimizing-your-game-graphics-for-consoles
#performance #optimization #console #pc
Some real optimization techniques here. Also check the book
https://blog.unity.com/technology/expert-tips-on-optimizing-your-game-graphics-for-consoles
#performance #optimization #console #pc
Unity Blog
Expert tips on optimizing your game graphics for consoles | Unity Blog
If you’re a regular reader of the Unity blog then you probably noticed the recent series of posts that shared many great tips for optimizing mobile games, including graphics and assets, profiling, memory, and code architecture, and physics, UI, and audio.…
Optimize your mobile game performance: Get expert tips on physics, UI, and audio settings
https://blog.unity.com/technology/optimize-your-mobile-game-performance-get-expert-tips-on-physics-ui-and-audio-settings
#performance #optimization #physics #audio #ui #tips
https://blog.unity.com/technology/optimize-your-mobile-game-performance-get-expert-tips-on-physics-ui-and-audio-settings
#performance #optimization #physics #audio #ui #tips
Unity Blog
Optimize your mobile game performance: Get expert tips on physics, UI, and audio settings | Unity Blog
Our Integrated Success team supports Unity customers with their complex technical issues. We sat down with this team of senior software engineers and asked them to share some of their expertise on mobile game optimization.
Система Addressables: проблемы во время разработки мобильного приложения
A list of nuances to keep in mind when working with Addressables
https://habr.com/ru/post/587490/
#addressables #assetbundles
A list of nuances to keep in mind when working with Addressables
https://habr.com/ru/post/587490/
#addressables #assetbundles
Хабр
Experience true Volumetric Clouds with HDRP & Unity 2021.2
Beautiful volumetric clouds in one click
https://blog.unity.com/technology/experience-true-volumetric-clouds-with-hdrp-unity-20212
#hdrp #volumetric #clouds
Beautiful volumetric clouds in one click
https://blog.unity.com/technology/experience-true-volumetric-clouds-with-hdrp-unity-20212
#hdrp #volumetric #clouds
Unity Blog
Experience true Volumetric Clouds with HDRP & Unity 2021.2 | Unity Blog
For decades, flat-painted skyboxes and HDRIs have been the go-to solutions for sky and cloud rendering. Now, thanks to the brand-new Volumetric Clouds in HDRP, you can populate your worlds with dynamic clouds.
How to recreate the lockpicking mechanic from Fallout 3&4, Skyrim, and Dying Light.
Repo: https://github.com/ZeppelinGames/LockPicking
Video: https://www.youtube.com/watch?v=68iYL-rktQ4
#lockpicking #feature
Repo: https://github.com/ZeppelinGames/LockPicking
Video: https://www.youtube.com/watch?v=68iYL-rktQ4
#lockpicking #feature
GitHub
GitHub - ZeppelinGames/LockPicking: Lock picking mechanic in Unity
Lock picking mechanic in Unity. Contribute to ZeppelinGames/LockPicking development by creating an account on GitHub.
Optimize your mobile game performance: Expert tips on graphics and assets | Unity Blog
https://blog.unity.com/technology/optimize-your-mobile-game-performance-expert-tips-on-graphics-and-assets
#performance #optimization #graphics #assets #tips
https://blog.unity.com/technology/optimize-your-mobile-game-performance-expert-tips-on-graphics-and-assets
#performance #optimization #graphics #assets #tips
Unity
Optimize your mobile game performance: Expert tips on graphics and assets
Our Integrated Success team supports Unity customers with their complex technical issues. We sat down with this team of senior software engineers and asked them to share some of their expertise on mobile game optimization.
Optimize your mobile game performance: Tips on profiling, memory, and code architecture from Unity’s top engineers
https://blog.unity.com/technology/optimize-your-mobile-game-performance-tips-on-profiling-memory-and-code-architecture
#performance #optimization #profiling #memory #architecture
https://blog.unity.com/technology/optimize-your-mobile-game-performance-tips-on-profiling-memory-and-code-architecture
#performance #optimization #profiling #memory #architecture
Unity
Optimize your mobile game performance: Tips on profiling, memory, and code architecture from Unity’s top engineers
Our Accelerate Solutions team knows the source code inside out and supports a plethora of Unity customers so they can get the most out of the engine. In their work, they dive deep into creator projects to help identify points where performance could be optimized…
Rxlrxl/RenderingTest
Rendering test on iPhone 7: poly count, overdraw, point lights
https://github.com/rxlrxl/MuugRenderingTest
#performancetest #profiling #overdraw
Rendering test on iPhone 7: poly count, overdraw, point lights
https://github.com/rxlrxl/MuugRenderingTest
#performancetest #profiling #overdraw
GitHub
GitHub - rxlrxl/MuugRenderingTest
Contribute to rxlrxl/MuugRenderingTest development by creating an account on GitHub.
Unity iOS localization
Add localization for strings in InfoPlist.strings
https://mopsicus.ru/all/unity-ios-localization/
#ioslocalization #localization
Add localization for strings in InfoPlist.strings
https://mopsicus.ru/all/unity-ios-localization/
#ioslocalization #localization
mopsicus.ru
Unity iOS localization
Исходники на Github
ByteBrew - The All-In-One Platform for Games
Yet free platform that gives you everything your game needs to hit the top charts. Give it a try until it is monetized
https://bytebrew.io/
#free #analytics
Yet free platform that gives you everything your game needs to hit the top charts. Give it a try until it is monetized
https://bytebrew.io/
#free #analytics
Create UI image with wave animation in Unity
Simply add this component to an empty object in a canvas. You are strongly recommended to put this object in its own canvas/nested canvas because it will dirty the canvas every frame and cause its entire mesh to be regenerated.
Some interesting UI fx can be achieved with this component
https://gist.github.com/yasirkula/b90c8278c7d72265b7a7fa4ceab49320
#wave #sprite #fx
Simply add this component to an empty object in a canvas. You are strongly recommended to put this object in its own canvas/nested canvas because it will dirty the canvas every frame and cause its entire mesh to be regenerated.
Some interesting UI fx can be achieved with this component
https://gist.github.com/yasirkula/b90c8278c7d72265b7a7fa4ceab49320
#wave #sprite #fx
Gist
Create UI image with wave animation in Unity
Create UI image with wave animation in Unity. GitHub Gist: instantly share code, notes, and snippets.
CurveDesigner: A free tool for designing tubes, ramps, curves, and half-pipes in unity
https://github.com/cmacmillan/CurveDesigner
#curve #generator
https://github.com/cmacmillan/CurveDesigner
#curve #generator
GitHub
GitHub - cmacmillan/CurveDesigner: A free tool for designing tubes, ramps, curves, and half-pipes in unity
A free tool for designing tubes, ramps, curves, and half-pipes in unity - cmacmillan/CurveDesigner
Learn how NavMeshAgent obstacle avoidance works. In this deep dive into NavMeshAgent avoidance you'll learn 5 key takeaways for improving NavMeshAgent avoidance using the Unity Navigation System, no external assets needed
https://github.com/llamacademy/ai-series-part-32
#navmesh #obstacle #avoidance
https://github.com/llamacademy/ai-series-part-32
#navmesh #obstacle #avoidance
GitHub
GitHub - llamacademy/ai-series-part-32: Learn how NavMeshAgent obstacle avoidance works... in DEPTH! In this deep dive into NavMeshAgent…
Learn how NavMeshAgent obstacle avoidance works... in DEPTH! In this deep dive into NavMeshAgent avoidance you'll learn 5 key takeaways for improving NavMeshAgent avoidance using the Unity ...