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AR VFX samples with Bibcam (burnt-in barcode metadata camera)
BibcamVfx is a sample project using Bibcam to create AR visual effects.
Video is captured using iPhone
https://github.com/keijiro/BibcamVfx
#vfx #camera
BibcamVfx is a sample project using Bibcam to create AR visual effects.
Video is captured using iPhone
https://github.com/keijiro/BibcamVfx
#vfx #camera
👍4
Performance best practices in C#. Non-exhaustive list of code patterns
https://minidump.net/performance-best-practices-in-c-b85a47bdd93a
#async #performance #tips
https://minidump.net/performance-best-practices-in-c-b85a47bdd93a
#async #performance #tips
minidump.net
Performance best practices in C#
Non-exhaustive list of code patterns to avoid in C#, either because they are risky or perform poorly.
👍5
NEXT-GEN RENDERING coming to Unity - Nano Tech
Looks like a custom "Nanite for Unity" is going to be released pretty soon. I remember seeing early videos of this project the last year, and happy to see it being close to a release.
https://www.indiegogo.com/projects/the-unity-improver-nano-tech/coming_soon
#nanite #compute #nanotech
Looks like a custom "Nanite for Unity" is going to be released pretty soon. I remember seeing early videos of this project the last year, and happy to see it being close to a release.
https://www.indiegogo.com/projects/the-unity-improver-nano-tech/coming_soon
#nanite #compute #nanotech
Indiegogo
The Unity Improver - Nano Tech -
A fast rendering system for highly detailed meshes, made for Unity. Supports HDRP / URP / Built-in!
👍7
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SmartTexture Asset for Unity: Unity tool to pack texture assets via any custom material/shader.
https://github.com/neon-age/SmartTexture
#texture #channelpacking
https://github.com/neon-age/SmartTexture
#texture #channelpacking
👍6
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InvertColorShader: A simple invert color shader for Unity UI
https://github.com/wolderado/InvertColorShader
#invert #shader
https://github.com/wolderado/InvertColorShader
#invert #shader
👍4
The definitive guide to lighting in the High Definition Render Pipeline (HDRP) is now updated with tips for taking on the latest capabilities in Unity 2021 LTS. Learn how to create high-end lighting with production-ready HDRP features – from Light Anchors to Lens Flares, and beyond
#hdrp #lighting #book
#hdrp #lighting #book
👍3
Using culling layer masks for Virtual Cameras in Unity 2021
https://gamedevdustin.medium.com/using-culling-masks-for-virtual-cameras-in-unity-2021-6d78a0cc4ee6
#culling #virtualcamera
https://gamedevdustin.medium.com/using-culling-masks-for-virtual-cameras-in-unity-2021-6d78a0cc4ee6
#culling #virtualcamera
Medium
Using culling layer masks for Virtual Cameras in Unity 2021
In the scene shown above, we can see the result of switching from one Cinemachine virtual camera to another.
👍3
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Recent Selections
An editor window which shows recent selections both in assets and scene hierarchy and allows to quickly re-select them
https://github.com/sinedsem/unity-helpers
#editortools #selection
An editor window which shows recent selections both in assets and scene hierarchy and allows to quickly re-select them
https://github.com/sinedsem/unity-helpers
#editortools #selection
👍4
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Post-Processing-Scan
A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF). Supports URP now
https://github.com/MirzaBeig/Post-Processing-Scan
#scan #sonar #vfx #shader #postprocess
A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF). Supports URP now
https://github.com/MirzaBeig/Post-Processing-Scan
#scan #sonar #vfx #shader #postprocess
👍5
Generating Optimized 2D Art in Unity: Procedural Generation for Stylized and Optimized 2D Foliage
https://www.gamedeveloper.com/blogs/generating-optimized-2d-art-in-unity-procedural-generation-for-stylized-and-optimized-2d-foliage
#pcg #foliage #generation
https://www.gamedeveloper.com/blogs/generating-optimized-2d-art-in-unity-procedural-generation-for-stylized-and-optimized-2d-foliage
#pcg #foliage #generation
Game Developer
Generating Optimized 2D Art in Unity: Procedural Generation for Stylized and Optimized 2D Foliage
A quick look at 2d procedural foliage generation in Unity, with a focus on achieving better aesthetics and performance optimization. A great starting point for PCG beginners.
👍3
Not really a tutorial but a brief explanation of how a mimic effect is achieved
https://www.reddit.com/r/Unity3D/comments/varqlv/not_really_a_tutorial_but_a_brief_explanation_of/
#proceduralanimation #mimic
https://www.reddit.com/r/Unity3D/comments/varqlv/not_really_a_tutorial_but_a_brief_explanation_of/
#proceduralanimation #mimic
Reddit
From the Unity3D community on Reddit: Not really a tutorial but a brief explanation of how i achieved the mimic effect :D
Explore this post and more from the Unity3D community
👍4
Unity Tips: Properties and the Inspector
https://dev.to/jayjeckel/unity-tips-properties-and-the-inspector-1goo
#serialization #inspector #editortips
https://dev.to/jayjeckel/unity-tips-properties-and-the-inspector-1goo
#serialization #inspector #editortips
DEV Community
Unity Tips: Properties and the Inspector
Unity is a powerful game engine, but many of its quirks make it difficult to write clean code. In...
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Watchers is a collection of handy windows and extensions that will speed up your workflow and make your life easier.
https://www.gbrosgames.com/posts/Watchers/
#editortool #watchers
https://www.gbrosgames.com/posts/Watchers/
#editortool #watchers
👍3
Detecting performance bottlenecks with Unity Frame Timing Manager | Unity Blog
https://blog.unity.com/technology/detecting-performance-bottlenecks-with-unity-frame-timing-manager
#profiler #frametiming
https://blog.unity.com/technology/detecting-performance-bottlenecks-with-unity-frame-timing-manager
#profiler #frametiming
Unity
Detecting performance bottlenecks with Unity Frame Timing Manager
Creating a standout experience that runs smoothly on a variety of devices and platforms can be extremely challenging. That’s why we continue to refine our tools for optimization across the board, such as our improved Frame Timing Manager. Read on to discover…
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Instancing and Material Property Blocks
https://www.ronja-tutorials.com/post/048-material-property-blocks/
#instancing #shader #mpb #materialpropertyblock
https://www.ronja-tutorials.com/post/048-material-property-blocks/
#instancing #shader #mpb #materialpropertyblock
Ronja-Tutorials
Instancing and Material Property Blocks
Current State I’m going to go off a basic unlit shader in this tutorial. In all tutorials since that one we always set the properties at a “per material” basis. This allows us to do everything we ever need to do in theory, but depending on the circumstances…
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